Out-genning the net generation: Second Life

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    Out-genning the net generation: Second Life - Presentation Transcript

    1. Out-genning the net generation: Second Life as a learning environment Vicki Cormie / Ishbel Hartmann St Andrews University Lyn Parker / Maggie Kohime Sheila Webber / Sheila Yoshikawa University of Sheffield March 2008 LILAC
    2. Outline
      • Introductions
      • Session structure & goals
      • Second Life: some basics
      • Our joint teaching
      • Inworld activity OR (if SL is playing up) more presentations…..
    3. Introductions Maggie Ishbel Sheila Lyn Vicki
    4. Structure for SL activity
      • Divide into groups, according to amount of SL experience & preference
        • 1 group being helped with the basics
        • 1 discussion group
        • Tour/ activity
      • Goals for session vary depending on which group you are in: overall, to know more about SL and its possibilities/ constraints
      • Base for activity will be Infolit iSchool
    5. Second Life
    6. Second Life
      • 3-D Online Digital world, owned by Linden Labs
      • Most things created by SL residents: SL fashion designers, architects, bakers, animal makers ….
      • Avatars- 3D representation of yourself – free to signup and can live on freebies, but need Linden dollars if want to own land, buy clothes etc.
      • Communication through text chat, Voice and Instant Messaging
    7. Issues
      • Need broadband and good computer with right graphics card
      • Have to upgrade software often
      • Learning curve in basics of movement & communication inworld
      • Personal concerns about SL
      • Technical constraints on numbers of avatars
      • Firewalls, IT centres’ refusals to install SL
    8. Our work in SL
    9. Inquiry in SL
      • Compulsory activity (feeding into assignment) for 1 st year BSc Information Management students in (core) Information Literacy class (20 students)
      • Aim to deepen engagement with subject & class & part of induction into research: in Semester 2 they undertake their own IM mini-projects
      • Students undertaking critical incident interviews with SL residents (a time when they had an information need relating to a SL activity) in SL itself
      • Students analysed transcripts in relation to models of RL information behaviour + audit interview technique for assessment (about 40% of a 20 credit module)
      • No student had used virtual world before (nb SL main grid is 18+ only)
      • Developing basic skills
      • Developing interviewing skills in Real Life and SL
      • Learning about information behaviour in RL and SL
      • Sheila is module coordinator; Vicki & Lyn involved in inworld activities
      • N.B. Also discussions and networking activities
    10. Infolit iSchool
      • Successful bid to Centre for Inquiry based Learning in the Arts and Social Sciences to fund island for a year
      • Island delivered early October; started teaching that month
      • Venues for discussion, reflection, chilling: aim to create a relaxing/ welcoming environment
      • Some food/play areas
      • “ Build” area left empty to allow practice/ exhibition/ experimentation
      • Teaching, discussions
      • Sheila Webber
      • s.webber@shef.ac.uk
      • http://information-literacy.blogspot.com/
      http://adventuresofyoshikawa.blogspot.com/ Sheila Yoshikawa Vicki Cormie [email_address] Lyn Parker l.parker@shef.ac.uk
    11. Facts and figures
      • SL made up of Regions ( “mainland”) or islands, each 65,536 sqm
      • 3,952 regions on Mainland (slmaps.com) + 12,000 islands
      • 12million avatars (probably a lot less individual people): about 55,000 inworld simultaneously
      • Currency is Linden dollars ( £1= c. L$450): 16,850,580 Linden exchanged in December; 28 Jan spent Spent US$1,436,000
      • 341,791 customers spent money inworld in December 2007; 50,000 users had positive Linden flow in Dec
      http://secondlife.com/whatis/economy_stats.php

    + sheilawebbersheilawebber, 2 years ago

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