Creative visiting

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    Creative visiting - Presentation Transcript

    1. Creative visiting Re-inventing tourism with pervasive and mobile technology
      Mike Sharples
      Director,
      Learning Sciences Research Institute
    2. Evolution of Entertainment
      Public
      Family
      Personal
      Social & virtual
    3. Evolution of Tourism
      Public
      Family
      Personal
      Social & virtual
      (Dublin bar in Second Life)
    4. How can we design new forms of tourism that combine public, family, personal, social and virtual visiting?
    5. Explore a tourist site before visiting it
      Explore and plan
      Immersive experience
      Leave notes and messages in locations
      See location-based adverts and recommendations
      Play location based games
      On your home HD TV
      HD 3D simulator of the UK Lake District,
      Centre for Geospatial Science, University of Nottingham
      SPLINT Centre of Excellence
    6. Join a live guided tour from home
      Explore and plan
      Interactive map
      360 degree panorama
      See and hear the live streamed human Guide
      Send text questions during the tour for the Guide to answer
      Centre for Educational Technology and Distance Learning,
      University of Birmingham
    7. Prototype high resolution augmented reality guide
      Experience
      Location guide with personal annotations
      Location-based guide,
      Centre for Geospatial Science, University of Nottingham
      SPLINT Centre of Excellence
    8. Experience
      Augmented reality tours
      Accrossair UK – iPhone application
    9. Experience
      New ways of engaging with locations
      OOKL
      Personalised visiting
      View location-based media
      Take photos, record sound
      Sent automatically to a personal website
      Can You See Me Now
      Location-based chase game
      Blast Theory
      Mixed Reality Lab, University of Nottingham
      PaSAT
      Location-based learning
      Environmental planning game
      Peter Lonsdale, PhD,
      University of Nottingham
    10. Share
    11. Personalise and recall
      Audio of
      Wainwright
      VIDEO from
      Derwent Water
      VIDEO of
      Ian Tyler
      Switchable map layers
      OS
      Wainwright
      Photo
    12. Can make the next visit more personal and engaging
      Adapt
      Data automatically collected from visits
      Deep issues of privacy and ethics
    13. Horizon Digital Economy Hub
      National Research Hub
      University of Nottingham and partners
      £13 million funding from UK Research Councils
      Additional funding for Doctoral Training Centre, university and industry: £40 million total
      20 staff, 100 PhD students over 5 years
      “Harnessing the power of ubiquitous computing to the digital economy”
      www.horizon.ac.uk
    14. “We shall explore the creative integration of digitally-augmented locations, recommender systems, and location-based mobile experiences to develop Nottingham as a ‘welcoming city’. Our emphasis will be on how we might support residents to engage with visitors to offer new insights into their environment and help present new views of the city. Local people and businesses might augment key locations with reminiscences and media, creating personalised trails of local history and culture. Contextual prompts and social software would allow them to act as guides and provide advice to visitors with location based endeavours and allow them to attract people to less-visited locations in the city. The challenge is to fully understand how to design an entire city for digitally-enhanced visiting, such that events are coordinated, businesses enhanced and visitors engaged raising challenges of safety, privacy and digital rights.”
      Horizon Creative Visiting Theme
    15. 21st century tourism
      What is a tourism for the 21st century?
      How can we re-invent culture, tourism and guiding, for visitors and residents?
      How can we connect real and virtual visitors?
      How can a tourist location engage with young people, and the less enfranchised?
      How can a tourist location engage with those not traditionally considered ‘visitors’ or ‘tourists’, e.g. residents exploring their own city, gamers, urban sports people, hobbyists, festival goers?
      How can it promote and support youth creativity?
      How can a tourist location be re-designed to support new forms of visiting?
      What technology and infrastructure is needed?
      What are the new business models and opportunities?
      What are the practicalities, ethics, and constraints on continual monitoring of visitor activity, and providing personal and contextual services.
    SlideShare Zeitgeist 2009

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