• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Raisa's and Mike's Wii Boxing game test presentation
 

Raisa's and Mike's Wii Boxing game test presentation

on

  • 2,973 views

An analysis of Wii Boxing

An analysis of Wii Boxing

Statistics

Views

Total Views
2,973
Views on SlideShare
2,949
Embed Views
24

Actions

Likes
0
Downloads
60
Comments
0

2 Embeds 24

http://gamesandstorytelling.wordpress.com 23
http://www.slideshare.net 1

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Raisa's and Mike's Wii Boxing game test presentation Raisa's and Mike's Wii Boxing game test presentation Presentation Transcript

    • Nintendo Wii: Boxing The Analysis of Player Experience and Usability Raisa Omaheimo & Mike Pohjola Games and Storytelling 26.4.2007
      • Wii Interface
      • Based on two remotes and the screen
      • The Wii Remote can be used like a regular remote controller, but also as a virtual glove that detects motion
      Wii Remote Nunchuk
      • Wii Boxing Interface
      • The remotes are used to detect motion aiming to create the illusion that the player is actually boxing
      • Observations of the Usability
      • Player had difficulties with aiming the punches: some kind of cursor could have helped
      • It was unclear when the player was hit
      • Remote and Nunchuk played togeher well
      • Observations of the Player Experience
      • It was frustrating not be able to move in the space (Wii Remote only reacted to the movement of the hands)
      • Feeling that the game did not register all the punches
      • Some kind of tactile response would have been good
      • The actual game play session wasn't enjoyable
        • Monotonous
        • Rewards of the game didn't encourage to carry on playing
        • Visual style seemed badly defined: not realistic, comic book like characterisation didn't offer anything interesting to the game theme
    • Official Promo Picture for Wii Sports