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The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
The use of computer simulations & gaming to
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The use of computer simulations & gaming to

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  • 1. Shawna C. ED 480
  • 2. What are simulations?  Simulation is popularly defined as partial representation of reality which selects crucial characteristics of a real situation and makes a replica of them, within an environment or place which is basically free of risk. (Saunders & Powell, 1998)
  • 3. Other definitions of Simulations  Gaming/Simulations as an activity that works, fully or partially, on the basis of the players’ decisions.  The simulation as an operational model which involves abstraction, and the representation of a much larger system. (Enciso)
  • 4. 3 essential components when describing gaming/simulations according to Enciso 1. a basic operating model 2. human activity 3. a scale representation of reality. In contrast to pure games, which have no representation, and pure simulation, which had no human activity in the operating model.
  • 5. Why games and simulations?  Provides motivation and interest to learn  Can make mistakes without major risks  Provides practice and training in real-life situations
  • 6. Provides motivation and interest to learn  Students are drawn towards games and animations to test their skills through the use of technology  Games and simulations are easily adaptable and can be modified to meet the needs of learners
  • 7. Can make mistakes without major risks  Simulations provide the opportunity to put skills to the test without risks  Examples: ○ brain surgery through simulation ○ online educational games that use bows and arrows
  • 8. Provides practice and training in real-life situations  Military uses simulations to prepare for deployment  Officers-training use computer simulations to practice using firearms in a high risk situation  Such as in hostage situations
  • 9. What should classroom teachers look for in games and simulations?  content  quality  usability  age-appropriateness of the game
  • 10. How should a classroom teacher use games and simulations in the classroom?  When students have no interest in a particular concept or topic  When certain students need extra practice or extended activities on a topic or concept
  • 11. Watch this 10 minute video on gaming and simulations for learning  http://www.edutopia.org/computer- simulations-virtual-learning-video
  • 12. Resources  http://www.traininggames.com/pdf/en/Si mulationGamesaLearningTool.pdf  http://net.educause.edu/ir/library/pdf/ELI 3004.pdf

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