Nintendo Wii: Boxing The Analysis of  Player Experience and Usability Raisa Omaheimo & Mike Pohjola Games and Storytelling...
<ul><li>Wii Interface </li></ul><ul><li>Based on two remotes and the screen </li></ul><ul><li>The Wii Remote can be used l...
<ul><li>Wii Boxing Interface </li></ul><ul><li>The remotes are used to detect motion aiming to create the illusion that th...
<ul><li>Observations of the Usability </li></ul><ul><li>Player had difficulties with aiming the punches: some kind of curs...
<ul><li>Observations of the Player Experience </li></ul><ul><li>It was frustrating not be able to move in the space (Wii R...
Official  Promo Picture for Wii Sports
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Raisa's and Mike's Wii Boxing game test presentation

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An analysis of Wii Boxing

Published in: Entertainment & Humor, Sports
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Raisa's and Mike's Wii Boxing game test presentation

  1. 1. Nintendo Wii: Boxing The Analysis of Player Experience and Usability Raisa Omaheimo & Mike Pohjola Games and Storytelling 26.4.2007
  2. 2. <ul><li>Wii Interface </li></ul><ul><li>Based on two remotes and the screen </li></ul><ul><li>The Wii Remote can be used like a regular remote controller, but also as a virtual glove that detects motion </li></ul>Wii Remote Nunchuk
  3. 3. <ul><li>Wii Boxing Interface </li></ul><ul><li>The remotes are used to detect motion aiming to create the illusion that the player is actually boxing </li></ul>
  4. 4. <ul><li>Observations of the Usability </li></ul><ul><li>Player had difficulties with aiming the punches: some kind of cursor could have helped </li></ul><ul><li>It was unclear when the player was hit </li></ul><ul><li>Remote and Nunchuk played togeher well </li></ul>
  5. 5. <ul><li>Observations of the Player Experience </li></ul><ul><li>It was frustrating not be able to move in the space (Wii Remote only reacted to the movement of the hands) </li></ul><ul><li>Feeling that the game did not register all the punches </li></ul><ul><li>Some kind of tactile response would have been good </li></ul><ul><li>The actual game play session wasn't enjoyable </li></ul><ul><ul><li>Monotonous </li></ul></ul><ul><ul><li>Rewards of the game didn't encourage to carry on playing </li></ul></ul><ul><ul><li>Visual style seemed badly defined: not realistic, comic book like characterisation didn't offer anything interesting to the game theme </li></ul></ul>
  6. 6. Official Promo Picture for Wii Sports
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