SlideShare a Scribd company logo
1 of 12
Download to read offline
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom
Use of Computer and Video Games in the Classroom

More Related Content

More from Silversprite

From snapshots to Virtual World Watch
From snapshots to Virtual World WatchFrom snapshots to Virtual World Watch
From snapshots to Virtual World WatchSilversprite
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in educationSilversprite
 
I love Nintendo ... and so should you
I love Nintendo ... and so should youI love Nintendo ... and so should you
I love Nintendo ... and so should youSilversprite
 
Choosing the best virtual world for your teaching needs
Choosing the best virtual world for your teaching needsChoosing the best virtual world for your teaching needs
Choosing the best virtual world for your teaching needsSilversprite
 
CETIS / Eduserv Foundation workshop
CETIS / Eduserv Foundation workshopCETIS / Eduserv Foundation workshop
CETIS / Eduserv Foundation workshopSilversprite
 
Surveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSurveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSilversprite
 
Virtual Worlds in Education ... why?
Virtual Worlds in Education ... why?Virtual Worlds in Education ... why?
Virtual Worlds in Education ... why?Silversprite
 
Virtual Worlds and the (real) West Midlands
Virtual Worlds and the (real) West MidlandsVirtual Worlds and the (real) West Midlands
Virtual Worlds and the (real) West MidlandsSilversprite
 
Learning through falling: Second Life in UK academia.
Learning through falling: Second Life in UK academia.Learning through falling: Second Life in UK academia.
Learning through falling: Second Life in UK academia.Silversprite
 
Digital Games in European Libraries
Digital Games in European LibrariesDigital Games in European Libraries
Digital Games in European LibrariesSilversprite
 
Digital Games in Libraries and Information Science
Digital Games in Libraries and Information ScienceDigital Games in Libraries and Information Science
Digital Games in Libraries and Information ScienceSilversprite
 
Surveying video game use in the “Periphery”
Surveying video game use in the “Periphery”Surveying video game use in the “Periphery”
Surveying video game use in the “Periphery”Silversprite
 
A survey of COTS games used in education
A survey of COTS games used in education A survey of COTS games used in education
A survey of COTS games used in education Silversprite
 
How old is your brain...?
How old is your brain...?How old is your brain...?
How old is your brain...?Silversprite
 
Off the beaten track...
Off the beaten track...Off the beaten track...
Off the beaten track...Silversprite
 

More from Silversprite (15)

From snapshots to Virtual World Watch
From snapshots to Virtual World WatchFrom snapshots to Virtual World Watch
From snapshots to Virtual World Watch
 
The use of computer and video games in education
The use of computer and video games in educationThe use of computer and video games in education
The use of computer and video games in education
 
I love Nintendo ... and so should you
I love Nintendo ... and so should youI love Nintendo ... and so should you
I love Nintendo ... and so should you
 
Choosing the best virtual world for your teaching needs
Choosing the best virtual world for your teaching needsChoosing the best virtual world for your teaching needs
Choosing the best virtual world for your teaching needs
 
CETIS / Eduserv Foundation workshop
CETIS / Eduserv Foundation workshopCETIS / Eduserv Foundation workshop
CETIS / Eduserv Foundation workshop
 
Surveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and collegesSurveying Virtual World use in UK universities and colleges
Surveying Virtual World use in UK universities and colleges
 
Virtual Worlds in Education ... why?
Virtual Worlds in Education ... why?Virtual Worlds in Education ... why?
Virtual Worlds in Education ... why?
 
Virtual Worlds and the (real) West Midlands
Virtual Worlds and the (real) West MidlandsVirtual Worlds and the (real) West Midlands
Virtual Worlds and the (real) West Midlands
 
Learning through falling: Second Life in UK academia.
Learning through falling: Second Life in UK academia.Learning through falling: Second Life in UK academia.
Learning through falling: Second Life in UK academia.
 
Digital Games in European Libraries
Digital Games in European LibrariesDigital Games in European Libraries
Digital Games in European Libraries
 
Digital Games in Libraries and Information Science
Digital Games in Libraries and Information ScienceDigital Games in Libraries and Information Science
Digital Games in Libraries and Information Science
 
Surveying video game use in the “Periphery”
Surveying video game use in the “Periphery”Surveying video game use in the “Periphery”
Surveying video game use in the “Periphery”
 
A survey of COTS games used in education
A survey of COTS games used in education A survey of COTS games used in education
A survey of COTS games used in education
 
How old is your brain...?
How old is your brain...?How old is your brain...?
How old is your brain...?
 
Off the beaten track...
Off the beaten track...Off the beaten track...
Off the beaten track...
 

Recently uploaded

NVIDIA's overall business overview Presentation.pptx
NVIDIA's overall business overview Presentation.pptxNVIDIA's overall business overview Presentation.pptx
NVIDIA's overall business overview Presentation.pptxKrutik Rakade
 
Dashboards y paneles - CP Home - Area de Operaciones
Dashboards y paneles - CP Home - Area de OperacionesDashboards y paneles - CP Home - Area de Operaciones
Dashboards y paneles - CP Home - Area de OperacionesLPI ONG
 
Unleashing the Power of Fandom: A Short Guide to Fan Business
Unleashing the Power of Fandom: A Short Guide to Fan BusinessUnleashing the Power of Fandom: A Short Guide to Fan Business
Unleashing the Power of Fandom: A Short Guide to Fan Businesstompeter3736
 
0311 National Accounts Online Giving Trends.pdf
0311 National Accounts Online Giving Trends.pdf0311 National Accounts Online Giving Trends.pdf
0311 National Accounts Online Giving Trends.pdfBloomerang
 
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024The Vietnam Believer_Newsletter_Vol.001_Mar12 2024
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024believeminhh
 
14 march 2024-capital-markets-update eni.pdf
14 march 2024-capital-markets-update eni.pdf14 march 2024-capital-markets-update eni.pdf
14 march 2024-capital-markets-update eni.pdfEni
 
Digital Marketing Training Program skills s
Digital Marketing Training Program skills sDigital Marketing Training Program skills s
Digital Marketing Training Program skills sgodxzyrox
 
unfinished legacy it is a clothing brand
unfinished legacy it is a clothing brandunfinished legacy it is a clothing brand
unfinished legacy it is a clothing brandakashm530190
 
Shravan Kumaran and sanjay kumaran.pdf..
Shravan Kumaran and sanjay kumaran.pdf..Shravan Kumaran and sanjay kumaran.pdf..
Shravan Kumaran and sanjay kumaran.pdf..ranjithapriya2
 
10 Tips for Great Teams CSUN Conference 2024
10 Tips for Great Teams CSUN Conference 202410 Tips for Great Teams CSUN Conference 2024
10 Tips for Great Teams CSUN Conference 2024Nate Evans
 
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...BilalAhmed717
 
Strategic Resources Corporate Presentation - March 2024 Update
Strategic Resources Corporate Presentation - March 2024 UpdateStrategic Resources Corporate Presentation - March 2024 Update
Strategic Resources Corporate Presentation - March 2024 UpdateAdnet Communications
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckHajeJanKamps
 
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities ppt
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities pptBus Eth ch3 ppt.ppt business ethics and corporate social responsibilities ppt
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities pptendeworku
 
Green Innovations: Wristbands Ireland's Eco-Friendly Products
Green Innovations: Wristbands Ireland's Eco-Friendly ProductsGreen Innovations: Wristbands Ireland's Eco-Friendly Products
Green Innovations: Wristbands Ireland's Eco-Friendly ProductsWristbands Ireland
 
PHX Corporate Presentation March 2024 Final
PHX Corporate Presentation March 2024 FinalPHX Corporate Presentation March 2024 Final
PHX Corporate Presentation March 2024 FinalPanhandleOilandGas
 
Benihana of Tokyo case study11111111.pdf
Benihana of Tokyo case study11111111.pdfBenihana of Tokyo case study11111111.pdf
Benihana of Tokyo case study11111111.pdfjavenxxx01
 
"InShorts: A Game-Changer in the Digital News Age"
"InShorts: A Game-Changer in the Digital News Age""InShorts: A Game-Changer in the Digital News Age"
"InShorts: A Game-Changer in the Digital News Age"Adharsh45
 
Shopclues: Failure & Solutions in Business Model
Shopclues: Failure & Solutions in Business ModelShopclues: Failure & Solutions in Business Model
Shopclues: Failure & Solutions in Business ModelBhaviniSharma12
 
ICv2 Hobby Games White Paper 2024 - State of the Industry
ICv2 Hobby Games White Paper 2024 - State of the IndustryICv2 Hobby Games White Paper 2024 - State of the Industry
ICv2 Hobby Games White Paper 2024 - State of the IndustryDennisViau
 

Recently uploaded (20)

NVIDIA's overall business overview Presentation.pptx
NVIDIA's overall business overview Presentation.pptxNVIDIA's overall business overview Presentation.pptx
NVIDIA's overall business overview Presentation.pptx
 
Dashboards y paneles - CP Home - Area de Operaciones
Dashboards y paneles - CP Home - Area de OperacionesDashboards y paneles - CP Home - Area de Operaciones
Dashboards y paneles - CP Home - Area de Operaciones
 
Unleashing the Power of Fandom: A Short Guide to Fan Business
Unleashing the Power of Fandom: A Short Guide to Fan BusinessUnleashing the Power of Fandom: A Short Guide to Fan Business
Unleashing the Power of Fandom: A Short Guide to Fan Business
 
0311 National Accounts Online Giving Trends.pdf
0311 National Accounts Online Giving Trends.pdf0311 National Accounts Online Giving Trends.pdf
0311 National Accounts Online Giving Trends.pdf
 
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024The Vietnam Believer_Newsletter_Vol.001_Mar12 2024
The Vietnam Believer_Newsletter_Vol.001_Mar12 2024
 
14 march 2024-capital-markets-update eni.pdf
14 march 2024-capital-markets-update eni.pdf14 march 2024-capital-markets-update eni.pdf
14 march 2024-capital-markets-update eni.pdf
 
Digital Marketing Training Program skills s
Digital Marketing Training Program skills sDigital Marketing Training Program skills s
Digital Marketing Training Program skills s
 
unfinished legacy it is a clothing brand
unfinished legacy it is a clothing brandunfinished legacy it is a clothing brand
unfinished legacy it is a clothing brand
 
Shravan Kumaran and sanjay kumaran.pdf..
Shravan Kumaran and sanjay kumaran.pdf..Shravan Kumaran and sanjay kumaran.pdf..
Shravan Kumaran and sanjay kumaran.pdf..
 
10 Tips for Great Teams CSUN Conference 2024
10 Tips for Great Teams CSUN Conference 202410 Tips for Great Teams CSUN Conference 2024
10 Tips for Great Teams CSUN Conference 2024
 
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...
Project Work on Consumer Behavior in Fast Food Restaurants. Their behavior to...
 
Strategic Resources Corporate Presentation - March 2024 Update
Strategic Resources Corporate Presentation - March 2024 UpdateStrategic Resources Corporate Presentation - March 2024 Update
Strategic Resources Corporate Presentation - March 2024 Update
 
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deckPitch Deck Teardown: SuperScale's $5.4M Series A deck
Pitch Deck Teardown: SuperScale's $5.4M Series A deck
 
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities ppt
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities pptBus Eth ch3 ppt.ppt business ethics and corporate social responsibilities ppt
Bus Eth ch3 ppt.ppt business ethics and corporate social responsibilities ppt
 
Green Innovations: Wristbands Ireland's Eco-Friendly Products
Green Innovations: Wristbands Ireland's Eco-Friendly ProductsGreen Innovations: Wristbands Ireland's Eco-Friendly Products
Green Innovations: Wristbands Ireland's Eco-Friendly Products
 
PHX Corporate Presentation March 2024 Final
PHX Corporate Presentation March 2024 FinalPHX Corporate Presentation March 2024 Final
PHX Corporate Presentation March 2024 Final
 
Benihana of Tokyo case study11111111.pdf
Benihana of Tokyo case study11111111.pdfBenihana of Tokyo case study11111111.pdf
Benihana of Tokyo case study11111111.pdf
 
"InShorts: A Game-Changer in the Digital News Age"
"InShorts: A Game-Changer in the Digital News Age""InShorts: A Game-Changer in the Digital News Age"
"InShorts: A Game-Changer in the Digital News Age"
 
Shopclues: Failure & Solutions in Business Model
Shopclues: Failure & Solutions in Business ModelShopclues: Failure & Solutions in Business Model
Shopclues: Failure & Solutions in Business Model
 
ICv2 Hobby Games White Paper 2024 - State of the Industry
ICv2 Hobby Games White Paper 2024 - State of the IndustryICv2 Hobby Games White Paper 2024 - State of the Industry
ICv2 Hobby Games White Paper 2024 - State of the Industry