Singapore River City

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    Singapore River City - Presentation Transcript

    1. Fuzzy Cognitive Goal Net for Interactive Storytelling Chunyan Miao Lane, Zhiqi Shen Yundong Cai Ah Hwee Tan
    2. Motivation & objective
      • There have been increasing interests in exploring interactive story telling/games in virtual worlds to build interactive, game-like learning and educational environment from both research communities and industry.
      • However there is a gap between the high end graphics and the learning ( game/story) content.
      • This research attempts to build a bridge to connect the graphic entities in virtual world and game contents through agent augmented virtual world.
    3. Motivation & objective
      • Interactive story telling/games in virtual world enables situated learning “as if” in real world . However, there is a lack of efforts in studying:
        • situation/context awareness
        • user modeling
        • personalization
      • This research attempts to propose a model based approach for facilitating situated learning and for transforming the challenge of learning into playing.
    4. Basic Idea
      • Each entity (graphic objects, virtual characters, avatars etc) in the virtual world could be modeled as an agent.
      • The whole virtual world becomes as active as a multi-agent community (virtual life space) which are able to support various types of interactive story telling/game contents in virtual world.
    5. Basic Idea
      • Agents are goal oriented, autonomous, pro-active, social, adaptive to environment
      • Agents may have human like behaviors, emotions, happy, fear etc.
      • The agentization of entities in virtual worlds brings new dimensions of human-like experiences, situational/contextual, social and even emotional etc. in virtual space/life.
    6. Agent Augmented Interactive Storytelling
      • Agent: Characters
        • Goal-Oriented
        • Reactive
        • Proactive
        • Social …
      • Agent Augmented Storytelling system: Features
        • Personalization
        • Social
        • Immersive
        • Situated
        • Context aware …
    7. A Model based Approach: Fuzzy Cognitive Goal Net
      • Goal Net is an goal oriented modeling tool that decompose a problem into a goal net.
      • Fuzzy cognitive map is a cognitive model that models a problem into a cognitive map.
      • Fuzzy cognitive goal net seamlessly integrate Goal Net with Fuzzy Cognitive Maps.
      • FCGN is used for modeling both story contents and agents.
    8. Goal Net: Basic Elements
      • A goal is a desired state that an agent intends to reach.
      • A transition leads to a new goal by performing some tasks { t 1 , t 2 … t n } in a specific environment { ev 1 , ev 2 … ev m } .
      • Transitions represent various goal relationships between goals.
      • Action/task selections are based on the environment situation/contexts
      { t 1 , t 2 … t n } { ev 1 , ev 2 … ev m } Goal i Goal j Transition k
    9. Goal Net: Hierarchical Structure
    10. Goal Net
      • Modeling story scenes
    11. Cognitive Map (CM) Concept i, e.g. unattended car relationship + f i f j
        • Cognitive Map models human being’s cognition as a set of concepts and relationships between concepts.
      Concept j, e.g. theft intention
    12. Cognitive Map Modeling: an Example unattended cars theft intention chance of being caught + - + + theft security guards patrol
    13. Fuzzy Cognitive Maps
    14.  
    15. Design and Implementation Agents with MADE (Multi-Agent Development Environment)
      • Design Goal Nets using Goal Net Designer
      • Create agent using agent creator
      • Load Goal Net to agents using the knowledge Loader
    16. Interactive Storytelling Engine
    17. Singapore River City
    18. View and Action Space Display Space Communication Space Virtual Space
    19. Final Assessment Phase 2: Mystery House Investigation Phase 1: Information Collection
      • Participants gather information and apply knowledge by exploring the virtual world and interacting with environments.
      Agent Augmented Virtual World
    20. Doctor and nurse talk about the symptoms of the illness.
    21. Officer in Health Ministry introduces differences among diseases.
    22. In the village, villagers lead us to see the environments…
    23. The test helper teaches students to prevent illness in mystery house.
    24. Covers the pot to eliminate mosquito breeding place gain 1 point.
    25. Put down the Mosquito Net, gain some points.
    26. Conclusions
      • Fuzzy cognitive goal net (FCGN) enables easy creation of story scenario.
      • The G-MADE game engine transform the analyzing designing and implementing interactive story/game to a collection of interacting agents (MAS).
      • The story plot created by FCGN facilitates situational/context aware, personalization etc.
    27. Demo Time
    28. Final Assessment Phase 2: Mystery House Investigation Phase 1: Information Collection
      • Participants gather information and apply knowledge by exploring the virtual world and interacting with environments.
      Agent Augmented Virtual World
    29. THANK YOU!
    30. Phase 1 Explore Virtual World
    31. Phase 2 Visit Mystery House
    32. Phase 3 – Final Online Test Phase 3 Final Test

    + singaporerivercitysingaporerivercity, 4 years ago

    custom

    2528 views, 1 favs, 0 embeds more stats

    Introduction to the project Singapore River City.

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 2528
      • 2528 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 0
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories