Location aware apps for learning
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Location aware apps for learning

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Presentation at Open University Learn About Fair on location-aware applications for learning

Presentation at Open University Learn About Fair on location-aware applications for learning

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  • 1. Location aware applications for learning Mike Sharples IET With thanks to Liz FitzGerald, Tommy Sweeney, Gary Priestnall and Sam Meek
  • 2. • Learning in locations: – Location-based guides – Location-based information – Location-aware games• Learning about locations – Augmented reality – Field trip learning
  • 3. Location-based guidesQR codes © 2011 victuallers2 Derby Museum London Zoo
  • 4. Context-sensitive guide - CAGE • Location-based content and services • Ultrasound tracking system • Context awareness: – which painting? – how long? – have I been there before?Rudman P.D., Sharples M., Vavoula G.N., Lonsdale P., Meek J. (2008). Cross-context learning. In L. Tallon & K.Walker (ed.) Digital Technologies andthe Museum Experience: Handheld Guides and Other Media. Lanham, MD: Alta Mira Press, pp. 147-166.
  • 5. Toponimo– Tommy Sweeney PhD researchLocation aware language learning • See nearby locations (from Google maps API) • Click on a location
  • 6. • Read words linked to the location, with definitions• Add new words
  • 7. • Change the definition and pronunciation• Add photo of the word in context
  • 8. • Share words, definitions, photos, pronunciations• Rate words for relevancy
  • 9. Accompanying website
  • 10. Learning about locations• Geology – E.g. rock formations, glaciation, erosion• Land use – Forestry, farming, wind farms, footpaths• Tourism – Local history, landmarks, literature
  • 11. Augmented reality (concepts)
  • 12. Augmented reality (mobile apps)Shows sights ofinterest in thedirection of thephone screen Wikitude Layar
  • 13. Google Goggles: for major landmarks
  • 14. Beyond AR: ComputeWhat am I looking at? intersection of line of sight Compass with terrain bearing and Identify tilt salient feature Height above ground 3D Terrain map
  • 15. Zapp: Sam Meek PhD research Island • Capture or display media for distant landmarks • 3D Terrain model • Compute line of sight • On a mobile phone Information about Not woodland what I’m looking atMeek, S., FitzGerald, E., Priestnall, G., Sharples, M. (forthcoming) Field Trip Learning. In Kinuthia, W. & Marshall, S. (Eds). On the Move: Mobile Learning forDevelopment. Information Age Publishing Inc., Charlotte, NC.
  • 16. Learning about the landscapeFrom simple ... Location- specific acetate, generated from a computer model of the landscape
  • 17. ... to complex
  • 18. What the student sees: 3D high resolutionmoving display, controlled by head movement,showing the surrounding landscape with glacieroverlaid Student on field trip looking at the surrounding landscape as it was in the Ice Age
  • 19. Learning about locationsEasy to use‘heads-up’ interpreting the locationnot‘heads-down’ accessing information