Innovation of Bang & Olufsen

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Innovation of Bang & Olufsen - Presentation Transcript

    1. Design Driven Innovation – Bang & Olufsen an HBS case, powerpoint by Wesley Shu, Ph.D.
    2. Bang & Olufsen
      • You can watch a B&O TV for hours – and then you turn it on.
      • The product itself is ‘experience’ – Wesley Shu
    3. Issue
      • Impact of iPod : extend into virtual space, not only physical form or function
      • Extend to virtual space, where great design meant great software and network-based interaction with other products and services
    4. Issue
      • This differed from B&O’s traditional expertise
      • The company formed Idealab
      • “ supplementary innovation” – a way of injecting new ideas into products from outside the traditional process
      • Move away from designers’ near absolute control over products
      • But how to decide the ‘right’ amount of change?
    5. Survived from Asian competition 1960s
      • By allying with a group of architects & designers
      • By focusing on ideas and design behind its products
      • Emphasizing high quality
    6. Design Style
      • Influenced by Bauhaus and Scandinavian preference for clean lines
    7. Bauhaus
    8. Scandinavian clean-line
    9. Scandinavian clean-line
    10. 2001 strategy to overcome difficulties
      • Car stereo systems
      • Mobile phone
      • Hotel
      • Luxury yachts
    11. Vision (mission?) Statement
      • Courage to constantly question the ordinary in search of surprising, long lasting experiences
      • For Bang & Olufsen, design is far more than mere styling of existing products; rather it is the expression of an idea, the concept made conscious
      Business Model
    12. Self Position
      • “ We see competition more in the recreational car or home, high-end furniture or luxury travel… We relate more to a BMW than to the generic product ranges of electronics giants.”
      • Very hard to imitate – technology and material to support the unique design (cf. Philip, Fisher)
      Business Model
    13. Customer
      • Vital core customers
      • 80% revenue came from 800 to 1,000 customers in the U.S.
      • Customer relations are important – CRM.
      • Not only design, but the way the product works
      Business Model
    14. Designer – never in-house!
      • Away from the influence of its daily business
      • Not need to understand their industrial limitations, e.g., manufacturability
      Making Ban & Olufsen Products
    15. Designer – never in-house!
      • “ Designers have to be free to look in an unconditioned way at what’s happening in our society, how people live and furnish their homes…”
      Making Ban & Olufsen Products
    16. Who Are the Designer
      • A senior designer – British
      • 3 external designers
      • Competitions
      • Good designers have strong personality
      Making Ban & Olufsen Products
    17. Design Competition
      • “ When flat screen TVs started to take off, B&O launched a competition among nine designers from different parts of the world for ideas on what the B&O flat screen concept should be.”
      Making Bang & Olufsen Products
    18. Designer
      • Then, B&O attracts more talented designers.
      Making Ban & Olufsen Products
    19. Process
      • No standard process for product design and development
      • Culturally evolved collaboration between designers, concept developers, engineers, and technicians
      Making Ban & Olufsen Products
    20. Process
      • Close physical proximity to production departments
      • Thesis by designers – antithesis by engineers – synthesis : one or two years
      Making Ban & Olufsen Products
    21. Concept Developers
      • Bridge art towards the repetitive processes of an efficient industrialized manufacturing process
      • Constantly question the ordinary
      • Give hard time to manufacturing guys
      Making Ban & Olufsen Products
    22. Coming up with new ideas
      • From designers
      • From engineers – new technology inspiring designers
      • From perceived needs to fill out the product portfolio
      Making Ban & Olufsen Products
    23. Ideas from designers
      • See how customers live, not ask what they want.
      • Customers only know what’s already hot in the market.
      • Go beyond customer expectation
      Making Ban & Olufsen Products
    24. Design – Prototyping
      • Idea iterates until it has ‘substance’ – unique personality
      Product Development Life Cycle
    25. Prototypes – product commitment
      • Decision was made with the heart, not financial or technical considerations
      Product Development Life Cycle
    26. Product commitment – development
      • A dedicated project team formed
      • Designers remained involved
      • Concepts or development process may change if a convincing new idea comes up.
      Product Development Life Cycle
    27. Some Products
      • BeoSound 9000
        • originally unmanufacturable
        • Took 5 years from the decision point to manufacturing
      • BeoLab 8000
        • Originally a crazy idea
      • BeoCom 2
        • New technology & material to support design, e.g., hydroforming used by Porsche
      Product Development Life Cycle
    28. Conclusion
      • “ If you wanted to express power and determination as a manager here, it would be difficult, but if you allow a certain degree of freedom you get a very creative environment.”
      Product Development Life Cycle
    29. IdeaLab – B&O’s effort to digital world
      • Goal: untapped or uncontested markets, network economy, media convergence (is iPod one?)
      • The most challenging part is how to integrate into existing business environment
      IdeaLab
    30. Effort to integrate
      • Find the way to communicate
      • Follow existing way of communication
      • Collocate chief graphic designer with concept developers at IdeaLand
      • Demo facility without pushing designers to visit
      • Supplementary functionality for existing products
      • Patience! Usually took longer than anticipate
      IdeaLab
    31. Some B&O Products
    32. Some B&O Products BeoLab 5 Loudspeakers
    33. Some B&O Products
    34. Some B&O Products BeoVision 7 and BeoLab 8000
    35. Some B&O Products
    36. Some B&O Products BeoLab 3
    37. Some B&O Products BeoCom 2
    38.  

    + Wesley ShuWesley Shu, 2 years ago

    custom

    2517 views, 0 favs, 0 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 2517
      • 2517 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 100
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories