Raisa's and Mike's game concept

1,147
-1

Published on

Hardcore art game design, woo hoo

Published in: Entertainment & Humor
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,147
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
40
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Raisa's and Mike's game concept

  1. 1. Proposal to Kiasma – The Museum of Contemporary Art in Finland Hybrid Art Work By Mike Pohjola and Raisa Omaheimo Power Pro+ 2007
  2. 2. About the Work Power Pro+ 2007 is a game-like interactive hybrid that transgresses the borders of feministic media art by juxtaposing the aesthetics of contemporary dance with the participant experience of digital gaming. Through a stream of virtual challenges, the participant is forced to confront themes as violence and social inequality. These themes are explored through allowing the participants multiple approaches for questions such as animal rights, sexual identity and death. The work will stick out in the field of both the current game genres and in the field of new media works.
  3. 3. Context and Discourse In 1988 the Finnish artist Teemu Mäki video art work: My way – A work in progress. The piece was bought by Kiasma for 20000 Marks (€3500 ). In the 90 minute video work, there was a 6 second part where the artist killed a kitten with a small axe and ejaculated on the corpse. After the work's first public performance, Mäki was sued for animal abuse. He was found guilty and fined. Today the work is stored in Kiasma's archice, but the Museum won't show it publically.
  4. 4. Power Pro+ 2007: Project Concept The work is about killing cute and sympathetic creatures with an axe, and ejaculating on their corpses. On the first level the player character destroys a teddy bear and cums all over it. As the game progresses, the toy is replaced by cute animals such as cats and squirrels, then human beings, starting from ugly hobos, and moving towards cute babies.
  5. 5. The Interface The aim is to deepen the participants experience with the help of tactile and kinesthetic interface with the help of modern game design technology. The interface consists of motion-detecting remotes of Wii-console by Nintendo. The remote is used both as an axe and as a penis.
  6. 6. Evolution: Game Levels Teddy bear
  7. 7. Evolution: Game Levels Teddy bear Gold Fish
  8. 8. Evolution: Game Levels Teddy bear Squirrel Gold Fish
  9. 9. Evolution: Game Levels Kitten Teddy bear Squirrel Gold Fish
  10. 10. Evolution: Game Levels Kitten Teddy bear Squirrel Gold Fish Big Dog
  11. 11. Evolution: Game Levels Kitten Teddy bear Old Hobo Squirrel Gold Fish Big Dog
  12. 12. Evolution: Game Levels Kitten Teddy bear Old Hobo Squirrel Gold Fish Big Dog Teen Age Immigrant
  13. 13. Evolution: Game Levels Wounded Soldier Kitten Teddy bear Old Hobo Squirrel Gold Fish Big Dog Teen Age Immigrant
  14. 14. Evolution: Game Levels Wounded Soldier Kitten Teddy bear Old Hobo Pregnant woman Squirrel Gold Fish Big Dog Teen Age Immigrant
  15. 15. Evolution: Game Levels Wounded Soldier Kitten Teddy bear Old Hobo Pregnant woman Toddler Squirrel Gold Fish Big Dog Teen Age Immigrant
  16. 16. Evolution: Game Levels Wounded Soldier Baby Kitten Teddy bear Old Hobo Pregnant woman Toddler Squirrel Gold Fish Big Dog Teen Age Immigrant
  17. 17. Conclusions: Feedback Questions? Feedback?
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×