Biofeedback - Future of Design Thinking Talk
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Biofeedback - Future of Design Thinking Talk

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Slides from a talk I did for the "Future of design thinking" seminar - http://www.eidos.org.au/v2/index.php?option=com_content&view=article&id=355&Itemid=319

Slides from a talk I did for the "Future of design thinking" seminar - http://www.eidos.org.au/v2/index.php?option=com_content&view=article&id=355&Itemid=319

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Biofeedback - Future of Design Thinking Talk Presentation Transcript

  • 1. Designing for Biofeedback Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011Saturday, 26 March 2011
  • 2. Designing for Biofeedback Changing existing digital environments Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011Saturday, 26 March 2011
  • 3. dynamic, adaptive and user centric environments computer games context computers cannot understand the user... or can they? real-time biometric devicesSaturday, 26 March 2011
  • 4. “ we are investigating the methods that dynamically allow a game to react and adapt to the user through ” low-cost and easily modifiable prototypesSaturday, 26 March 2011
  • 5. IDEO - Design ThinkingSaturday, 26 March 2011
  • 6. Saturday, 26 March 2011
  • 7. Process Iterative Design ProcessSaturday, 26 March 2011
  • 8. Why? Wicked problems - Rittel and Webber (1973)Saturday, 26 March 2011
  • 9. Saturday, 26 March 2011 Black & White, Lionhead Studios, 2001
  • 10. Saturday, 26 March 2011
  • 11. Saturday, 26 March 2011
  • 12. Saturday, 26 March 2011
  • 13. Emotiv NeuroskySaturday, 26 March 2011
  • 14. Lightstone (Wild Divine)Saturday, 26 March 2011
  • 15. Wild DivineSaturday, 26 March 2011
  • 16. Saturday, 26 March 2011
  • 17. Saturday, 26 March 2011
  • 18. Saturday, 26 March 2011
  • 19. Saturday, 26 March 2011
  • 20. Saturday, 26 March 2011
  • 21. Saturday, 26 March 2011
  • 22. Liked Horror User Gamer? Played FSP? Played HL 2? Games/films? •  Aged between 15 and 50. •  Both female and male (25% female, 75% 1 casual yes no neutral male). 2 casual yes yes neutral •  Experienced and not experienced in first person shooters and Half-Life 2. 3 no yes yes yes •  Had not been previously involved in the 4 yes yes yes yes project or performed informal evaluation. •  Enjoyed and didn’t enjoy horror computer 5 yes yes yes yes games, movies and books. 6 no yes no neutral •  Had various levels of computer game experience (from users who rarely played 7 no yes yes no computer games to users who played games as a hobby). 8 casual yes no yes 9 casual yes yes yes 10 no yes no yes 11 yes no no no 12 no yes no yes 13 yes yes yes neutral 14 yes no no neutral Yes 5 12 7 7 Neutral 4 - - 5 No 5 2 7 2 Total 14 14 14 14Saturday, 26 March 2011
  • 23. Saturday, 26 March 2011
  • 24. Saturday, 26 March 2011
  • 25. Saturday, 26 March 2011
  • 26. Saturday, 26 March 2011
  • 27. observationsSaturday, 26 March 2011
  • 28. Proprietary Wii Remote Ubiquity ? Proprietary Wii Vitality SensorSaturday, 26 March 2011
  • 29. Thank you for your timeSaturday, 26 March 2011