Innovation of Bang & Olufsen - Presentation Transcript
Design Driven Innovation – Bang & Olufsen an HBS case, powerpoint by Wesley Shu, Ph.D.
Bang & Olufsen
You can watch a B&O TV for hours – and then you turn it on.
The product itself is ‘experience’ – Wesley Shu
Issue
Impact of iPod : extend into virtual space, not only physical form or function
Extend to virtual space, where great design meant great software and network-based interaction with other products and services
Issue
This differed from B&O’s traditional expertise
The company formed Idealab
“ supplementary innovation” – a way of injecting new ideas into products from outside the traditional process
Move away from designers’ near absolute control over products
But how to decide the ‘right’ amount of change?
Survived from Asian competition 1960s
By allying with a group of architects & designers
By focusing on ideas and design behind its products
Emphasizing high quality
Design Style
Influenced by Bauhaus and Scandinavian preference for clean lines
Bauhaus
Scandinavian clean-line
Scandinavian clean-line
2001 strategy to overcome difficulties
Car stereo systems
Mobile phone
Hotel
Luxury yachts
Vision (mission?) Statement
Courage to constantly question the ordinary in search of surprising, long lasting experiences
For Bang & Olufsen, design is far more than mere styling of existing products; rather it is the expression of an idea, the concept made conscious
Business Model
Self Position
“ We see competition more in the recreational car or home, high-end furniture or luxury travel… We relate more to a BMW than to the generic product ranges of electronics giants.”
Very hard to imitate – technology and material to support the unique design (cf. Philip, Fisher)
Business Model
Customer
Vital core customers
80% revenue came from 800 to 1,000 customers in the U.S.
Customer relations are important – CRM.
Not only design, but the way the product works
Business Model
Designer – never in-house!
Away from the influence of its daily business
Not need to understand their industrial limitations, e.g., manufacturability
Making Ban & Olufsen Products
Designer – never in-house!
“ Designers have to be free to look in an unconditioned way at what’s happening in our society, how people live and furnish their homes…”
Making Ban & Olufsen Products
Who Are the Designer
A senior designer – British
3 external designers
Competitions
Good designers have strong personality
Making Ban & Olufsen Products
Design Competition
“ When flat screen TVs started to take off, B&O launched a competition among nine designers from different parts of the world for ideas on what the B&O flat screen concept should be.”
Making Bang & Olufsen Products
Designer
Then, B&O attracts more talented designers.
Making Ban & Olufsen Products
Process
No standard process for product design and development
Culturally evolved collaboration between designers, concept developers, engineers, and technicians
Making Ban & Olufsen Products
Process
Close physical proximity to production departments
Thesis by designers – antithesis by engineers – synthesis : one or two years
Making Ban & Olufsen Products
Concept Developers
Bridge art towards the repetitive processes of an efficient industrialized manufacturing process
Constantly question the ordinary
Give hard time to manufacturing guys
Making Ban & Olufsen Products
Coming up with new ideas
From designers
From engineers – new technology inspiring designers
From perceived needs to fill out the product portfolio
Making Ban & Olufsen Products
Ideas from designers
See how customers live, not ask what they want.
Customers only know what’s already hot in the market.
Go beyond customer expectation
Making Ban & Olufsen Products
Design – Prototyping
Idea iterates until it has ‘substance’ – unique personality
Product Development Life Cycle
Prototypes – product commitment
Decision was made with the heart, not financial or technical considerations
Product Development Life Cycle
Product commitment – development
A dedicated project team formed
Designers remained involved
Concepts or development process may change if a convincing new idea comes up.
Product Development Life Cycle
Some Products
BeoSound 9000
originally unmanufacturable
Took 5 years from the decision point to manufacturing
BeoLab 8000
Originally a crazy idea
BeoCom 2
New technology & material to support design, e.g., hydroforming used by Porsche
Product Development Life Cycle
Conclusion
“ If you wanted to express power and determination as a manager here, it would be difficult, but if you allow a certain degree of freedom you get a very creative environment.”
Product Development Life Cycle
IdeaLab – B&O’s effort to digital world
Goal: untapped or uncontested markets, network economy, media convergence (is iPod one?)
The most challenging part is how to integrate into existing business environment
IdeaLab
Effort to integrate
Find the way to communicate
Follow existing way of communication
Collocate chief graphic designer with concept developers at IdeaLand
0 comments
Post a comment