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Information Literacy in virtual worlds: part 2
 

Information Literacy in virtual worlds: part 2

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This was created by Sheila Webber (s.webber@sheffield.ac.uk) as part 2 of a presentation for the Information Literacy with Web 2.0 virtual seminar and is part of a page at ...

This was created by Sheila Webber (s.webber@sheffield.ac.uk) as part 2 of a presentation for the Information Literacy with Web 2.0 virtual seminar and is part of a page at http://www.netvibes.com/sheilawebber#Using_virtual_worlds

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    Information Literacy in virtual worlds: part 2 Information Literacy in virtual worlds: part 2 Presentation Transcript

    • This is for presentation at Information Literacy with Web 2.0 and is part of a page at http://www.netvibes.com/sheilawebber#Using_virtual_worlds
      Information literacy in virtual worlds: Pt 2
      Sheila Webber,
      Department of Information Studies
      Sheffield University, UK
      July 2009
    • Part 2: Second Life and Information Literacy
      Sheila Webber, July 2009
    • Supporting “real life” IL in SL
      Raising awareness of RL tools (catalogue, databases etc.) & library service
      Teaching people about IL, using SL objects, chat, PowerPoint etc
      Answering IL-related questions (on the “reference desk”)
      Using SL for quests and activities: learners solving information problems using web resources and SL
      Using SL to provoke discussion & reflection about what information and IL mean
      Working in partnership with librarians, academics, educational developers & technologists
      “The library has developed the island Solent Life 2. This is a library skills island …” Emery, in Kirriemuir (2009)
      Sheila Webber, July 2009
    • Information tools inworld: 1 - Search in SL
      Sheila Webber, July 2009
    • 2 - Avatar info in SL
      Sheila Webber, July 2009
    • IL models & tools in SL
      Complete models – more holistic understanding & examples
      Tools/quizzes/information related to specific aspects of IL
      “Webquests” (using information just from SL or information from outside SL)
      Tools etc. related to specific library resources
      Learners can assemble and create 3D displays to show their understanding (e.g. an eco-friendly house with information embedded in the washing machine, the solar panels etc)
      The 3D aspect may help them to think about what information means in different formats
      Sheila Webber, July 2009
    • The library garden at the University of Nottingham includes numerous embedded notecards which explains parts of the research process
      Sheila Webber, July 2009
    • Knowhow island
      Example of activities on Knowhow Island e.g. To help understand Boolean logic, to improve evaluation skills
      Purple OR orange
      Sheila Webber, July 2009
    • Model of the SCONUL 7 Pillars of Information Literacy, using the problem “Should we panic about bird flu?” for examples for each pillar – some of the content is student work. Model built by Sheila Webber/Yoshikawa
      Sheila Webber, July 2009
    • Showing how information is embedded through notecards which pop out when you click , and through web links (click the object to be offered a web link)
      Sheila Webber, July 2009
    • This is being adapted and developed into a build focusing on problems/questions about H1 N1 (Swine flu) see the section on the http://infolitischool.pbworks.com/ site if you are interested in this project
      This will be used to discuss the whole process of solving an information problem, as a focus for an information quest related to H1N1, for activities focusing on one particular pillar etc.
      Sheila Webber, July 2009
    • Now!
      I hope this has given a flavour of why it might be worth experimenting with virtual worlds
      There is lots of information out there – slideshows, videos, wikis, articles
      You can also contact me if you want to say to say hello to someone in Second Life!
      Sheila Webber, July 2009