Information Literacy in virtual worlds: part 2


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This was created by Sheila Webber ( as part 2 of a presentation for the Information Literacy with Web 2.0 virtual seminar and is part of a page at

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Information Literacy in virtual worlds: part 2

  1. 1. This is for presentation at Information Literacy with Web 2.0 and is part of a page at<br />Information literacy in virtual worlds: Pt 2<br />Sheila Webber, <br />Department of Information Studies<br />Sheffield University, UK<br />July 2009<br />
  2. 2. Part 2: Second Life and Information Literacy <br />Sheila Webber, July 2009<br />
  3. 3. Supporting “real life” IL in SL<br />Raising awareness of RL tools (catalogue, databases etc.) & library service<br />Teaching people about IL, using SL objects, chat, PowerPoint etc<br />Answering IL-related questions (on the “reference desk”)<br />Using SL for quests and activities: learners solving information problems using web resources and SL<br />Using SL to provoke discussion & reflection about what information and IL mean<br />Working in partnership with librarians, academics, educational developers & technologists<br />“The library has developed the island Solent Life 2. This is a library skills island …” Emery, in Kirriemuir (2009)<br />Sheila Webber, July 2009<br />
  4. 4. Information tools inworld: 1 - Search in SL<br />Sheila Webber, July 2009<br />
  5. 5. 2 - Avatar info in SL<br />Sheila Webber, July 2009<br />
  6. 6. IL models & tools in SL<br />Complete models – more holistic understanding & examples<br />Tools/quizzes/information related to specific aspects of IL<br />“Webquests” (using information just from SL or information from outside SL)<br />Tools etc. related to specific library resources<br />Learners can assemble and create 3D displays to show their understanding (e.g. an eco-friendly house with information embedded in the washing machine, the solar panels etc)<br />The 3D aspect may help them to think about what information means in different formats<br />Sheila Webber, July 2009<br />
  7. 7. The library garden at the University of Nottingham includes numerous embedded notecards which explains parts of the research process<br />Sheila Webber, July 2009<br />
  8. 8. Knowhow island<br />Example of activities on Knowhow Island e.g. To help understand Boolean logic, to improve evaluation skills<br />Purple OR orange<br />Sheila Webber, July 2009<br />
  9. 9. Model of the SCONUL 7 Pillars of Information Literacy, using the problem “Should we panic about bird flu?” for examples for each pillar – some of the content is student work. Model built by Sheila Webber/Yoshikawa<br />Sheila Webber, July 2009<br />
  10. 10. Showing how information is embedded through notecards which pop out when you click , and through web links (click the object to be offered a web link)<br />Sheila Webber, July 2009<br />
  11. 11. This is being adapted and developed into a build focusing on problems/questions about H1 N1 (Swine flu) see the section on the site if you are interested in this project<br />This will be used to discuss the whole process of solving an information problem, as a focus for an information quest related to H1N1, for activities focusing on one particular pillar etc.<br />Sheila Webber, July 2009<br />
  12. 12. Now!<br />I hope this has given a flavour of why it might be worth experimenting with virtual worlds<br />There is lots of information out there – slideshows, videos, wikis, articles<br />You can also contact me if you want to say to say hello to someone in Second Life!<br />Sheila Webber, July 2009<br />