Final Presentation: Mobile Augmented Reality for Spatial Navigation
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Final Presentation: Mobile Augmented Reality for Spatial Navigation



A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare.

A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare.
The design is focused on the user, using personas, scenarios, storyboards and the iterative design process.



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    Final Presentation: Mobile Augmented Reality for Spatial Navigation Final Presentation: Mobile Augmented Reality for Spatial Navigation Presentation Transcript

    • Mobile Augmented Reality for Spatial Navigation
      Sharon Brosnan
      Bachelor of Science in Digital Media Design
    • Bunratty Folk Park
    • Bunratty Folk Park
      Irish visitor attraction run by Shannon Heritage
      19th century life is recreated
      Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle
      30 buildings are set in a rural or village setting there.
    • Bunratty Folk Park
      The buildings are outfitted, as they would have appeared in their era
      Old tools and artifacts are displayed around the Folk Park
      Bunratty Folk Park attracts many visitors from Ireland and around the world annually
    • Visitor Attraction Mobile Aids
      Draw attention to the museums unique role as three-dimensional, geographically located place
      Mobile guides are designed for assisting people on the move
    • Augmented Reality
      What is Augmented Reality?
      Layers digital information to a real world environment through a camera, creating a mixed reality
      Allows for the navigation of a physical area and connected digital space at the same time
      Enhance the visitors experience while allowing them to interact in the real world in natural ways and give a better context of information
    • Augmented Reality
      In Bunratty Folk Park:
      Allows the visitor to point a camera at an exhibit, the device recognises its by it’s location and layers digital information on to the display
      3- dimensional virtual objects can be positioned with real ones on display
      Leads to dynamic combination of a live camera view and information
    • Bunratty Folk Park Navigational Aid
      Smartphone Platform
      Most people carry mobile phones and are comfortable with them
      Ideal Augmented Reality Technology
      Global tracking tools
      Wireless communication capabilities
      Location based computing
      Large display for interaction
    • Designing
      for the Visitor
    • Human Centred Design
      Goal of the Navigational Aid
      Easy to use, clear and understandable
      Useful to visitors
      Creating interaction between the visitor and the aid through the user interface
      Engage the visitor
      To ensure this…
      It is necessary to understand the visitor of a navigational aid in Bunratty Folk Park
      Identify visitor motives and goals while going through the Folk Park.
    • Human Centred Design
      Understanding the technology and Related Works
      Similar Technologies
      Electronic Tours in Museum Settings
      Interactions design in Outdoor Museums
      Understanding the User over time
    • Human Centred Design
      Most visitors do not use the map
      Most visitors have mobile phones
      Visitors want more information
      View the Folk Park at their own pace
      Information should be straight to the point
      Large social interaction within groups
    • Next Steps from Research
      Define Visitors Goals
      Define Functionalities of the Aid
      Develop Personas – visitors who use the Aid
      Develop Scenarios – how the persona uses the navigational aid in the Folk Park
      Draw up Storyboards on scenarios
    • Human Centred Design
      Persona and Scenarios
      3 Scenarios deal with different issues
      1. Navigation and Information
      2. Collaboration and Information
      3. Children and Information
    • Functionality
      View Options
      Camera View
      Map View
      List View
      Augmented Reality Features for navigation
      Text Information
      3D Objects
      3D Tour Guide
      3D Placement of Buildings
    • Themed Aspects
      Themed Tours
      Puzzle Tour
      Kids Feature
      Fun Quest
    • Storyboard for Scenario 1
    • Storyboard for Scenario 2
    • Storyboard for Scenario 3
    • Iterative Design Process
    • Iterative Design Process
      Test Design with Users (Note problems)
      (Fix Issues)
    • Design
      What’s important when designing an interface?
      Mental Models
      User Control
    • Iterative Design Process
      Prototyping and User Testing
      Low Fidelity Prototyping
      Paper Prototyping
      Post-It Prototyping
      PowerPoint Prototyping
      High Fidelity Prototyping
    • Initial Sketches in Photoshop
      • Good for idea generation
      • Cheap
      • Concepts seem feasible
      • Not great feedback gained
      • Photoshop not fast enough for making changes
    • Post It Prototyping
      • Fast
      • Cheap
      • Prepared to scale
      • Buttons can be moved and resized fast
      • Gives a more realistic feel for size than a computer screen
    • Post It Prototyping
      Opening Screen
      After Assessment:
      • Sub Options removed
      • View Options made bigger
      First Draft
      Second Draft
    • Post It Prototyping
      Camera View with 3D
      Second Draft
      First Draft
      Third Draft
      • Selection highlighted in blue
      • Home button added for easy navigation to main menu
    • PowerPoint Prototyping
      • Used for User Testing
      • Interactive
      • Functionalities work when following the story of Scenario 1
      • Quick
      • Easy arrangement of slides
      User Testing
      • Participants found
      • 15 minute sessions screen captured
      • ‘Talk Allowed’ technique used
      • Notes taken
      • Post-Interview
    • PowerPoint Prototyping
      Problems Found and Fixed for next Iterative Session
      Some exits gave confusion
      Map information not clear
      • Setting a reminder not clear enough
      • User feedback taken in to consideration
    • High Fidelity Prototyping
      Test usability with navigation, map and some AR features
      Feedback on the use and feel of the aid in hand
    • Wikitude
      Popular augmented reality browser for mobile devices
      Point of Interest abilities
      Shows the points of interest of Bunratty Folk Park
      Markers can be selected in and an information pop-up appears
    • Wikitude
      User Testing
      Application well received
      Participants playful with the technology
    • Final Concept Design
    • Final Design Concept
      Key Issues
      Fix issues found in previous Iterative sessions
      Design with design guidelines in mind
      Appealing to the Visitors Mental Model
      Icon Design
      Aesthetic Design
    • Video Prototype
      • Flexible tool for capturing the use of an interface
      • Elaborate simulation of how the navigational aid will work
      • Does not need to be realistic in every detail
      • Gives a good idea of how the finished system will work
    • Future Work
      Additional High Fidelity prototyping
      Investigate further tracking methods
      Build the navigational aid for a smartphone
      Add a social feature where visitors can leave their trace through the aid
      Short movies dotted around the Folk Park that visitors can view