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  • 1. BYODSherry WiseTwitter @sherrywiseiwise.weebly.comsherry.wise@okee.k12.fl.us
  • 2. Which words best describeyour students?
  • 3. BYOD Teacher?
  • 4. Today’s Students• They are digital natives• They live in a multimedia world• Their media is all color• They prioritize visual learning• They demand creativity• They learn best through trial and error• They constantly connect andcollaborate• They access information that is liveand linked
  • 5. What should learning look like inthe 21st century?
  • 6. 21st Century Learning is…MobileStudents live in a world with anytime, anywhere access toinformation at their fingertips.
  • 7. 21st Century Learning is…CollaborativeTechnology has provided our students with a social, collaborative world.They thrive on teamwork and figuring things out with their friends.
  • 8. 21st Century Learning is…ConnectedToday’s students want to connect with others in real time through socialmedia and mobile devices.
  • 9. 21st Century Learning is…MultimediaToday’s students are equal parts consumer and creator. They download and view audio and video, thencreate their own to upload and share with others. They are used to having multimedia tools at theirfingertips, and they are adept at using these tools to express their creativity.
  • 10. 21st Century Learning is…Constant change requires independent learners with new skills for changing workenvironments: critical thinking, collaboration, creativity, and communication.Constantly Changing
  • 11. 21st Century Learning is…New Skills and Literacies• Critical Thinking and ProblemSolving• Collaboration across Networksand Leading by Influence• Agility and Adaptability• Initiative and Entrepreneurialism• Effective Oral andWritten Communication• Accessing andAnalyzing Information• Curiosity andImagination
  • 12. 21st Century Learning is…Students live in a world where they can learn anywhere, any time and from anyone.Physical and Virtual Learning Spaces
  • 13. 21st Century Learning is…
  • 14. We have a clear vision of 21st century learning, but how dowe get there?
  • 15. Bring Your Own DevicePROS• Device for everystudent, anytimeaccess• Parent-financed• Devices typicallyup-to-date• No cost forupgrades orrepairsCONS• Lack of uniformityof devices andplatforms• Uncontrollednetwork access• Requires a robustnetworkinfrastructurewith largebandwidth• Limitations ofmobile devices
  • 16. Learning anytime, anywhere without schedule or accessrestrictionsParent- financed, allowing schools to devote much-neededfunding to other programs or technologiesPersonalized devicesDevices are commonly more up-to-date with newer featuresNo repairs or maintenanceCost-effective, works with decreasing technology budgetsAllows for immediate application in the classroomCompetitive pricing of tablets, smartphones, and laptopcomputers- BYOD a viable option for many familiesReplicates a technology-rich environment already common inhigher education and businessFlexibility- support different learners with different needsBYOD BENEFITS
  • 17. BYOD CHALLENGES ANDCONSIDERATIONSWon’t my students be distracted by their devices? Howam I ever going to compete for their attention?How will I learn so many different devices?Teachers have found success with simple signals, such as the words “Devices Down”when they need their students to stop and listen. When the devices are used as anintegral part of the learning process, students won’t be distracted- they will be engagedin using them to learn.You can rely on students to help one another- they are the technology experts.
  • 18. BYOD CHALLENGES ANDCONSIDERATIONS• The software that I use won’t work on cellphones or tablets. With so many differentplatforms and devices in one class, how will wecollaborate and share files?• What about my students who can’t afford adevice?Web-based software applications work on most platforms and canaccommodate common software needs, including photo editing andmultimedia presentations, often for free.Ask parents to donate used devices when they purchase new ones, or ask studentsto share with one another.
  • 19. BYOD IN THE CLASSROOM
  • 20. • Data organization tools• Web-based applications for classroom polling and quick tests• Audio for podcasting and radio broadcasts• Video• QR codes• Digital storytelling• Language learning• Probe attachments for measuring data• Course companion sitesBYOD IN THE CLASSROOM
  • 21. • Engaged in learning• Self-motivated• Self-directed• Independent• Creative• Collaborative• Communicative• Critical ThinkersBYOD ENCOURAGESSTUDENTS TO BE:
  • 22. • More engaged and motivated students• Students are held accountable for their learning - putsthem in charge• Encourages continued learning outside of the classroomwalls• Personalized, students tap into their individual learningpreferences• Helps students identify skills that will make them life-longlearners• Gives students a preview of how their future workplaceswill operateBYOD EDUCATIONAL IMPACT
  • 23. How will you inspire your students and engagethem in 21st century learning?
  • 24. Weeblyhttp://education.weebly.comhttp://iwise.weebly.comOnline, drag and drop, website creator. FREE!
  • 25. Symbaloowww.symbaloo.com/Access and share bookmarks anywhere. FREE!
  • 26. Assessment• QR Creator – web basedonline QR code generator.FREE!• QR Reader – scans QRcodes and barcodes. FREE!– Apple App– Android App• Celly – create mobile socialnetworks. Group texting can bemoderated. Multiple-choice polls…– Web Based– Apple App– Android App
  • 27. Assessment• Today’s Meet – live streaming. Create aroom to talk or listen.• Infuse Learning – student responsesystem. Createquizzes, questions, prompts… and havestudents reply.• Socrative – student response system.Educational exercises and games.– Apple Student App - Apple Teacher App– Andriod Student App - Android Teacher App
  • 28. Connected• Edmodo – post and collectassignments, connect withstudents, post resources.– Apple App -Android App• Moodle – Internet-basedcourse, teacher created.• JunoEd – online tests, worksheets.Create a curriculum library.
  • 29. EvernoteEvernote – online notebook. Usekeywords, tags, teacher’snotes, photos…
  • 30. ThinglinkThinklink – make images interactive!
  • 31. EdcanvasEdcanvas – organize and shareeducational information.
  • 32. EdshelfEdshelf - directory of websites, mobile apps, and desktopprograms. Use one that is premade or create your own.
  • 33. Presentation• Keepvid - Download and savevideos directly from Youtube.• Sceencast-o-matic – free, onlinescreen recorder.• Popcorn Maker –enhance, remix, share video.
  • 34. Presentation• Educreations – use premade orcreate your own lessons. Havestudents create lessons.• Prezi – cloud based presentationsoftware.• Sliderocket – online presentationtool helps you create & shareproductions
  • 35. Glogster• Glogster – free, interactive, graphicblog. Mix Web, Images, Text, Musicand Video.
  • 36. VokiVoki - Create customized avatars.
  • 37. SumopaintSumopaint – online image and graphiceditor.
  • 38. Issuu• Issuu - Collect, share and publishonline magazine.
  • 39. Smore• Smore – design beautiful onlineflyers and publish immediately.
  • 40. ProductsBlabberize – create a talking picture.GoAnimate – create free onlinevideos.Animoto – share 30 second photosand videos.iCreatetoEducate - engages learnersthrough simple tools that bridgehands-on exploration with digitalcreativity
  • 41. ProductsToontastic - Creative Learning tool thatempowers kids to draw, animate, andshare their own cartoons throughimaginative play.Storybird - short, art-inspired storiesyou can make and share on anydevice.Xtranormal - turns your words into a3D animated movie
  • 42. ProductsMakebeliefscomix – create your owncomic strip.Kidblog – safe, simple blogs for yourclassroom.Voicethread – voice overPowerPoint, videos, images…Comment and share presentations.
  • 43. Products• Writer Igniter - a writing promptgenerator with literally millions ofpossible story prompts.• Tagxedo – create word clouds.
  • 44. Study• Study Blue – free digital flashcards.• Citebite – link directly to quotes inweb pages.
  • 45. Collaboration• Collaborize Classroom - engage inconversations , ask and answerquestions, collaborate onprojects, vote on issues and ideas.• Corkboard Meplatform forsharedcommunication
  • 46. Collaboration• Padlet - formerly Wallwisher. Aplace for stickynotes, video, pictures, files...• Quick Screen Share - share yourscreen with a student at home.
  • 47. Students Learn• SchoolTube - k-12 video community.User-generated• Gooru - millions of standards-alignedSTEM resources, includingvideos, games, textbooks andquizzes, for 5th-12th• Neo k-12 – games, videos, activitiesfor all ages and subjects.
  • 48. Teachers Learn• Teaching Channel – video showcase ofinnovative and effective teachingpractices• Linkedin – social network• Edutopia – videos, blogs, guides• TED – “ideas worth spreading”• Learnzillion – resources linked toCommon Core• Common Sense Media – reviews, bestof, top picks, tools, prof. development.
  • 49. Resources• Thinkfinity –topics, tools, trends, lessons• ReadWriteThink – lots of resourcesfor teachers
  • 50. Sherry WiseTwitter @sherrywiseiwise.weebly.comsherry.wise@okee.k12.fl.us