Data is stored as a wave, with corresponding points stored.
Sound is analog data: it has continuous variable points
Audio is sound which has been digitised by a computer
Sound is converted to audio via the sound card which is a d a and a d converter
Sampling has 3 characteristics
Sampling rate: number of times a sample (Slice) is taken from a sound wave.
Higher sampling rate, the better quality the sound
Two common sampling Rates:
44.1kHz (44100 samples per second)
22.05kHz (22050 samples per second)
Sample size is the number of bits per sample (number of possible points)
More bits= higher quality sound
8 bit 16 bit
Format Compression Features MP3 Ogg Vorbis WMA WAV
Animation is the movement of a graphic that is the result of still images placed together in a sequence and run over time
Video combines pictures and sounds displayed over time. Video (as opposed to animation) starts with a continuous event and breaks it up into frames, whereas an animation starts with frames.
Analog signals (pictures and audio) are converted to digital signals via a video capture card
A video or animation is made up of frames: individual pictures that are put together to create the illusion of movement.
Video files are very large, which is an important factor in deciding what hardware to use to store the video files.
Speed is an issue in video and animation…the frame rate is the number of frames per second that are shown
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