Museum learning between physical and conceptual spaces
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Museum learning between physical and conceptual spaces

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Presentation to the DREAM centre, Denmark.

Presentation to the DREAM centre, Denmark.

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Museum learning between physical and conceptual spaces Presentation Transcript

  • 1. Museum learningbetween physical andconceptual spaces
    Mike Sharples
    Learning Sciences Research Institute
    University of Nottingham
  • 2. Museums as physical spaces
  • 3. Museums as conceptual spaces
    http://www.bbc.co.uk/ahistoryoftheworld/explorerflash
  • 4.
  • 5. Creating the physical in the conceptual
    http://www.organismedia.com/virtualmuseum/
    http://www.ltmcollection.org/museum/floorplan/floorplan-main.html
  • 6. Creating the conceptual in the physical
  • 7.
  • 8. Context as link between physical and conceptual
    “ Context is not an outer container or shell inside of which people behave in certain ways. People consciously and deliberately generate contexts ... in part through their own [objectives]; hence context is not just ‘out there’.”
    (Nardi, 1995: p38)
  • 9. Context can be seen as an ever-playing movie
    each frame of current context is a progression from earlier ones
    entire movie is a resource for learning
    continually being constructed by the cast, from moment to moment, as they share artefacts and create mutual understanding through conversation
  • 10. Creating context through interaction: narrative structures
    Diary
    Tree
    Phelps, K. Story Shapes for Digital Media. Glass Wings, 1998. http://www.glasswings.com.au/modern/shapes/.
    Braided
    Rhizome
    Thanks to Rob Jones for the illustrations
  • 11. Create and share personal memories
    Diary
    OOKL
    Diary narratives
  • 12. OOKL: diary narratives
  • 13. Visitors as curators
    Creating multimedia conceptual spaces from museum visits
  • 14. Interactive museum guides: braided narratives
    Braided
  • 15. Chaotic encounter: tree narratives
    • Pocket PC, GPS, headphones
    • 16. Audio story based on Nottingham folktales
    • 17. Content adapts to listener’s movement patterns
    • 18. Progress through story depends on speed and direction of user
    • 19. Seamless audio narrative
    L = low chaos
    M= medium chaos
    H = high chaos
    time
  • 20. Traditional art gallery
    Ultrasound tracking system
    Learning content determined by movement
    Current location
    How long
    Been there before
    CAGE: rhizome narratives
    Rhizome
  • 21. Traditional art gallery
    Ultrasound tracking system
    Learning content determined by movement
    Current location
    How long
    Been there before
    Generated resources for conversation
    CAGE: rhizome narratives
  • 22. Tentative guidelines
    Provide appropriate narratives to guide learners through physical and conceptual spaces
    Design the physical in the conceptual and the conceptual in the physical
    Enable learners to be curators
    Support interaction through physical movement
    Where appropriate, let the learner choose a narrative structure
    Avoid over-immersion
    Match the interactivity and delivery to the audience
    Live delivery requires an audience in the same place at the same time
  • 23. Challenges
    To connect and enrich physical and conceptual spaces for learning
    To construct rich meaning through physical interactions
    To explore co-creation of meaning through shared interactions