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Online Community Matters<br />Shelly D. Farnham, Ph.D.<br />March 5, 2009<br />Panel -- IABC<br />
Research and Development<br />meeting social goals<br />
Why InteractOnline?<br />anyone, anytime, anyplace, all together<br />Information<br />Connection<br />Support<br />
Teen Panel<br /><ul><li>Our questions
How do teens use technology in their day-to-day lives?
Questionnaire (18 students)
PowerPoint “Diary” (5 presentations)
Over one week, document social and collaborative activities
Screenshots, pictures from cell phone camera
Focus on typical use and how usage might be different than other age groups</li></li></ul><li>Technology Usage for Social ...
Socializing and Planning<br />Social Event Planning<br />I am able to create groups to invite people to new events. <br />...
Why Host a Community?<br />Reason #1:<br />Social media is about dialogue<br />Not enough time to engage in 1:1 dialogue<b...
Why Host a Community?<br />Reason #2:<br />Person<br />Joins Hosted<br />Community <br />Develops<br />Attachment to<br />...
Pathable:Social Networking and Community Development for Events<br />
Figure 9.  Life cycle of Pathable activity before, during and after event<br />Pathable User Behavior Over Time<br />
Pathable BarCamp Seattle Study<br />Questions:  <br />how important is social networking and community development at even...
Figure 6. People came to BarCamp Seattle primarily to meet others.<br />Primary Goal in Coming to Event<br />
Attachment and Loyalty to the Event<br />
Figure 7.  The more peopel use Pathable, the more people they consider professional friends or colleagues.<br />Impact on ...
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Online Community Matters

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Ten minute presentation discussing to role of community attachment in building loyalty to "host" of online communities.

Presented at the International Association of Business Communicaters, 2009

Published in: Technology, Spiritual
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Transcript of "Online Community Matters"

  1. 1. Online Community Matters<br />Shelly D. Farnham, Ph.D.<br />March 5, 2009<br />Panel -- IABC<br />
  2. 2. Research and Development<br />meeting social goals<br />
  3. 3. Why InteractOnline?<br />anyone, anytime, anyplace, all together<br />Information<br />Connection<br />Support<br />
  4. 4. Teen Panel<br /><ul><li>Our questions
  5. 5. How do teens use technology in their day-to-day lives?
  6. 6. Questionnaire (18 students)
  7. 7. PowerPoint “Diary” (5 presentations)
  8. 8. Over one week, document social and collaborative activities
  9. 9. Screenshots, pictures from cell phone camera
  10. 10. Focus on typical use and how usage might be different than other age groups</li></li></ul><li>Technology Usage for Social Life<br />
  11. 11. Socializing and Planning<br />Social Event Planning<br />I am able to create groups to invite people to new events. <br />I have created a Salsa in Seattle group for teens to learn and dance salsa. <br />I use: Facebook and Yahoo email as my means to setting up social events<br />I can add members<br />Write messages for all members<br />
  12. 12. Why Host a Community?<br />Reason #1:<br />Social media is about dialogue<br />Not enough time to engage in 1:1 dialogue<br />Your community members will carry the conversation for you<br />
  13. 13. Why Host a Community?<br />Reason #2:<br />Person<br />Joins Hosted<br />Community <br />Develops<br />Attachment to<br />Community <br />Develops<br />Attachment and Loyalty to Host<br />
  14. 14. Pathable:Social Networking and Community Development for Events<br />
  15. 15. Figure 9. Life cycle of Pathable activity before, during and after event<br />Pathable User Behavior Over Time<br />
  16. 16. Pathable BarCamp Seattle Study<br />Questions: <br />how important is social networking and community development at events?<br />can Pathable help?<br />BarCamp Seattle is a free, two-day conference held for Web 2.0 community<br />280 people registered for the event using Pathable<br />78 people total (76% male and 24% female) completed the questionnaire, 18 at the event and 60 afterwards online<br />
  17. 17. Figure 6. People came to BarCamp Seattle primarily to meet others.<br />Primary Goal in Coming to Event<br />
  18. 18. Attachment and Loyalty to the Event<br />
  19. 19. Figure 7. The more peopel use Pathable, the more people they consider professional friends or colleagues.<br />Impact on Professional Network<br />
  20. 20. Impact on Attachment and Sense of Community<br />Figure 8. The more people used pathable, the greater their sense of attachment on the identity factor, and the more their sense of community.<br />
  21. 21. Strands CoCollage: <br />Place-based Networking and Community Development<br /><ul><li>Goal: facilitate networking and community in a “third place”
  22. 22. Prototype: Community collage display with online photo sharing
  23. 23. Deployment study:</li></ul> Questionnaire at Time 1 and Time 2 (~six weeks apart)<br /><ul><li>At Time 1: sense of community and attachment to coffee shop strongly correlated</li></li></ul><li>Impact on Place Attachment<br />
  24. 24. Impact on Neighboring<br />
  25. 25. On Hosting a Community<br />How to host a community: <br />Create an environment where a group people may talk to each other<br />Facebook groups, mailing lists, messaged boards, Ning<br />Tips for nurturing:<br />Set clear expectations for appropriate behavior<br />Seed the community with desired types of people/ behavior<br />Invite lots of people<br />Be a part of the conversation<br />Use moderation tools<br />Measuring success:<br />Count <br />1:20:80 – for every 1 person talking, usually 20 members and 80 lurkers<br />Return rate<br />
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