Aspects of information literacy in virtual worlds

4,040 views
3,904 views

Published on

This slideshare pdf has slides used for a handout distributed in the symposium on information literacy in virtual worlds, given by Vicki Cormie, Denny Colledge, Marshall Dozier, Lyn Parker and Sheila Webber on 1 April 2009 at the LILAC conference in Cardiff, Wales. There are introductory slides, followed by 3 short sets of slides; created by Sheila Webber, Lyn Parker and Marshall Dozier. Please also refer to the resources at http://delicious.com/LILACSL

Published in: Education, Technology
0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
4,040
On SlideShare
0
From Embeds
0
Number of Embeds
762
Actions
Shares
0
Downloads
54
Comments
0
Likes
2
Embeds 0
No embeds

No notes for slide

Aspects of information literacy in virtual worlds

  1. 1. Purple OR orange Aspects of information literacy in virtual worlds LILAC 2009 (1 April 2009) Vicki Cormie, Denny Colledge, Marshall Dozier, Lyn Parker, Sheila Webber This slideshare pdf has slides used for a handout distributed in the LILAC symposium. There are introductory slides, followed by 3 short sets of slides; created by Sheila Webber, Lyn Parker and Marshall Dozier.
  2. 2. Sheila Yoshikawa Maggie Kohime s.webber@sheffield.ac.uk L.a.parker@shef.ac.uk Ishbel Lulu Hartmann Quinnell Vicki.cormie@st- Denny.Colledge andrews.ac.uk @ed.ac.uk Pancha Enzyme marshall.dozier@ed.ac.uk
  3. 3. http://delicious.com/LILACSL Links to websites, articles, tutorials, videos, and places in Second Life Topics: Education in SL and Libraries/Librarians in SL
  4. 4. Second Life • 3-D Online Digital world, owned by Linden Labs • Most things created by SL residents: SL fashion designers, architects, bakers, animal makers …. • Avatars- 3D representation of yourself – free to signup and can live on freebies, but need Linden dollars if want to own land, buy clothes etc. • Communication through text chat, Voice and Instant Messaging • 40-80,000 people online simultaneously • http://www.secondlife.com/
  5. 5. Sheila Webber/ Yoshikawa s.webber@sheffield.ac.uk http://information-literacy.blogspot.com/ http://adventuresofyoshikawa.blogspot.com/
  6. 6. What is “information” Information tools inworld: in SL? These slides highlight 1 - Search in SL some ways you can get information in SL
  7. 7. 2- Avatar info in SL
  8. 8. 3- Object info in SL
  9. 9. 4 - Land info in SL
  10. 10. Study in information behaviour • 40 semi-structured interviews (2 per student) carried out in SL late Nov - early Dec 2008 (for assignment) • Students undertook critical incident interviews with SL residents (a time when they had an information need relating to a SL activity) in SL itself • Informed consent, and chat transcripts logged • Convenience sample, mainly solicited through the SL Educators & (UK) Virtualworlds discussion lists • 11 Canadian undergrad students; the rest educators, librarians or SL developers from various countries • Not a full analysis for this study Sheila’s students have interviewed people in SL about “a time when they needed information for a SL activity”. This tells us some more about information and information behaviour in SL
  11. 11. Observations • Examples of topics: buying land; obtaining things (e.g. business clothes; tables; games); how to open a virtual parachute; finding good “camping” sites; preparing for a job fair • My students (and I) able to identify behaviour relating to real life research models of information behaviour (patterns of information seeking etc.) Sheila Webber, 2008
  12. 12. Observations 2 • People important as sources of information and advice • People and web search common starting points; also one’s own inventory • Mixture of tools and people. inside and outside SL • Information encountering common (as with Ostrander, 2008) • Rich mix of sources used • Undergraduate students exhibited less complex information behaviour and were using SL-specific techniques/tools less Note: there are links here with research into “everyday information seeking” in RL – but people actually emerge as important in most studies where the researcher bothers to ask about “people” sources.
  13. 13. Implications – information literacy as an enabler in a virtual environment • As in real life: empowering and helping problem solving • As in real life, problem solving and Inquiry Based Learning approaches synergistic with IL development • May not be supported by real life formal information literacy teaching, which focuses on text and on searching (rather than browsing & encountering) individually (rather than collaboratively) • SL Information literacy may be fostered when exploring SL information is part of educational aims/activities e.g. developing a build about a novel; creating a virtual shipyard • As more use of virtual worlds – more need to think of SL information literacy (but which need to include “real life” information literacy)
  14. 14. IL models & tools in SL - 3 types in SL • Complete models – more holistic understanding & examples (e.g. the 7 Pillars model on the next slide) • Tools/quizzes/information related to specific aspects of IL (e.g. the puzzles on Knowhow Island) • Tools etc. related to specific library resources Questions include: - What approaches to teaching & learning are implied? (possibly – transmissive approaches which are not really aligned with higher- order learning goals concerning evaluation etc.) - How could the models and tools be used? (the same object might be used in a rather transmissive, or a more constructivist, way) - What aspects of IL are covered most? (searching & evaluating?)
  15. 15. The example is a problem (should we panic about bird flu) with material created by Sheila’s students (e.g. mindmaps) Model by Sheila Webber/Yoshikawa on Infolit iSchool in SL
  16. 16. Some interactivity e.g. you can click on posters or pillars for more information or for web links
  17. 17. Images have been removed for this Slideshare version in case they breached copyright We showed the University of Nottingham’s Library Garden, which has areas where (for example) you can click on flowers to find out about different types of material, or release balloons as you learn about dissemination of research We also showed Knowhow Island, which has a number of well-built puzzles relating to information literacy, including a fun “Boolean Logic” swimming pool!
  18. 18. Lyn Parker/ (SL) Maggie Kohime l.a.parker@sheffield.ac.uk 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  19. 19. Overlap with other literacies Multi-tasking environment • Digital literacy • Geospatial awareness • Visual literacy • Communication skills and participating in virtual • communities for educational /work purposes • Adapting to new technologies • Overlap with other Web 2.0 applications 4/6/2009 LILAC 2009
  20. 20. Geospatial information • Geographic information - navigating by – Maps – coordinates, – teleport to landmarks • Recognition of Real World buildings • Relates to mash ups in web 2.0 using maps to illustrate information 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  21. 21. 7 Pillars Model in Second Life • Recognising an information need – As with other platforms, knowing where to start is the most difficult aspect – Learning curve getting used to technology – Acquire information from browsing and encountering initially – Guided activity needs to be task based, with support (often f2f), list of places to visit or tours provided, teleporting or via balloon rides 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  22. 22. Addressing information ‘gap’ • Different types of resources – In world • People/Groups • Help button • Search – Internet • People/Groups – Email distribution lists SLED • Secondlife wiki • Google search – YouTube videos, blog posts, 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  23. 23. Construct search strategies • Search engine in Second Life unsophisticated • No phrase searching • Tabs – Classified, Events, Showcase, Land Sales, Places, People, Groups • Ads appear for one week, cost and how much pay determines where appear on list • Register places and groups so included in search 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  24. 24. Evaluation of information • People main source of information • Profiles – right click for further information both Second Life and ‘First Life’ • Flatter structure within Second Life, peer to peer rather than tutor to students • Objects such as presentations, notecards etc similarly can right click touch and edit to find who created the object, original owner, and any editors and link to their profiles 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  25. 25. Apply, Communicate and Organise Ethics • Systematic record of searches • Use of notes function within profile • Organisation of inventory with landmarks, • calling cards, objects, clothing • Keeping track of items added, duplication of entries • Sort by name and date only at present 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  26. 26. Creation of New Knowledge • Collaboration – learning together • Synthesise information from variety of sources, both in world and on Internet • Participation in discussion • Group decisions/team working online • Tracking discussion, keeping track of decisions, summarising points at regular intervals • Similar skills to other online conferencing systems – employability skills in 21st century? 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  27. 27. Reference enquiry [4:27] Maggie Kohime: hi • [4:27] JG Dover: Hello • [4:27] JG Dover: I have not used SL for sometime • [4:28] JG Dover: I cant find any note cards at Education UK • [4:29] Maggie Kohime: what type of notecards? • [4:29] JG Dover: Information about meetings etc • [4:30] Maggie Kohime: ok well SLED have a calendar which lists activities in SL - • educational ones :-) [4:30] Maggie Kohime: http://sledevents.blogspot.com/ • [4:31] JG Dover: I will look for that thank you • [4:31] Maggie Kohime: it is also useful to join groups • [4:31] Maggie Kohime: if you right click on my profile you will see which groups I • belong to, mostly librarian [4:32] JG Dover: Thanks OK • [4:37] Maggie Kohime: well I will let you continue to investigate you might want to • look at the student village [4:38] Inventory item offered • [4:39] Maggie Kohime: see you soon, bye for now • 4/6/2009 Lyn Parker/Maggie Kohime LILAC 2009
  28. 28. Marshall Dozier / (SL) Pancha Enzyme marshall.dozier@ed.ac.uk
  29. 29. Information about the creator is clear in Edit mode
  30. 30. This is a poster from an anti- content-theft campaign amongst SL fashion designers Reproduced with permission from Chez Nabob http://shop.onrez.com/Chez_Nabob
  31. 31. Reproduced with permission from Chez Nabob http://shop.onrez.com/Chez_Nabob
  32. 32. A few places to peruse • Warner James Au [blog] How Ironic Are Intellectual Property Rights In Second Life? http://nwn.blogs.com/nwn/2009/03/ironic-property- rights.html • The DMCA and YOU http://secondlife.com/newsletter/2007_01/civiccenter. html • Outcry as ‘Copybot’ threatens copyright protection http://secondlife.reuters.com/stories/2006/11/14/outc ry-as-copybot-threatens-copyright-protection/
  33. 33. Sheila and Pancha discussing this part in SL, at the weekend before LILAC

×