IGS @ GDC Austin: Ron Carmel - 'Beyond The Finish Line Of Shipping An Indie Game'

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    IGS @ GDC Austin: Ron Carmel - 'Beyond The Finish Line Of Shipping An Indie Game' - Presentation Transcript

    1. Beyond the Finish Line Ron Carmel
    2. Surprise! there IS no finish line PR Interviews, Promotions, Bloggin’ email Support, Questions, Misc Contracts Review, negotiation, conflicts “The Patch” Waddayagonndo? Misc. Weird S*** ™ Paypal, Bluehost Standing Commitments Ports, EU, ch 6th, prof. pk, demo
    3. The Unifying Principle there IS no finish line There are only 24 hrs in a day. And we need to sleep.
    4. PR & Promotion Promotions responsible for ~1/3 of our revenue Nintendo newsletter – 25,000 copies in a week Steam sale – 42,000 copies in one weekend MacHeist - 88,000 copies in 2 weeks Print is THE BEST! But it doesn’t directly generate sales Focus on blogs, online reviews and interviews
    5. e-mail Insanity Questions / comments via contact page… Tech support… Interviews… Review copies… Download link not received… Refunds, double orders, etc… Support for retail publisher mistakes.
    6. Distribution Contracts Channel separation Focus on the BIG ones… …but sign with everyone (when you have time) 45.00% 40.00% 35.00% 30.00% 25.00% 20.00% 15.00% 10.00% 5.00% 0.00%
    7. Distribution Contracts Channel separation Focus on the BIG ones… …but sign with everyone (when you have time) Pricing: $20 on 2DBOY.com, Steam, etc. $15 on WiiWare $7 on Big Fish $20 on Steam in the US, €20 in Europe
    8. The Patch Got a TON of crash/error email Not as bad as we thought Picked our battles Progress not saving Volume controls Common crashes Rare crashes Rare graphics issues
    9. weird s*** happens when you stand out
    10. Standing Commitments Profanity pack
    11. The Good Surprises (#1) Maks Verver
    12. The Good Surprises (#2) David Croft
    13. The Good Surprises (#3) Fan Work
    14. Beyond the Finish Line ?
    SlideShare Zeitgeist 2009

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