WiG 2007 Other Players - Annie Spencer

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Annie Spencer
Sex, Suicide, Divinity:
The Emergence of New Controversies in Niche Game Worlds
The Beal Institute for Strategic Creativity

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WiG 2007 Other Players - Annie Spencer

  1. 1. WARNING: THE FOLLOWING CONTENT CONTAINS MATURE SUBJECT MATTER AND MAY OFFEND SOME AUDIENCES. VIEWER DISCRETION IS ADVISED.
  2. 2. WARNING: THE FOLLOWING CONTENT CONTAINS MATURE SUBJECT MATTER AND MAY OFFEND SOME AUDIENCES. VIEWER DISCRETION IS ADVISED.
  3. 3. SEX. SUICIDE. DIVINITY. THE EMERGENCE OF NEW CONTROVERSIES IN NICHE GAME WORLDS
  4. 4. CONTROVERSIES THAT CAN EXTEND BEYOND THE EDGES OF THE GAME SPACE CREATE OPPORTUNITIES FOR SPIRITUAL INNOVATION.
  5. 29. BUT IF THIS IS THE DESIRE OF THE MAINSTREAM
  6. 32. … THEN WHAT DOES IT MEAN
  7. 33. … THEN WHAT DOES IT MEAN TO BE NICHE?
  8. 42. SERIOUS PLAYERS HAVE AN AGENDA TO RECONCILE HOPE AND ACTION
  9. 43. WITHIN THE GLOBALIZED MEGANICHE
  10. 44. NICHE VOICES COMMODIFY THEIR MEDIA
  11. 45. SO THAT BILLIONS CAN FINALLY UTTER….
  12. 46. FINE
  13. 47. FINE….I WILL HAVE YOU SEE IT
  14. 48. FINE….I WILL HAVE YOU SEE IT MY WAY.
  15. 49. HOW DO WE DISTINGUISH BETWEEN CONTROVERSY AND PROPAGANDA ?
  16. 50. PROPAGANDA CREATES RATIONALE
  17. 51. CONTROVERSY CREATES MYTH
  18. 52. FOR DEVELOPING GLOBAL NARRATIVES
  19. 53. REFLECTIVE OF THE PAST
  20. 54. COMPARATIVE TO THE PRESENT
  21. 55. IMAGINATIVE OF THE FUTURE
  22. 56. A MEGANICHE ECOLOGY
  23. 57. A MEGANICHE ECOLOGY EXPANDS AND EVOLVES
  24. 58. A MEGANICHE ECOLOGY EXPANDS AND EVOLVES THROUGH NICHE ITERATION
  25. 59. A MEGANICHE ECOLOGY EXPANDS AND EVOLVES THROUGH NICHE ITERATION WITH REFLEXIVE INTEGRITY
  26. 60. A MEGANICHE ECOLOGY EXPANDS AND EVOLVES THROUGH NICHE ITERATION WITH REFLEXIVE INTEGRITY BOTH IN AND AROUND GAME SPACES.
  27. 61. BECAUSE WHAT WE PLEASURE
  28. 62. BECAUSE WHAT WE PAIN
  29. 63. BECAUSE HOW WE PLAY
  30. 64. THE MISSIONS WE CHOOSE TO ACCEPT
  31. 65. ARE DEEPLY PERSONAL
  32. 66. BECAUSE WE CAN SUSPEND DISBELIEF
  33. 67. FOR THE SAKE OF ACHIEVING OURSELVES
  34. 68. BUT WHAT IF WE SUSPEND BELIEF?
  35. 69. NICHES EMPOWER THE MEGANICHE
  36. 70. IMAGINE THE PLANET
  37. 71. IMAGINE THE PLANET PLAYFULLY AWARE OF ITSELF.
  38. 73. Annie Spencer [email_address] www.bealinstitute.org Toronto, Canada
  39. 74. 911 SURVIVOR, JEFF COLE, MIKE CALOUD, JOHN BRENNON ANTI-BUSH GAME, STARVING EYES KABOOM, THE SUICIDE BOMBING GAME, FABULOUS999@yahoo.ca NENE SUICIDE GIRL, TOM FULP BORDER PATROL, TOM METZGER SUPER COLUMBINE MASSACRE RPG, DANNY LEDONNE EYEWITNESS, HONG KONG POLYTECHNIC STUDENT PROJECT GLOBAL CONFLICTS: PALESTINE, SERIOUS GAMES PAX WARRIOR, 223 YYZee STUDIOS DARFUR IS DYING, CAZAUX JACKSON KEATING RUIZ SANTIAGO STEIN TREUNG YORK McDONALD’S, I’M PLAYIN’ IT, MOLLEINDUSTRIA SUBSERVIENT CHICKEN, BURGER KING SEXTRIS QUEER POWER, MOLLEINDUSTRIA LEFT BEHIND: ETERNAL FORCES, LEFT BEHIND GAMES SECOND LIFE, LINDEN LABS DASHWOOD DUNGEON, MS. CHERI HORTON SHANGHAI GALLERY, ANNIE SPENCER, FAUSTINE FAUBERT, CFC MEDIA LAB

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