Cetis Learning From Online Worlds

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    1 Favorite

    Cetis Learning From Online Worlds - Presentation Transcript

    1. Learning from Online Worlds Teaching in Second Life Diane Carr Martin Oliver Andrew Burn London Knowledge Lab Institute of Education This project is funded by the Eduserv Foundation
    2. Project outline
      • Start date June 2007
      • Duration 12 months
      • Central questions and key issues…
      • More details are at the project blog including
      • Project description
      • Reports from the project meetings
      • Details about the first 2 taught sessions…
      • http://learningfromsocialworlds.wordpress.com/
    3. The story so far…
      • ‘ Game’ diaries (March - present)
      • We discussed our experiences of SL exposure, and identified some pertinent themes:
      • Expertise (demonstrating, measuring, performing of…)
      • Conventions (socially produced)…about expertise, ‘identity’, etiquette, trust…
      • Learning curves and the SL pain barrier
      • Credibility, ‘noobs’ and hostility (gatekeeping and territorialism)
      • Self presentation and representation - drama and performativity…
      • Public spaces, social constructions and ritual spaces (‘magic circle’)
      • Voice, access, assumptions and rhetorics…
    4. SL diaries
      • Explored Second Life MACHINIMA during this period, as a ‘case study’ – so, machinima and
      • … expertise, tools, social practices, education contexts
      • Machinima And Media Education in Second Life (Britta’s interview)
      • Machinima and Education Article now online at the Futurelabs website…
    5. Work in progress…
      • Exploring the identified ‘key themes’ in relation to the design of our taught sessions (Winter 2007, Spring 2008 terms)
      • Meanwhile, we continue to exploring these key themes through particular research exercises .
    6. Two pieces of ongoing research…
      • The PAIN BARRIER exercise
      • Gathering data on the ‘Pain Barrier’ raised additional questions about methodology…
      • How we define Second Life has ramifications for methodology (this can be explored through a discussion of ethics…)
      • Raising questions of :‘identity’ ‘human subject research’ ‘discursive subject position’ vs the ‘psychological subject’, SL as ‘a representation’ - are we ‘studying humans’?
      • GATEKEEPING – issues of expertise, questions about ‘gatekeeping’
      • Method: World of Warcraft ‘couples’ interviews - a way of getting insight into how people negotiate identity and expertise in and out of the setting
      • Significance of WoW in relation to this question: WoW makes the need for expertise explicit in the structuring of the game…SL doesn’t, yet notions of expertise seem more contested (expertise is just as assertively claimed, reputation just as crucial…yet the terms are much vaguer…)
    7. Expertise and gatekeeping in SL
      • Gatekeeping?
      • Credibility, hostility and expertise
      • Communities of Practice theory
      • - not all communities are pleasant
      • - exclusion as identity work
      • Is there evidence of exclusion?
      • - forum activity as a trace
    8. An example
      • Martin reads excerpts from Second Life forums to illustrate ‘gate keeping’
      • Positions self as: A player with the right to choose
      • Positions the poster as:
      • - Un-american
      • - Stupid and callous
      • - A 2Life prostitute
      • - Having no right to represent the hearing impaired
      • Positions others as: Spectators to this exchange
      • Achieves: Consolidation of social position by alienating another in public
    9. Expertise II: Studying couples who play World of Warcraft
      • Markers of expertise can be elusive
      • - More visible in WoW as often linked to game mechanics
      • - Harder to study social indications or effects of expertise
      • Many (not all!) social relationships ephemeral/temporary
      • So: We looked for stable social relationships in a structured setting in order to develop an account of these markers. Hence, we’re interviewing WoW couples.
      • Separate question to see how or if these are echoed in 2nd Life
    10. WoW interviews
      • Progress to date:
      • 3.5 couples interviewed (one partner failed to turn up...)
      • Several indications of 'expertise‘ including:
      • Managing resources (items, cash). Managing social relationships (roleplaying, guilds). Managing risk (shared accounts, in-game protection, language support).
      • Relationships change as latecomer develops expertise.
      • Also, a source of tension and conflict
      • More information about the interviews is online at the project blog…
    11.  
    12. "Theory grids" as a project output
      • A way of mapping ideas to evidence
      • Useful to guide data collection and analysis
      • Examples of these, and description of how to produce them.
      • Students can be set tasks that are intended to generate data or experiences suitable for analysis -
      • For example...
    13. Teaching computer-mediated communication
      • Fieldwork component in VLE-based module
      • Range of virtual worlds offered such as SL, WoW, and text-based…
      • Task: to explore how people learn through communication in these contexts
      • - Register
      • Get some experience
      • Document this
      • Come back and discuss in a forum
    14.  
    15. Learning from Online Worlds; Teaching in Second Life Diane Carr, Martin Oliver, Andrew Burn at the London Knowledge Lab, IOE For more information see Our Project Blog: http://learningfromsocialworlds.wordpress.com/ Or email d.carr@ioe.ac.uk This project is funded by the Eduserv Foundation

    + sheilamacsheilamac, 3 years ago

    custom

    947 views, 1 favs, 0 embeds more stats

    Presentation by Diane Carr and Martin Oliver at joi more

    More info about this document

    CC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike LicenseCC Attribution-NonCommercial-ShareAlike License

    Go to text version

    • Total Views 947
      • 947 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 1
    • Downloads 16
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories

    Tags