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internet programming assignment3

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### ass3

1. 1. Assignment 3 2009 Session 2 Theme: Wireless Programming Released Mon 14 Sept 2009 Due Fri 02 Oct 2009 Marks 20 Scenario: In this assignment we consider situation management applications in a bush fire scenario. In a bush fire situation, a human and a robot are trapped in a bush fire, see Fig 1, where H is the human and R is the robot. The squares labelled E(green) denote exit points, and F(red) denote fire. Exit points are used by H and R for escape. As fire spreads, the red squares shift to any one of their neighbouring squares randomly. If fire enters any exit point, that exit point cannot be used for escape until the fire moves out of the exit point to some other adjoining squares. The human and the robot try to escape from the fire world by navigating to the exit points which are not on fire. During the course of their movement, if they touch fire (that is, found themselves in the square which is red), they die. (This can happen if the human/robot moves to a square to which the fire also has moved at the same time.) F E H E F E R F Figure 1 Fire world – a two dimensional array of size 10 x 10: Fire (F), Human(H), Robot( R ), and Exit(E)
2. 2. Programming We simulate the world containing fire, human, and robot using the system shown in Fig 2. Tomcat IE or FireFox Browser RMI server RMI object: Rob J2ME wireless tool kit(used servlets by human H) RMI client WAP Browser(used by robot R) MySQL Fire Simulator Figure 2 Fire situation management framework The system consists of a fire simulator to simulate fire propagation, an intelligent J2ME client (for H), a WAP browser (for R), an RMI object Rob to simulate the behaviour of R, tomcat to support the overall service, the IE/FireFox browser, and a MySQL database. The function of each component is described below. Fire simulator It simulates fire, and periodically updates the MySQL database.(You can choose your own period of updation.) That is, it takes each red (F) square, makes it white ( it is not on fire anymore), randomly selects one of its eight adjoining squares, and makes it red. This has the effect of fire spreading randomly. Note that the number of adjoining squares will be less when you consider fire at the boundaries of the world. J2ME client It obtains the locations of F,R,E, and H from the MySQL database using the servlets, and moves H in an appropriate direction by one square (up/down/left/right) in an attempt to go towards a convenient exit point. It also sends a command to the RMI object Rob (using the services of the servlets) to move Rob up/down/left/right so that Rob can also get closer to its own safe exit point. You can choose these safe exit points appropriately (using your own criteria) as fire spreads. Additionally, J2ME client should display on its screen the exit point selected for H, the exit point selected for Rob, and the command sent to Rob. RMI object Rob It responds to J2ME’s commands. That is, it moves up/down/left/right by one square, and stores its current position in its memory. Note
3. 3. that the world is a two dimensional array, so you can specify Rob’s position by a row and column <i,j>. The WAP Browser It requests the servlets to send Rob’s current position, and displays it on its screen (whenever a RELOAD button in the WAP is pressed). Note: You need to provide this reload button in the WAP client. IE/Fire Fox Browser It displays the entire world which is a two dimensional array with fire, exit, H, and R, whenever its RELOAD button is pressed. Implement this system using the components mentioned in the figures above. To implement this, you can use the latest Tomcat, MySQL, J2ME wireless tool kit, any WAP browser, and Java 1.6. You can either invoke them directly on the command lines individually(which is what I have done), or (less painfully) install them on an IDE (such as Eclipse or Netbeans), and run them. Use sample servlet and midlet codes discussed in the class (see CODE link on the homepage). Feel free to write your own code, if you do not want to use them. Submission: Submit all Java code your wrote: Fire simulator, RMI server, all servlets, and all midlets. % give cs9031 ass3 Ass3.jar Marking is done by taking demos from you after the submission deadline. Demo schedule will be released in due course. I am sure, you will have lots of questions to ask – please post them in the Ass3 thread. GOOD LUCK! ============ end of Assignment 3 description ============