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Final Presentation: Mobile Augmented Reality for Spatial Navigation
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Final Presentation: Mobile Augmented Reality for Spatial Navigation


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A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare. …

A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare.
The design is focused on the user, using personas, scenarios, storyboards and the iterative design process.

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  • 1. Mobile Augmented Reality for Spatial Navigation
    Sharon Brosnan
    Bachelor of Science in Digital Media Design
  • 2. Bunratty Folk Park
  • 3. Bunratty Folk Park
    Irish visitor attraction run by Shannon Heritage
    19th century life is recreated
    Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle
    30 buildings are set in a rural or village setting there.
  • 4. Bunratty Folk Park
    The buildings are outfitted, as they would have appeared in their era
    Old tools and artifacts are displayed around the Folk Park
    Bunratty Folk Park attracts many visitors from Ireland and around the world annually
  • 5. Visitor Attraction Mobile Aids
    Draw attention to the museums unique role as three-dimensional, geographically located place
    Mobile guides are designed for assisting people on the move
  • 6. Augmented Reality
    What is Augmented Reality?
    Layers digital information to a real world environment through a camera, creating a mixed reality
    Allows for the navigation of a physical area and connected digital space at the same time
    Enhance the visitors experience while allowing them to interact in the real world in natural ways and give a better context of information
  • 7. Augmented Reality
    In Bunratty Folk Park:
    Allows the visitor to point a camera at an exhibit, the device recognises its by it’s location and layers digital information on to the display
    3- dimensional virtual objects can be positioned with real ones on display
    Leads to dynamic combination of a live camera view and information
  • 8. Bunratty Folk Park Navigational Aid
    Smartphone Platform
    Most people carry mobile phones and are comfortable with them
    Ideal Augmented Reality Technology
    Global tracking tools
    Wireless communication capabilities
    Location based computing
    Large display for interaction
  • 9. Designing
    for the Visitor
  • 10. Human Centred Design
    Goal of the Navigational Aid
    Easy to use, clear and understandable
    Useful to visitors
    Creating interaction between the visitor and the aid through the user interface
    Engage the visitor
    To ensure this…
    It is necessary to understand the visitor of a navigational aid in Bunratty Folk Park
    Identify visitor motives and goals while going through the Folk Park.
  • 11. Human Centred Design
    Understanding the technology and Related Works
    Similar Technologies
    Electronic Tours in Museum Settings
    Interactions design in Outdoor Museums
    Understanding the User over time
  • 12. Human Centred Design
    Most visitors do not use the map
    Most visitors have mobile phones
    Visitors want more information
    View the Folk Park at their own pace
    Information should be straight to the point
    Large social interaction within groups
  • 13. Next Steps from Research
    Define Visitors Goals
    Define Functionalities of the Aid
    Develop Personas – visitors who use the Aid
    Develop Scenarios – how the persona uses the navigational aid in the Folk Park
    Draw up Storyboards on scenarios
  • 14. Human Centred Design
    Persona and Scenarios
    3 Scenarios deal with different issues
    1. Navigation and Information
    2. Collaboration and Information
    3. Children and Information
  • 15. Functionality
    View Options
    Camera View
    Map View
    List View
    Augmented Reality Features for navigation
    Text Information
    3D Objects
    3D Tour Guide
    3D Placement of Buildings
  • 16. Themed Aspects
    Themed Tours
    Puzzle Tour
    Kids Feature
    Fun Quest
  • 17. Storyboard for Scenario 1
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. Storyboard for Scenario 2
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Storyboard for Scenario 3
  • 28.
  • 29.
  • 30. Iterative Design Process
  • 31. Iterative Design Process
    Test Design with Users (Note problems)
    (Fix Issues)
  • 32. Design
    What’s important when designing an interface?
    Mental Models
    User Control
  • 33. Iterative Design Process
    Prototyping and User Testing
    Low Fidelity Prototyping
    Paper Prototyping
    Post-It Prototyping
    PowerPoint Prototyping
    High Fidelity Prototyping
  • 34. Initial Sketches in Photoshop
    • Good for idea generation
    • 35. Cheap
    • 36. Concepts seem feasible
    • Not great feedback gained
    • 37. Photoshop not fast enough for making changes
  • Post It Prototyping
    • Fast
    • 38. Cheap
    • 39. Prepared to scale
    • 40. Buttons can be moved and resized fast
    • 41. Gives a more realistic feel for size than a computer screen
  • Post It Prototyping
    Opening Screen
    After Assessment:
    • Sub Options removed
    • 42. View Options made bigger
    First Draft
    Second Draft
  • 43. Post It Prototyping
    Camera View with 3D
    Second Draft
    First Draft
    Third Draft
    • Selection highlighted in blue
    • 44. Home button added for easy navigation to main menu
  • PowerPoint Prototyping
    • Used for User Testing
    • 45. Interactive
    • 46. Functionalities work when following the story of Scenario 1
    • 47. Quick
    • 48. Easy arrangement of slides
    User Testing
    • Participants found
    • 49. 15 minute sessions screen captured
    • 50. ‘Talk Allowed’ technique used
    • 51. Notes taken
    • 52. Post-Interview
  • PowerPoint Prototyping
    Problems Found and Fixed for next Iterative Session
    Some exits gave confusion
    Map information not clear
    • Setting a reminder not clear enough
    • 53. User feedback taken in to consideration
  • High Fidelity Prototyping
    Test usability with navigation, map and some AR features
    Feedback on the use and feel of the aid in hand
  • 54. Wikitude
    Popular augmented reality browser for mobile devices
    Point of Interest abilities
    Shows the points of interest of Bunratty Folk Park
    Markers can be selected in and an information pop-up appears
  • 55. Wikitude
    User Testing
    Application well received
    Participants playful with the technology
  • 56. Final Concept Design
  • 57. Final Design Concept
    Key Issues
    Fix issues found in previous Iterative sessions
    Design with design guidelines in mind
    Appealing to the Visitors Mental Model
    Icon Design
    Aesthetic Design
  • 58. Video Prototype
    • Flexible tool for capturing the use of an interface
    • 59. Elaborate simulation of how the navigational aid will work
    • 60. Does not need to be realistic in every detail
    • 61. Gives a good idea of how the finished system will work
  • Future Work
    Additional High Fidelity prototyping
    Investigate further tracking methods
    Build the navigational aid for a smartphone
    Add a social feature where visitors can leave their trace through the aid
    Short movies dotted around the Folk Park that visitors can view