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Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
Out-genning the net generation: Second Life
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Out-genning the net generation: Second Life

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This short presentation was given at the LILAC 2008 conference 17-19 March 2008. Authors are Sheila Webber, Vicki Cormie, Lyn Parker

This short presentation was given at the LILAC 2008 conference 17-19 March 2008. Authors are Sheila Webber, Vicki Cormie, Lyn Parker

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  • 1. Out-genning the net generation: Second Life as a learning environment Vicki Cormie / Ishbel Hartmann St Andrews University Lyn Parker / Maggie Kohime Sheila Webber / Sheila Yoshikawa University of Sheffield March 2008 LILAC
  • 2. Outline <ul><li>Introductions </li></ul><ul><li>Session structure & goals </li></ul><ul><li>Second Life: some basics </li></ul><ul><li>Our joint teaching </li></ul><ul><li>Inworld activity OR (if SL is playing up) more presentations….. </li></ul>
  • 3. Introductions Maggie Ishbel Sheila Lyn Vicki
  • 4. Structure for SL activity <ul><li>Divide into groups, according to amount of SL experience & preference </li></ul><ul><ul><li>1 group being helped with the basics </li></ul></ul><ul><ul><li>1 discussion group </li></ul></ul><ul><ul><li>Tour/ activity </li></ul></ul><ul><li>Goals for session vary depending on which group you are in: overall, to know more about SL and its possibilities/ constraints </li></ul><ul><li>Base for activity will be Infolit iSchool </li></ul>
  • 5. Second Life
  • 6. Second Life <ul><li>3-D Online Digital world, owned by Linden Labs </li></ul><ul><li>Most things created by SL residents: SL fashion designers, architects, bakers, animal makers …. </li></ul><ul><li>Avatars- 3D representation of yourself – free to signup and can live on freebies, but need Linden dollars if want to own land, buy clothes etc. </li></ul><ul><li>Communication through text chat, Voice and Instant Messaging </li></ul>
  • 7. Issues <ul><li>Need broadband and good computer with right graphics card </li></ul><ul><li>Have to upgrade software often </li></ul><ul><li>Learning curve in basics of movement & communication inworld </li></ul><ul><li>Personal concerns about SL </li></ul><ul><li>Technical constraints on numbers of avatars </li></ul><ul><li>Firewalls, IT centres’ refusals to install SL </li></ul>
  • 8. Our work in SL
  • 9. Inquiry in SL <ul><li>Compulsory activity (feeding into assignment) for 1 st year BSc Information Management students in (core) Information Literacy class (20 students) </li></ul><ul><li>Aim to deepen engagement with subject & class & part of induction into research: in Semester 2 they undertake their own IM mini-projects </li></ul><ul><li>Students undertaking critical incident interviews with SL residents (a time when they had an information need relating to a SL activity) in SL itself </li></ul><ul><li>Students analysed transcripts in relation to models of RL information behaviour + audit interview technique for assessment (about 40% of a 20 credit module) </li></ul>
  • 10. <ul><li>No student had used virtual world before (nb SL main grid is 18+ only) </li></ul><ul><li>Developing basic skills </li></ul><ul><li>Developing interviewing skills in Real Life and SL </li></ul><ul><li>Learning about information behaviour in RL and SL </li></ul><ul><li>Sheila is module coordinator; Vicki & Lyn involved in inworld activities </li></ul><ul><li>N.B. Also discussions and networking activities </li></ul>
  • 11. Infolit iSchool <ul><li>Successful bid to Centre for Inquiry based Learning in the Arts and Social Sciences to fund island for a year </li></ul><ul><li>Island delivered early October; started teaching that month </li></ul><ul><li>Venues for discussion, reflection, chilling: aim to create a relaxing/ welcoming environment </li></ul><ul><li>Some food/play areas </li></ul><ul><li>“ Build” area left empty to allow practice/ exhibition/ experimentation </li></ul><ul><li>Teaching, discussions </li></ul>
  • 12. <ul><li>Sheila Webber </li></ul><ul><li>s.webber@shef.ac.uk </li></ul><ul><li>http://information-literacy.blogspot.com/ </li></ul>http://adventuresofyoshikawa.blogspot.com/ Sheila Yoshikawa Vicki Cormie [email_address] Lyn Parker l.parker@shef.ac.uk
  • 13. Facts and figures <ul><li>SL made up of Regions ( “mainland”) or islands, each 65,536 sqm </li></ul><ul><li>3,952 regions on Mainland (slmaps.com) + 12,000 islands </li></ul><ul><li>12million avatars (probably a lot less individual people): about 55,000 inworld simultaneously </li></ul><ul><li>Currency is Linden dollars ( £1= c. L$450): 16,850,580 Linden exchanged in December; 28 Jan spent Spent US$1,436,000 </li></ul><ul><li>341,791 customers spent money inworld in December 2007; 50,000 users had positive Linden flow in Dec </li></ul>http://secondlife.com/whatis/economy_stats.php

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