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Microsoft Kinect and Kinect SDK
 

Microsoft Kinect and Kinect SDK

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Introduction about Microsoft Kinect and Kinect SDK

Introduction about Microsoft Kinect and Kinect SDK

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Microsoft Kinect and Kinect SDK Microsoft Kinect and Kinect SDK Presentation Transcript

  • Presented bySiraj Haji Suleman
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 2
  • Introduction Kinect is a “Hardware” Enables users to control and interact with the Xbox 360 or Windows without using a physical controller Can “See” in 3D under any ambient light conditions 3
  • History Project NATAL in June 2009 Launched in North America on November 4, 2010 „Kinect for Windows‟ was released on February 1, 2012 Guinness World Record of being the "fastest selling consumer electronics device” 4
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 5
  • Design 6
  • Specification 20 Joints of Skeleton Tracking Distance: 0.5-6 m Movement Tracking and Identity Technique 640 x 480-pixel resolution Vertical Elevation Angle of -27o to +27o Run at 30 FPS (frames per second) 57o horizontally and 43o vertically 7
  • Behind the Scenes 8
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 9
  • Kinect XBOX 360 Kinect For WindowsNear Mode is not Supported Near mode is SupportedTested only for XBOX 360 Tested for Windows based Platform Non-Commercial Version Commercial VersionNot Full-Fledged Support in Full-Fledged Support in SDK SDK Skeleton Tracking is not Skeleton Tracking is better good enough than Kinect XBOX 10
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 11
  • Kinect SDK(Kinect Software Development Kit) Classes for each part of Hardware kit of Kinect Kinect SDK Beta v 1.0 released in June 2011 Kinect SDK Beta v 2.0 released in October 2011 Kinect SDK commercial version released in February 2012 12
  • Development using Kinect Visual Studio 2010 Ultimate with Kinect SDK .NET Framework 4.0 Knowledge of SDK API‟s .NET based language experience i.e. C#, VB.NET, VC++ OpenNI v/s Kinect SDK 13
  • SDK Namespaces and Classes NameSpace ◦ Microsoft.Kinect Namespace Classes ◦ Skeleton ◦ Joints ◦ ImageStream ◦ NUIAudioStream ◦ DepthStream 14
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 15
  • Similar Technologiescombination of the Playstation Move with the Playstation Eye 16
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Application and Future Scope 17
  • Advantages Our movements become the movements in the games we play Games that educate will now incorporate the whole body Kinect is easy to handle and use Microsoft Kinect is entertaining and ultimate source of fun Bridge the gap between virtual world and real world 18
  • Disadvantages Fingers aren‟t mapped individually Need a lot of space It sometimes doesnt catch on to your body movements Dont always want to be running or jumping Limitation in Kinect SDK 19
  • Objectives Introduction and History Design and Working Kinect Xbox v/s Kinect for Windows Kinect SDK Similar Technologies Advantages and Disadvantages Applications and Future Scope 20
  • Applications Gestured Based Game NUI based Software Kinect in Robotics Gesture Based Learning Voice Recognition based Software 21
  • Future Scope Kinect Studio Kinect in Home Automation Seated Skeleton Kinect In Education Support for new Languages 22
  • Conclusion Mostly used for games Pioneer in the Consumer Market of the Human / Virtual Environment Interaction Gesture and Voice User Interface Application in many different domains Opening the doors of the Virtual and Augmented Reality 23
  • References http://www.xbox.com/en-IN/Kinect http://booktype-demo.sourcefabric.org/after-kinect/ http://en.wikipedia.org/wiki/Kinect http://channel9.msdn.com/coding4fun/kinect http://spectrum.ieee.org/automaton/robotics/diy/top-10- robotic-kinect-hacks http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=61 65146 Meet the Kinect. Author: Jonathan Hall, Phoenix Perry, Sean Kean 24
  • T H A N K Y O U 25