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Design for Every Screen

by on Dec 01, 2011

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Even for the simplest, most-focused product, your users will engage in multiple ways, and in multiple channels. Learn about a user centric approach to developing a target experience to guide better, ...

Even for the simplest, most-focused product, your users will engage in multiple ways, and in multiple channels. Learn about a user centric approach to developing a target experience to guide better, more efficient design, planning and implementation of your product.

Steven Hoober has been practicing UX and IxD for 15 years, and has been designing mobile products since 1999. His mobile work has included design of browsers, e-readers, search, NFC, mobile banking, data communications, location, and OS overlays. Steven spent eight years at U.S. mobile operator Sprint, and has also worked with AT&T, Qualcomm, Samsung, Skyfire, Bitstream, VivoTech, The Weather Channel, Lowe's, and Hallmark Cards. He has a just-released book of patterns, Designing Mobile Interfaces from O'Reilly.

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12 of 2 previous next

  • shoobe01 shoobe01 I think it's actually in the notes. I recall saying that repeatedly when I've presented it. But I almost don't even explicitly design for accessibility, because so many of the core principles of use for every user (or for web, semantic markup) automatically make the products pretty to very good for low-vision users or screen readers. 2 years ago
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  • Sheeri Technocation, Inc at Technocation, Inc Surprised that this presentation doesn't seem to talk about accessibility issues. You need to design for every screen, including readers for the blind. 2 years ago
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