Sioux Hot-or-Not: Model Driven Software Development (Markus Voelter)

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    Sioux Hot-or-Not: Model Driven Software Development (Markus Voelter) - Presentation Transcript

    1. - - Markus Völter [email_address] www.voelter.de Model-Driven Software Development Hot or Not? www.mdsd-buch.de www.mdsd-book.org
    2. About me - - Markus Völter [email_address] www.voelter.de
    3. About me - - Markus Völter [email_address] www.voelter.de I work as an independent consultant/coach/trainer…
    4. About me - - Markus Völter [email_address] www.voelter.de
      • … for software technology and engineering …
    5. About me - - Markus Völter [email_address] www.voelter.de
      • … I focus on software architecture, …
    6. About me - - Markus Völter [email_address] www.voelter.de
      • … middleware, …
    7. About me - - Markus Völter [email_address] www.voelter.de
      • … and model-driven software development.
    8. About me - - Markus Völter [email_address] www.voelter.de
      • I have written a number of books…
    9. About me - - Markus Völter [email_address] www.voelter.de
      • … regularly speak on conferences …
    10. About me - - Markus Völter [email_address] www.voelter.de
      • … and I am an eclipse.org comitter for
      • openArchitectureWare
    11. About me - - Markus Völter [email_address] www.voelter.de
      • I am also founder and editor of software engineering radio
    12. About me - - Markus Völter [email_address] www.voelter.de
      • More information is available at www.voelter.de…
    13. About me - - Markus Völter [email_address] www.voelter.de
      • and on my blog at voelter.de/blog
    14. About me - - Markus Völter [email_address] www.voelter.de
      • I am based in Heidenheim, Germany
    15. About me - - Markus Völter [email_address] www.voelter.de
      • And in my spare time I fly my glider…
    16. C O N T E N T S
      • Part 1: Theory
      • Part 2: Practice
      • Part 3: Q&A
      - -
    17. Model-Driven Development
      • Model Driven Development is about making software development more domain-related as opposed to computing related . It is also about making software development in a certain domain more efficient .
      - -
    18. How MDSD works
      • Developer develops model(s) based on certain metamodel(s), expressed using a DSL.
      • Using code generation templates , the model is transformed to executable code.
        • Alternative: Interpretation
      • Optionally, the generated code is merged with manually written code.
      • One or more model-to-model transformation steps may precede code generation.
      - -
    19. Reasons for DDD
      • Software Development is too complex and too expensive (now, this is a really new finding  ) … … because:
        • There is too little reuse
        • Technology changes faster than developers can learn
        • Knowledge and practices are hardly captured explicitly and made available for reuse
        • Domain experts cannot understand all the technology stuff involved in software development
      • DDD aims at attacking some of these problems. We shall see how on the following slides.
      - -
    20. What is a „Domain“
      • A definition could be: A domain is a bounded area of knowledge or interest.
      • Examples (from the world of Software) include:
        • eBanking
        • Embedded Software
        • Web-Based eBusiness Applications
        • Control Software for 4-Cylinder Diesel Engines
        • Astronomical Image Processing Software
      • Domains can have varios „ scopes “ as well as various „ flavours “ – see next slides.
      - -
    21. MDSD Core Concepts - - Model Domain Specific Language Metamodel textual graphical Domain Ontology bounded area of knowlege/interest semantics precise/ executable multiple partial viewpoint subdomains composable Metametamodel target software architecture software architecture transform compile interpret multi-step single-step no roundtrip knowledge several design expertise
    22. Example 1: Model and Metamodel - - interface Sensor { operation start():void; operation stop():void; operation measure():float; } interface Controller { operation reportProblem(Sensor s, String errorDesc ):void; }
    23. Example 2: Model (J2ME apps) - -
    24. Example 2: Metamodel (J2ME apps) - -
    25. Example 5: Power Grid - -
    26. Example 5: Power Grid Metamodel - -
    27. MDSD Core Values
      • We prefer to validate software-under-construction over validating software requirements
      • We work with domain-specific assets , which can be anything from models, components, frameworks, generators, to languages and techniques.
      • We strive to automate software construction from domain models; therefore we consciously distinguish between building software factories and building software applications
      • We support the emergence of supply chains for software development , which implies domain-specific specialization and enables mass customization
      - -
    28. MDA and Model Driven Software Development Overview
      • Focus: Platform Independence, (Tool) Interop
      - - Model Domain Specific Language Metamodel textual graphical Domain Ontology bounded area of knowlege/interest semantics precise/ executable multiple partial viewpoint subdomains composable Metametamodel transform compile interpret multi - step single-step no roundtrip UML+ Profiles MOF OCL, Action Semantics PIM, PSM, .... QVT several target software architecture software architecture Application design expertise
    29. Other related approaches
      • Microsoft’s Software Factories: Focus on Reuse, Efficient Development, DSLs
      • Domain-Specific (Visual) Modelling: Focus on (Visual) DSLs
      • Generative Programming: Focus on Efficiency, “Automatic Manufactoring”, Software System Families
      • Language-Oriented Programming: Focus on DSLs instead of Frameworks, incl. Editor/Debugger Support
      - -  all basically the same 
    30. MDSD and Agility
      • Agile Manifesto: We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: - Individuals and interactions over processes and tools - Working software over comprehensive documentation - Customer collaboration over contract negotiation - Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.
      • MDSD-Models are no „paperwork “, they are the code which is translated to code automatically
      • Agility does not oppose tools in general – compilers are ok, model transformers are a kind of compiler
      - -
    31. MDSD and Agility II
      • Project automation (ant, cruisecontrol) is ok in „agile minds“, so is automation of the writing of repetitive code
      • Automation of the development process makes responding to change easier and faster (single source principle).
        • Changes in the model respond to changes in the functional requirements
        • Changes in the templates/transformations can be used to evolve the architecture
      • The customer on-site can be integrated better , if we have languages that are better related to domain concepts as opposed to 3GL code or the like.
        • Pair programming between developer and domain expert is more realistic.
      - -
    32. MDSD and Agility III
      • Tests can still be written manually (even before generation), generators can help is building mocks or scenarios
      • We do not recommend a waterfall that first builds generators and then builds apps, rather, both are iteratively evolved in parallel.
        • Domains Architectures are based on experience , not based on „big design upfront“
      • Developers can do what they can do best:
        • Some deal with applications and customer requirements,
        • Others deal with technical architecture, platforms and generators
      • So: There is no problem with Agility and MDSD!
      - -
    33. Reasons for using MDSD
        • You want to provide a way for your domain-experts to formally specify their knowledge , and to provide a way for your technology people to define how this is implemented (using model transformations).
        • You might want to provide different implementations (i.e. more concrete models) for the same model , perhaps because you want to run it on different platforms (.NET, Java, CORBA).
        • You may want to capture knowledge about the domain, the technology, and their mapping in a clear, uncluttered format.
        • In general, you don’t want to bother with implementation details when specifying your functionality.
        • MDSD results in a fan-out , i.e. one set of models can be the source for transformations to several targets.
        • Another reason for using MDSD: You are working in the context of product lines and software system families and need to develop domain-specific assets.
      - -
    34. MDSD Benefits I
      • Models are free of implementation artifacts – they directly represent domain knowledge and are thus reusable.
      • Implementations for various platforms can be generated in principle – the technology change problem is adressed to some extend.
      • Technology freaks and domain experts can take care of „their business“ (transformations and models, respectively) and need to care of each other‘s problems only in a limited way.
      • Domain experts can play a direct role in development since they can more easily understand models expressed with a DSL as opposed to implementation code.  Domain Experts play the central role they deserve!
      - -
    35. MDSD Benefits II
      • Development becomes more efficient since repetitive implementation code can be generated automatically.
      • Architectural contraints/rules/patterns can more easily be enforced , since the they are embedded in the templates rather than just being documented (and ignored). This is especially important in really large teams, often in the context of Product-Line Engineering and Software System Families.
      • Transformer/Generator can address cross-cutting concerns (just like an aspect weaver)
      - -
    36. MDSD Predjudices
      • MDSD does not require UML – any kind of modelling language is ok, graphical or textual
      • Precise and complete models…
        • … are not the the same as „visualized code“ – the abstraction level is higher
        • … are not the same as analysis models – analysis models are not computational
      • MDSD does not require – not even recommend – a waterfall. Development of the generative infrastructure is iterative and incremental.
      • You do not need big and expensive tools – a lot of small and useful open source tools are available.
      • You don‘t need to generate 100% of the code – it is ok, to also code some aspects in a 3GL.
      - -
    37. Benefits for Software Quality
      • MDSD requires an explicit, well-defined architecture. Defining an architecture this way improves the quality of the system (indpendent of whether it is generated or not).
      • Transformations capture expert knowledge. The generated code reflects this expert knowledge uniformly.
      • An Domain Archtitecture defines a strict programming model for the manually developed parts – again, uniformity and constrained-ness improves quality.
      • Generator does not produce accidental errors – either things are always right or always wrong. This makes finding errors easier!
      • Models can serve as an up-to-date and always current documentation .
      - -
    38. Benefits for Software Quality II
      • In general, MDSD forces you to take care of many good things, which you‘d like to have in any application development project:
        • Domain/Application Scoping
        • Variability Management
        • Well-Defined Software Architecture, Architecture Metamodelling
        • Trying to build a generator for a domain/target architecture enables your understanding of the domain/target architecture. This in itself is a huge benefit.
      - -
    39. No Free Lunch - Challenges
      • You need additional skills in your team (domain analysis , metamodelling, generator development, architecture)  You need a couple of good people who usually aren‘t easy to get, and who aren‘t cheap.
      • Your development process needs to reflect the two-track nature of MDSD (domain architecture development, application development)
      • Sometimes tools require some „creative use“ and improvisation (  use open source!)
      • Remember: a fool with a tool is still a fool
      - - generator
    40. MDSD (compared to “normal” Software Development) - -
    41. MDSD Effort (stage 1) - -
    42. MDSD Effort (stage 2) - -
    43. UML Tools as DSL editors
      • If you want to use a UML tool as the editor for you DSL, the DSL must be mapped onto a UML profile , i.e. a set of
        • Stereotypes,
        • Tagged values, and
        • Constraints
      • Pros:
        • Easy to implement
        • (Looks like a) standard
        • More or less acceptable export format (XMI)
        • Model Management features (searching, paritioning…)
        • Integration into the tool suite (versioning, etc.), if provided by the UML tool and indeed necessary
      - -
    44. UML Tools as DSL editors II
      • Cons:
        • Graphical Features are very limited (especially, data-dependent graphics!)
        • Constraints cannot be checked in real time (this may change over time – tool vendors improve!)
        • You cannot „remove“ UML semantics completely (try to draw a line between two attributes…).
        • You always have to use the complete UML tool – complex UI
      - -
    45. Editor Alternatives: Developing a Custom Tool
      • Pros:
        • Typically, quite powerful graphics features
        • No inherited features forced upon you by the tool
        • Only valid concrete syntax is possible
        • Constraints can be checked in realtime
        • Tool can be as simple as possible – no UML mess
      • Cons:
        • Implementation Effort usually high
        • Often limited partitioning and model management support (depends ultimately on the effort you want to put in)
      - -
    46. Editor Alternatives: Developing a Custom Tool II
      • Models are instances of their metamodel.
      • The Editor edits models…
      • … and uses concepts from the metamodel
      - -
    47. Editor Alternatives: Custom Tool / Generating Editors
      • GEF (Eclipse Graphical Editing Framework) is powerful, but hard to use.
      • Especially, if the domain metamodel changes regularly in a project, adapting the editors correspondingly is annoying.
      • As a consequence, we generate the editors from the domain meta- model and additional editor descriptions.
      - -
    48. GMF Process - -
    49. Custom Tool – the generated Network Editor - -
    50. Characteristics of Textual DSLs
      • Different characteristics for different domains
        • Concrete Syntax: textual vs. graphical
        • Domain Selection: structural vs. behavioural
        • Expressive Power: declarative vs. imperative
        • Execution: interpretation vs. compilation/transformation
        • Integration: internal vs. external
        • Tool Support: editor, debugger, …
    51. Why concrete syntax is important
      • Abstract Syntax defines grammar for the language – most important for tools
      • Concrete Syntax is the “UI” for the language – critical for DSL users
        • concise vs. redundant
        • intuitive
        • simple to write and read
      • Tool support matters
        • IDE integration
        • syntax highlighting
        • metamodel awareness
    52. Different syntax for different abstractions / domains
      • Different concrete syntax is well established for different domains
        • class diagrams to describe types and structure
        • state charts
        • textual expression notation for behaviour
        • XML for structured data
      • The abstraction should drive syntax decision, not vice versa
        • Available tool support often decides the syntax
        • UML has its uses, but it is no panacea
        • building specific textual languages – and IDEs to work with them – has become feasible
    53. Tradeoffs for textual DSLs
      • With both textual and graphical syntax you can
        • Model for any meta model
        • verify constraints in real time
        • (Eclipse) write ordinary EMF models
      • Graphical Editors are good to show structural relationships
      • Textual Editors are better for „algorithmic“ aspects, or hierarchical models
      • Textual Editors integrate better with CVS etc. (diff, merge)
    54. Strengths of Textual DSLs
      • Textual languages have specific strengths compared to graphical languages
        • ideally there should be the option to have both
      • compact and expressive syntax
        • productivity for experienced users
        • IDE support softens learning curve
      • configuration management/versioning and integration into the “regular” development process
        • splitting a model into several files
        • concurrent work on a model, especially with a version control system: diff, merge
        • search, replace
    55. Separate Generated and Non-Generated Code
      • Keep generated and non-generated code in separate files.
      • Never modify generated code.
      • Design an architecture that clearly defines which artifacts are generated, and which are not.
      • Use suitable design approaches to “join” generated and non-generated code. Interfaces as well as design patterns such as factory, strategy, bridge, or template method are good starting points.
    56. Separate Generated and Non-Generated Code II
      • A) Generated code can call non-generated code contained in libraries
      • B) A non-generated framework can call generated parts.
      • C) Factories can be used to „plug-in“ the generated building blocks
      • D) Generated classes can also subclass non-generated classes.
      • E) The base class can also contain abstract methods that it calls, they are implemented by the generated subclasses ( template method pattern)
    57. We didn’t talk about...
      • Model-to-Model Transformations
      • Interpreters
      • Best Practices
      • AO & MDSD
      • CBD & MDSD
      • PLE & MDSD
      • Many many other tools... (ME+, DSL Tools, Intentional, ...)
      • ... And many more
        • Please ask in Q&A
    58. C O N T E N T S
      • Part 1: Theory
      • Part 2: Practice
      • Part 3: Q&A
      - -
    59. openArchitectureWare
      • Open Source
      • Version 4.2 is almost released
      • Proven track record in various domains & project contexts
        • e.g., telcos, internet, enterprise, embedded realtime, finance, …
      • www.openarchitectureware.org
      • IDE-portions based on Eclipse
      • (Optional) Integration with Eclipse Modelling facilities (such as EMF)
      - -
    60. openArchitectureWare / Eclipse EMF, GMF, EMP
    61. C O N T E N T S
      • Part 1: Theory
      • Part 2: Practice
      • Part 3: Q&A
      - -
    62. Some advertisement  - -
      • For those, who speak (or rather, read) german: Völter, Stahl, Haase, Efftinge: Modellgetriebene Softwareentwicklung Technik, Engineering, Management 2. Auflage dPunkt, 2007 www.mdsd-buch.de
      • A translation is available Model-Driven Software Development, Wiley, May 2006 www.mdsd-book.org
      2nd Edition – significantly updated
    63. More Advertisement  - -
    64. More Advertisement  - -
    65. More Advertisement  - -
    66. More Advertisement  - -
    67. C O N T E N T S
      • Part 1: Theory
      • Part 2: Practice
      • Part 3: Q&A
      - - THE END. Thanks.

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