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Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
Game Outsourcing Summit 2006 Keynote
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Game Outsourcing Summit 2006 Keynote

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Shiraz Akmal's opening keynote presentation for the the Game Developers Conference inaugural Outsourcing Summit 2006.

Shiraz Akmal's opening keynote presentation for the the Game Developers Conference inaugural Outsourcing Summit 2006.

Published in: Technology, Business
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Transcript

  • 1.  
  • 2. Outsourcing -The Next Stage of Evolution in Game Development
    • By Shiraz Akmal
  • 3.
    • Evolution of Development
    • Shift to Distributed Development
    • Overall Benefits
  • 4. and….
  • 5. E3 “Evolves”
    • No Longer Efficient
    • Impact of Globalization
    • Expanding Global Market
  • 6. Evolution Of Game Development
  • 7. Back in the day
    • Simple, primitive 2D
    • First Home Systems
    • Teams in the same room
    • Budgets in the $100,000’s
  • 8. and then…
    • 3D Graphics
    • Mostly CD Based
    • Specialists, Larger Teams
    • Budgets in the millions
  • 9. Today
    • Advanced 3D Graphics
    • Mega Teams
    • High Capacity Disc Storage
    • Online integration
    • Budgets in the tens of millions
  • 10. Game Outsourcing Trends
    • 60% of game studios outsource today*
    • Common
      • Localization
      • Cinematic
      • Sound & Music
      • Testing
      • Engineering/ Middleware
      • Art
    * http://www.screendigest.com/reports/
  • 11. Gaming = Big Business
    • $42 billion worldwide by 2010*
    • Asia and Europe
    • Expanding Demographics
    • New Platforms
    • Downloadable content, in-game ads
    *Source: DFC Intelligence
  • 12. A Closer Look at Globalization
  • 13. Global Development Transformation Map Source: http://gamedevmap.com/
  • 14. The Law of More People
  • 15. Worldwide Game Development
  • 16. Game Schools & Universities Are Everywhere 
  • 17. Gaming Gets a Degree USC Gamepipe BS, MS Programs Source http://gamepipe.usc.edu/
  • 18. Government Economic Incentives
  • 19. Convergence
    • Growing Market
    • Rising Development Costs
    • Globalization and the Internet
    • Worldwide Development Talent
    • Government Economic Incentives
  • 20. Overall Benefits of Outsourcing
  • 21. A More Efficient Game Industry
    • Most Dramatic Transformation
    • Revising our production model
    • Project and Resource Management
  • 22. “ Outsourcing Rattles the Skeletons in the Closet” – Rick Gibson (Screen Digest)
  • 23. “ Outsourcing Rattles the Skeletons in the Closet” – Rick Gibson (Screen Digest)
    • Core Competencies Reinforced
    • Improved Time Management
    • Maximize Cost Efficiencies
    • Magnify resource capabilities
    • 24/7/365 production pipeline
  • 24. BLATANT MARKETING PLUG
  • 25.  
  • 26.  
  • 27.  
  • 28.  
  • 29.  
  • 30.  
  • 31.  
  • 32. Outsourcing – Not So Easy
  • 33. Embracing Outsourcing
  • 34.  
  • 35. Outsourcing Variations?
    • User Content
    • Crowd Sourcing
    • Peer-to-Peer
  • 36. Connecting the dots
  • 37. Shiraz Akmal Vice President | THQ Get Connected: http://xdg.thq.com

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