Designing for                                    Biofeedback                          Andrew Dekker, ITEE, University of Q...
Designing for                                    Biofeedback                    Changing existing digital environments    ...
dynamic, adaptive and user            centric environments            computer games context            computers cannot  ...
“                   we are investigating the                          methods that dynamically                          al...
IDEO - Design ThinkingSaturday, 26 March 2011
Saturday, 26 March 2011
Process                          Iterative Design ProcessSaturday, 26 March 2011
Why?                 Wicked problems - Rittel and Webber (1973)Saturday, 26 March 2011
Saturday, 26 March 2011                          Black & White, Lionhead Studios, 2001
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Emotiv                          NeuroskySaturday, 26 March 2011
Lightstone (Wild Divine)Saturday, 26 March 2011
Wild DivineSaturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Liked                                                                                                              Horror ...
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
observationsSaturday, 26 March 2011
Proprietary      Wii Remote         Ubiquity                                                          ?                   ...
Thank you for your timeSaturday, 26 March 2011
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Biofeedback - Future of Design Thinking Talk

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Slides from a talk I did for the "Future of design thinking" seminar - http://www.eidos.org.au/v2/index.php?option=com_content&view=article&id=355&Itemid=319

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Biofeedback - Future of Design Thinking Talk

  1. 1. Designing for Biofeedback Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011Saturday, 26 March 2011
  2. 2. Designing for Biofeedback Changing existing digital environments Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011Saturday, 26 March 2011
  3. 3. dynamic, adaptive and user centric environments computer games context computers cannot understand the user... or can they? real-time biometric devicesSaturday, 26 March 2011
  4. 4. “ we are investigating the methods that dynamically allow a game to react and adapt to the user through ” low-cost and easily modifiable prototypesSaturday, 26 March 2011
  5. 5. IDEO - Design ThinkingSaturday, 26 March 2011
  6. 6. Saturday, 26 March 2011
  7. 7. Process Iterative Design ProcessSaturday, 26 March 2011
  8. 8. Why? Wicked problems - Rittel and Webber (1973)Saturday, 26 March 2011
  9. 9. Saturday, 26 March 2011 Black & White, Lionhead Studios, 2001
  10. 10. Saturday, 26 March 2011
  11. 11. Saturday, 26 March 2011
  12. 12. Saturday, 26 March 2011
  13. 13. Emotiv NeuroskySaturday, 26 March 2011
  14. 14. Lightstone (Wild Divine)Saturday, 26 March 2011
  15. 15. Wild DivineSaturday, 26 March 2011
  16. 16. Saturday, 26 March 2011
  17. 17. Saturday, 26 March 2011
  18. 18. Saturday, 26 March 2011
  19. 19. Saturday, 26 March 2011
  20. 20. Saturday, 26 March 2011
  21. 21. Saturday, 26 March 2011
  22. 22. Liked Horror User Gamer? Played FSP? Played HL 2? Games/films? •  Aged between 15 and 50. •  Both female and male (25% female, 75% 1 casual yes no neutral male). 2 casual yes yes neutral •  Experienced and not experienced in first person shooters and Half-Life 2. 3 no yes yes yes •  Had not been previously involved in the 4 yes yes yes yes project or performed informal evaluation. •  Enjoyed and didn’t enjoy horror computer 5 yes yes yes yes games, movies and books. 6 no yes no neutral •  Had various levels of computer game experience (from users who rarely played 7 no yes yes no computer games to users who played games as a hobby). 8 casual yes no yes 9 casual yes yes yes 10 no yes no yes 11 yes no no no 12 no yes no yes 13 yes yes yes neutral 14 yes no no neutral Yes 5 12 7 7 Neutral 4 - - 5 No 5 2 7 2 Total 14 14 14 14Saturday, 26 March 2011
  23. 23. Saturday, 26 March 2011
  24. 24. Saturday, 26 March 2011
  25. 25. Saturday, 26 March 2011
  26. 26. Saturday, 26 March 2011
  27. 27. observationsSaturday, 26 March 2011
  28. 28. Proprietary Wii Remote Ubiquity ? Proprietary Wii Vitality SensorSaturday, 26 March 2011
  29. 29. Thank you for your timeSaturday, 26 March 2011
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