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Teams That Ship Have More Fun! (And Profit)

by shayfrendt on Mar 29, 2011

  • 813 views

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I gave this talk at Web 2.0 Expo in San Francisco on March 29th, 2011.
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What if you only had 2 weeks to ship your software?

I bet you’d ship the best feature first.

Would your customers object to you solving their problem that soon?

Well…what are you waiting for? Ship it!

In this talk, Shay will review real-life examples of how shipping less software, interacting with customers earlier, and keeping release cycles short have enabled product teams he’s worked on to learn faster, course correct sooner, and keep building the right thing.

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Teams That Ship Have More Fun! (And Profit) — Presentation Transcript