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Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
Public Speaking
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Public Speaking

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Public Speaking

Public Speaking

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Transcript

  • 1. PUBLIC SPEAKING
  • 2. NECESSITY
  • 3. ALL GREAT SPEAKERS WERE BAD SPEAKERS FIRST - RALPH WALDO EMERSON
  • 4. GOALS OF PUBLIC SPEAKING
    • TO INTEREST/ AMUSE
    • TO INFORM/ TEACH
    • TO STIMULATE/ IMPRESS
    • TO CONVINCE OR PERSUADE
  • 5. ESSENTIALS
    • KNOWLEDGE
    • CONFIDENCE
    • DELIVERY
  • 6. KNOWLEDGE
    • CHOOSE THE SUBJECT
    • RESEARCH
    • IDENTIFY : AUDIENCE
  • 7. W E N S GOAL DISCOVERY PLANETS LIFE OTHER KNOWLEDGE RELIGIOUS SCIENTIFIC ULTIMATE ROCKETS LAUNCHIG PAD EQUIPMENT OPERATES MECHANICAL HUMAN SPACE SYSTEMS PLANETS MERCURY EARTH MARS VENUS SIZE TIME EXPENSE COUNTRIES RUSSIA COSMONAUTS USA CO-OPERATE EUROPE ASTRONAUTS PURPOSE KNOWLEDGE WEATHER UNDERSTANDING HUMANITY PLACE CREATION MIND MAP SPACE
  • 8. SPEECH MECHANICS
    • OPENING WORDS
    • BEGINNING OF TALK
    • OUTLINE
    • IDEAS
    • HUMOUR
    • LANGUAGE
  • 9. BEGINNING
    • SNAG ATTENTION BY:
    • A stimulating idea
    • A startling fact
    • A question
  • 10. ARRANGE IDEAS
    • In logical and effective order
    • Connect ideas for smooth flow using:
    • HOWEVER, MOREOVER, IN THE SAME WAY, ADDITIONALLY ETC.
  • 11.
    • PATTERN A INTRODUCTION
    • BODY
    • CONCLUSION
    • PATTERN B SHOW WHAT IS WRONG
            • SHOW HOW TO REMEDY IT
            • APPEAL FOR ACTION (EVOKE DESIRED RESPONSE)
    • PATTERN C ATTRACT FAVOURABLE ATTENTION
            • PRESENT THE PROBLEM
            • PRESENT ALL POSSIBLE SOLUTIONS
            • PRESENT THE SOLUTION
            • APPEAL FOR ACTION (EVOKE DESIRED RESPONSE)
    HERE ARE SIX PATTERNS FOR SPEECH OUTLINING CONTD.
  • 12.
    • PATTERN D STATE THE FACTS
          • ARGUE FROM THEM
          • APPEAL FOR ACTION (EVOKE DESIRED RESPONSE)
    • PATTERN E ATTRACT FAVORABLE ATTENTION
            • AROUSE INTEREST IN YOUR PROPOSITION
            • CONVINCE AUDIENCE OF MERITS OF YOUR PROPOSITION RE-EMPHASIZE AND SUMMARIZE APPEAL FOR ACTION (EVOKE DESIRED RESPONSE)
  • 13. LANGUAGE
    • SELECT WORDS TO FIT PEOPLE
    • EVOKE PICTURE WITH WORDS
    • COLOURFUL/MEANINGFUL WORDS
    • USE STRONG VERBS
  • 14. LANGUAGE : DON'TS
    • USE SLANG
    • USE JARGON
    • GO OFF AT A TANGENT
    • USE NEW WORDS
  • 15.
    • RE-EMPHASIZE AND SUMMARISE
    • PRESS FOR ACTION
    CONCLUDING A SPEECH
    • TELL AUDIENCE WHAT TO DO AND HOW TO DO
  • 16. DELIVERY OUTLINE
  • 17. CONFIDENCE
    • NERVES
    • BREATHING
    • POSTURE
    • CLOTHES
    • COMFORT
  • 18. DELIVERY
    • VOICE CONTROL
    • BE SINCERE & CONFIDENT
    • TIMING
    • SMILE
    • HANDS
    • NOTES
    • MICROPHONE
  • 19. VOICE
    • MUST BE HEARD UP TO ¾ OF THE ROOM
    • MUST BE WARM AND REASSURING
    • MUST HAVE RESONANCE AND AUTHORITY
  • 20. COMMON VOICE PROBLEMS
    • SLURRED/ INDISTINCT
    • WEAK/ UNCERTAIN
    • FLAT/ MONOTONOUS
    • HIGH PITCHED/ SHRILL
  • 21. LEAVES, FROST-CRISPED, BREAK FREE FROM THE TREES AND FALL .
  • 22. HE THRUST THREE THOUSAND THISTLES THROUGH THE THICK OF HIS THUMB.
  • 23. AUDIENCE
    • LOOK AT INDIVIDUALS WHEN SPEAKING
    • TALK TO PEOPLE NOT AT THEM
    • THINK ON YOUR FEET-ADAPT TO AUDIENCE NEED
    • AIM TO PLEASE MAXIMUM LISTENERS
  • 24. HOW TO CONVINCE
    • FIRST CONVINCE YOURSELF
    • BUILD UP TALK WITH FACTS
    • SHOW HOW YOUR IDEA IS SIMILAR TO WHAT THEY ALREADY BELIEVE
    CONTD.
  • 25.
    • RESTATE IMPORTANT IDEAS
    • USE GRAPHIC COMPARISONS
    • SUPPORT WITH STATEMENTS FROM UNBIASED AUTHORITY
    • BE OBJECTIVE
  • 26. NEVER !
    • APOLOGIZE FOR LACK OF PREPARATION
    • INDICATE WHEN ABOUT TO FINISH
  • 27. Ms & Ps
    • MATTER
    • MANNER
    • METHOD
            • PACE
    • PITCH
    • PUNCH
  • 28. INTERACTION

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