Personal Information
Organization / Workplace
Canterbury, United Kingdom United Kingdom
Industry
Technology / Software / Internet
Website
http://wearesimonbostock.net
About
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
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content strategy
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Presentations
(5)Documents
(1)Likes
(27)Beyond "UX" – Creating Connected Experiences
Graeme Blackwood
•
9 years ago
Towards a mobile content strategy
CharityComms
•
10 years ago
Defining Content Architecture
cleveg
•
11 years ago
Nonprofit, zero content — designing a durable framework before content exists.
Chris Atherton @finiteattention
•
11 years ago
Location as Invisible Interface - ARE2011 Presentation
Amber Case
•
12 years ago
Amber Case - Location as an Invisible Interface - Sony Ericsson.pptx
Amber Case
•
12 years ago
Cross-Channel Strategy
Peter Morville
•
12 years ago
Designing for Flow: Creating Compelling User Experiences for Learning
Julie Dirksen
•
12 years ago
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
12 years ago
The cross channel experience - UXLx
Nick Finck
•
12 years ago
Putting the Fun in Functional
Amy Jo Kim
•
16 years ago
Introduction to the Theory of Game Elements
Aki Järvinen
•
16 years ago
Social Spaces: Lessons from Radical Architects
Christina Wodtke
•
14 years ago
Metagame Design
Amy Jo Kim
•
14 years ago
Seductive Interactions (Idea 09 Version)
Stephen Anderson
•
14 years ago
Pig-faced Orcs: What designers can learn from old-school role-playing games
Jamie Reffell
•
13 years ago
Understanding through Visualization
Stephan Thiel
•
12 years ago
Smart Gamification: Social Game Design for a Connected World
Amy Jo Kim
•
12 years ago
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
•
14 years ago
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
13 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
13 years ago
LxD - Learner Experience Design
Julie Dirksen
•
13 years ago
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Stephen Anderson
•
13 years ago
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence
•
13 years ago
Eight Principles of Information Architecture
Dan Brown
•
14 years ago
The Spork / Platypus Average: Content strategy at Red Gate Software
Roger Hart
•
13 years ago
When Data Gets Up Close and Personal
Stephen Anderson
•
13 years ago
Personal Information
Organization / Workplace
Canterbury, United Kingdom United Kingdom
Industry
Technology / Software / Internet
Website
http://wearesimonbostock.net
About
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
Tags
associations
website
trade
membership organisation
content strategy
content management system
content management
education
training
tcuk10
elearning
km
learning
gaming
game design
games
See more