Component Essential design features of the setting (set prior to Shortcomings in the course) design and suggestions for improvementsTechnical • Basic tools: blog & iPads • • Various mLearning apps for personal and collaborative use for writing, taking pictures and video, for browsing and concept-mapping • Cloud services and resources tutoring the use of apps and other resources (e.g. Youtube) • Social media platforms that link formal, nonformal and informal learning • ICT infrastructure: wifi, apple TV, projectorsSocial • Group activities: hands-on work for • constructing knowledge&skills • Structured group settings like duel discussions and evaluation discussions • Unstructured personal and group settings like mobile qr track • Analysis and participation in the community of practice in InnoOmnia • Informal get-together partyEpistemological • Theoretical framework partly provided by • facilitators, partly on students’ own activity (group work) • Information on the Finnish educational system and vocational education and training • Device and app training provided • Cloud services and social media platforms partly assisted and partly as their own group work • Edutech application cases and examples partly presented by facilitators, partly accessed as students’ own activity • "Fuzzy" knowledge to be gathered about the InnoOmnia community of practiceCognitive • The sessions start with an introduction to the • objectives and end with a reflective round-up. During and after the sessions the students are expected to write about their process both on the blog and on their personal learning environments. • As is often the case with adult education, students are expected to be active, to take initiative and to have self-regulated learning skills and positive attitude to their own process.
Blended Learning § Multiple sources and actors, mixed by design § Design is flexible, not cast in stone § Encouraging flow, process and tacit knowledge § Agility for reflection, feedback and adjustment
Blended Learning§ Authentic environments / Simulated reality§ Real life interaction / Mediated presence / Databases§ Students / Teachers / Entrepreneurs§ Different domains of learning§ Synchronous / Asynchronous§ Mixing the roles of participants§ Versatility in didactic practices
Community of Practice§ Constructing knowledge together§ Value of tacit knowledge§ Various roles one can take§ InnoOmnia community§ Facility and its spaces§ Serendipity
Knowledge Building Community§ 21st century skills§ On-campus business partnerships§ Young entrepreneur programmes§ Cooperative arrangements§ Example: Edupreneur Bootcamp§ A journey to entrepreneurship...