The use of computer simulations & gaming to

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The use of computer simulations & gaming to

  1. 1. Shawna C. ED 480
  2. 2. What are simulations?  Simulation is popularly defined as partial representation of reality which selects crucial characteristics of a real situation and makes a replica of them, within an environment or place which is basically free of risk. (Saunders & Powell, 1998)
  3. 3. Other definitions of Simulations  Gaming/Simulations as an activity that works, fully or partially, on the basis of the players’ decisions.  The simulation as an operational model which involves abstraction, and the representation of a much larger system. (Enciso)
  4. 4. 3 essential components when describing gaming/simulations according to Enciso 1. a basic operating model 2. human activity 3. a scale representation of reality. In contrast to pure games, which have no representation, and pure simulation, which had no human activity in the operating model.
  5. 5. Why games and simulations?  Provides motivation and interest to learn  Can make mistakes without major risks  Provides practice and training in real-life situations
  6. 6. Provides motivation and interest to learn  Students are drawn towards games and animations to test their skills through the use of technology  Games and simulations are easily adaptable and can be modified to meet the needs of learners
  7. 7. Can make mistakes without major risks  Simulations provide the opportunity to put skills to the test without risks  Examples: ○ brain surgery through simulation ○ online educational games that use bows and arrows
  8. 8. Provides practice and training in real-life situations  Military uses simulations to prepare for deployment  Officers-training use computer simulations to practice using firearms in a high risk situation  Such as in hostage situations
  9. 9. What should classroom teachers look for in games and simulations?  content  quality  usability  age-appropriateness of the game
  10. 10. How should a classroom teacher use games and simulations in the classroom?  When students have no interest in a particular concept or topic  When certain students need extra practice or extended activities on a topic or concept
  11. 11. Watch this 10 minute video on gaming and simulations for learning  http://www.edutopia.org/computer- simulations-virtual-learning-video
  12. 12. Resources  http://www.traininggames.com/pdf/en/Si mulationGamesaLearningTool.pdf  http://net.educause.edu/ir/library/pdf/ELI 3004.pdf

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