Mobile Augmented Reality for Spatial Navigation<br />Sharon Brosnan<br />0651869<br />Bachelor of Science in Digital Media...
Bunratty Folk Park<br />
Bunratty Folk Park<br />Irish visitor attraction run by Shannon Heritage<br />19th century life is recreated<br />Building...
Bunratty Folk Park<br />The buildings are outfitted, as they would have appeared in their era<br />Old tools and artifacts...
Visitor Attraction Mobile Aids<br />Draw attention to the museums unique role as three-dimensional, geographically located...
Augmented Reality<br />What is Augmented Reality?<br />Layers digital information to a real world environment through a ca...
Augmented Reality<br />In Bunratty Folk Park:<br />Allows the visitor to point a camera at an exhibit, the device recognis...
Bunratty Folk Park Navigational Aid<br />Smartphone Platform<br />Most people carry mobile phones and are comfortable with...
Designing<br />for the Visitor<br />
Human Centred Design<br />Goal of the Navigational Aid<br />Easy to use, clear and understandable<br />Useful to visitors<...
Human Centred Design<br />Understanding the technology and Related Works<br />Literature<br />Similar Technologies<br />El...
Human Centred Design<br />Findings<br />Most visitors do not use the map<br />Most visitors have mobile phones<br />Visito...
Next Steps from Research<br />Define Visitors Goals<br />Define Functionalities of the Aid<br />Develop Personas – visitor...
Human Centred Design<br />Persona and Scenarios<br />	3 Scenarios deal with different issues<br />		1. Navigation and Info...
Functionality<br />View Options<br />Camera View<br />Map View<br />List View<br />Sub-Options<br />Places<br />Events<br ...
Themed Aspects<br />Tours<br />Themed Tours<br />Puzzle Tour<br />Kids Feature<br />Fun Quest<br />Art<br />
Storyboard for Scenario 1<br />
Storyboard for Scenario 2<br />
Storyboard for Scenario 3<br />
Iterative Design Process<br />
Iterative Design Process<br />Design<br />(redesign)<br />Prototype<br />Test Design with Users (Note problems)<br />Evalu...
Design<br />What’s important when designing an interface?<br />Mental Models<br />Visibility<br />Consistency<br />Feedbac...
Iterative Design Process<br />Prototyping and User Testing<br />Low Fidelity Prototyping<br />Sketches<br />Paper Prototyp...
Initial Sketches in Photoshop<br />Pros:<br /><ul><li> Good for idea generation
 Cheap
 Concepts seem feasible</li></ul>Cons:<br /><ul><li> Not great feedback gained
 Photoshop not fast enough for making changes</li></li></ul><li>Post It Prototyping<br />Benefits <br /><ul><li> Fast
 Cheap
 Prepared to scale
 Buttons can be moved and resized fast
 Gives a more realistic feel for size than a computer screen</li></li></ul><li>Post It Prototyping<br />Opening Screen<br ...
 View Options made bigger</li></ul>First Draft<br />Second Draft<br />
Post It Prototyping<br />Camera View with 3D<br />Second Draft<br />First Draft<br />Third Draft<br /><ul><li> Selection h...
 Home button added for easy navigation to main menu</li></li></ul><li>PowerPoint Prototyping<br />Benefits <br /><ul><li> ...
 Interactive
 Functionalities work when following the story of Scenario 1
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Final Presentation: Mobile Augmented Reality for Spatial Navigation

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A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare.
The design is focused on the user, using personas, scenarios, storyboards and the iterative design process.

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Final Presentation: Mobile Augmented Reality for Spatial Navigation

  1. 1. Mobile Augmented Reality for Spatial Navigation<br />Sharon Brosnan<br />0651869<br />Bachelor of Science in Digital Media Design<br />
  2. 2. Bunratty Folk Park<br />
  3. 3. Bunratty Folk Park<br />Irish visitor attraction run by Shannon Heritage<br />19th century life is recreated<br />Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle<br />30 buildings are set in a rural or village setting there.<br />
  4. 4. Bunratty Folk Park<br />The buildings are outfitted, as they would have appeared in their era<br />Old tools and artifacts are displayed around the Folk Park<br /> Bunratty Folk Park attracts many visitors from Ireland and around the world annually<br />
  5. 5. Visitor Attraction Mobile Aids<br />Draw attention to the museums unique role as three-dimensional, geographically located place<br />Mobile guides are designed for assisting people on the move<br />
  6. 6. Augmented Reality<br />What is Augmented Reality?<br />Layers digital information to a real world environment through a camera, creating a mixed reality<br />Allows for the navigation of a physical area and connected digital space at the same time<br />Enhance the visitors experience while allowing them to interact in the real world in natural ways and give a better context of information <br />
  7. 7. Augmented Reality<br />In Bunratty Folk Park:<br />Allows the visitor to point a camera at an exhibit, the device recognises its by it’s location and layers digital information on to the display<br />3- dimensional virtual objects can be positioned with real ones on display<br />Leads to dynamic combination of a live camera view and information <br />
  8. 8. Bunratty Folk Park Navigational Aid<br />Smartphone Platform<br />Most people carry mobile phones and are comfortable with them<br />Ideal Augmented Reality Technology<br />Global tracking tools<br />Wireless communication capabilities <br />Location based computing<br />Large display for interaction<br />
  9. 9. Designing<br />for the Visitor<br />
  10. 10. Human Centred Design<br />Goal of the Navigational Aid<br />Easy to use, clear and understandable<br />Useful to visitors<br />Creating interaction between the visitor and the aid through the user interface<br />Engage the visitor<br />To ensure this… <br />It is necessary to understand the visitor of a navigational aid in Bunratty Folk Park<br />Identify visitor motives and goals while going through the Folk Park.<br />
  11. 11. Human Centred Design<br />Understanding the technology and Related Works<br />Literature<br />Similar Technologies<br />Electronic Tours in Museum Settings<br />Interactions design in Outdoor Museums<br />Understanding the User over time<br />Observations<br />Interviews<br />
  12. 12. Human Centred Design<br />Findings<br />Most visitors do not use the map<br />Most visitors have mobile phones<br />Visitors want more information<br />View the Folk Park at their own pace<br />Information should be straight to the point<br />Large social interaction within groups <br />
  13. 13. Next Steps from Research<br />Define Visitors Goals<br />Define Functionalities of the Aid<br />Develop Personas – visitors who use the Aid<br />Develop Scenarios – how the persona uses the navigational aid in the Folk Park<br />Draw up Storyboards on scenarios <br />
  14. 14. Human Centred Design<br />Persona and Scenarios<br /> 3 Scenarios deal with different issues<br /> 1. Navigation and Information<br /> 2. Collaboration and Information<br /> 3. Children and Information<br />
  15. 15. Functionality<br />View Options<br />Camera View<br />Map View<br />List View<br />Sub-Options<br />Places<br />Events<br />Restaurants<br />Augmented Reality Features for navigation<br />Text Information<br />3D Objects<br />3D Tour Guide<br />3D Placement of Buildings<br />
  16. 16. Themed Aspects<br />Tours<br />Themed Tours<br />Puzzle Tour<br />Kids Feature<br />Fun Quest<br />Art<br />
  17. 17. Storyboard for Scenario 1<br />
  18. 18.
  19. 19.
  20. 20.
  21. 21.
  22. 22. Storyboard for Scenario 2<br />
  23. 23.
  24. 24.
  25. 25.
  26. 26.
  27. 27. Storyboard for Scenario 3<br />
  28. 28.
  29. 29.
  30. 30. Iterative Design Process<br />
  31. 31. Iterative Design Process<br />Design<br />(redesign)<br />Prototype<br />Test Design with Users (Note problems)<br />Evaluate<br />(Fix Issues)<br />
  32. 32. Design<br />What’s important when designing an interface?<br />Mental Models<br />Visibility<br />Consistency<br />Feedback<br />User Control<br />
  33. 33. Iterative Design Process<br />Prototyping and User Testing<br />Low Fidelity Prototyping<br />Sketches<br />Paper Prototyping<br />Post-It Prototyping<br />PowerPoint Prototyping<br />High Fidelity Prototyping<br />Wikitude<br />
  34. 34. Initial Sketches in Photoshop<br />Pros:<br /><ul><li> Good for idea generation
  35. 35. Cheap
  36. 36. Concepts seem feasible</li></ul>Cons:<br /><ul><li> Not great feedback gained
  37. 37. Photoshop not fast enough for making changes</li></li></ul><li>Post It Prototyping<br />Benefits <br /><ul><li> Fast
  38. 38. Cheap
  39. 39. Prepared to scale
  40. 40. Buttons can be moved and resized fast
  41. 41. Gives a more realistic feel for size than a computer screen</li></li></ul><li>Post It Prototyping<br />Opening Screen<br />After Assessment:<br /><ul><li> Sub Options removed
  42. 42. View Options made bigger</li></ul>First Draft<br />Second Draft<br />
  43. 43. Post It Prototyping<br />Camera View with 3D<br />Second Draft<br />First Draft<br />Third Draft<br /><ul><li> Selection highlighted in blue
  44. 44. Home button added for easy navigation to main menu</li></li></ul><li>PowerPoint Prototyping<br />Benefits <br /><ul><li> Used for User Testing
  45. 45. Interactive
  46. 46. Functionalities work when following the story of Scenario 1
  47. 47. Quick
  48. 48. Easy arrangement of slides</li></ul>User Testing<br /><ul><li> Participants found
  49. 49. 15 minute sessions screen captured
  50. 50. ‘Talk Allowed’ technique used
  51. 51. Notes taken
  52. 52. Post-Interview</li></li></ul><li>PowerPoint Prototyping<br />Problems Found and Fixed for next Iterative Session<br />Some exits gave confusion<br />Map information not clear<br /><ul><li> Setting a reminder not clear enough
  53. 53. User feedback taken in to consideration</li></li></ul><li>High Fidelity Prototyping<br />Test usability with navigation, map and some AR features<br />Feedback on the use and feel of the aid in hand<br />
  54. 54. Wikitude<br />Popular augmented reality browser for mobile devices<br />Mapping <br />Point of Interest abilities<br />Multiplatform<br />Shows the points of interest of Bunratty Folk Park <br />Markers can be selected in and an information pop-up appears<br />
  55. 55. Wikitude<br />User Testing<br />Application well received<br />Understandable<br />Participants playful with the technology<br />
  56. 56. Final Concept Design<br />
  57. 57. Final Design Concept <br />Key Issues<br />Fix issues found in previous Iterative sessions<br />Design with design guidelines in mind<br />Appealing to the Visitors Mental Model<br />Icon Design<br />Aesthetic Design<br />Colour/Font<br />Buttons<br />Look<br />
  58. 58. Video Prototype<br /><ul><li>Flexible tool for capturing the use of an interface
  59. 59. Elaborate simulation of how the navigational aid will work
  60. 60. Does not need to be realistic in every detail
  61. 61. Gives a good idea of how the finished system will work</li></li></ul><li>Future Work <br />Additional High Fidelity prototyping<br />Investigate further tracking methods<br />Build the navigational aid for a smartphone<br />Add a social feature where visitors can leave their trace through the aid<br />Short movies dotted around the Folk Park that visitors can view<br />
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