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Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
Surface Computing & Devices
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Surface Computing & Devices

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Surface computing

Surface computing

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Transcript

  • 1. Surface Computing & Devices By : Sheeyam Shellvacumar
  • 2. What is Surface Computing?  Surface computing is a multi-touch technology that allows users to handle digital contents using natural motions using hands and physical things on a flat surface  Surface computing is a new approach of working with computer that replaces the traditional mouse & keyboard experience.  NUI (Natural User Interface) used in surface computing help interaction with digital contents in the way how they interact with physical objects with hand gestures
  • 3. Features of Surface Computing  Direct Interaction - Hands interacting with touch/Physical gestures  Multi-Touch - Recognize multiple points of contact at the same time  Multi-User - Allowing a collaborative computing experience  Physical Object Recognition - Retrieve digital content from physical objects
  • 4. Microsoft PixelSense  Long time research of Microsoft for more than 12 years which started on 2001  An NUI with a combination of hardware and software  Hardware support given by Samsung
  • 5. The Design  1-Screen  2-Near IR light source  3-Near IR camera  4-Projector  5-CPU
  • 6. How does this work?  A contact is placed on the display  IR back light unit provides light that hits the contact.  Light reflected back from the contact is seen by the integrated sensors  Sensors convert the light signal into an electrical signal/value  Values reported from all of the sensors are used to create a picture of what is on the display  The picture is analyzed using image processing techniques  The output is sent to the PC. It includes the corrected sensor image and various contact types.
  • 7. Surface Computing Applications
  • 8. Surface Computing Applications AFTER-MOUSE Paint-Touch AFTER-MOUSE Presentation-Touch AFTER-MOUSE Map-Touch
  • 9. Application Development Applications for the Microsoft PixelSense are built using the Microsoft Surface 2.0 SDK The Microsoft Surface 2.0 SDK builds upon:  Embedded Windows 7 Professional 64-bit  .NET Framework 4.0  Windows Presentation Foundation (WPF) 4.0  Microsoft XNA® Framework 4.0  Windows PowerShell and DMTF DASH support, and enhanced administrator tools
  • 10. Second Light Technology  Microsoft's Second-Light is a new technology in the works from Microsoft Research.  Second Light technology allows users to slide "magic lenses" over the display to provide a second surface that can be linked to the first
  • 11. Advantages  Works as an interface between human natural gestures and high tech hardware components  Detect physical objects using its cameras  No need wires or USB Ports to connect devices  Processes are done in a natural way using an NUI so that the time is saved
  • 12. Disadvantages  Surface computers are very expensive and doesn’t fit with household usage.  For now it only fits to enterprise context.  Microsoft’s pixel-sense based surface computer cost around 12,500 USD  Surface application cost around 2000-3000 USD.  Privacy of data of users is lost.
  • 13. Future of Surface Computing  Brand new experience for the PC , laptop & tablet users  Surface Computing become more mingled with people’s lifestyle and variety of environments  It will be used in schools, businesses, homes as a part of the countertop.  Educational environment, where university students could assemble and disassemble quickly and easily.
  • 14. Thank you

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