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Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
Graduation Coursework
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Graduation Coursework

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This is the midterm presentation of my undergraduate coursework on video interactive game.

This is the midterm presentation of my undergraduate coursework on video interactive game.

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Transcript

  • 1. 1
    毕业设计中期报告
    基于动作的视频交互游戏
    张少鹏 计科0501
    指导教师:苗振江
  • 2. 2
    内容提要
    项目背景
    项目介绍
    工作进展
    问题与解决方案
    进度安排
    下一步计划
  • 3. 3
    项目背景
    Game History,
    an Interaction View
  • 4. 4
    项目介绍
    目标:设计与实现运行在PC平台上的基于动作的视频交互游戏,将现实和虚拟结合起来,产生新的娱乐体验。
  • 5. 项目介绍
    意义
    4/14/2009
    Confidential
    5
  • 6. 项目介绍
    要素
    6
  • 7. 项目介绍
    融合
    目标:现实场景 + 虚拟场景
    技术:DirectShow + XNA + OpenCV
    7
  • 8. 项目介绍
    交互: 多角色,多行为,多变化
    8
  • 9. 项目介绍
    9
    想象
    • 无我 (Game Centered)
    • 10. 被动 (Game Driven)
    • 11. 抽象 (Abstractly)
    • 12. 以我为本 (User Centered)
    • 13. 主动 (User Driven)
    • 14. 直观(Intuitively)
  • 10
    工作进展
    已完成初步识别功能和游戏场景,可进行简单有效的交互。
    视频图像捕捉和游戏场景渲染 √
    实时肤色识别 √
    简单交互行为 √
    成果演示
    C:Documents and SettingsShaopeng ZhangDesktop20090408045.mp4
  • 15. 11
    问题与解决方案
    • 问题
    视频处理的实时性
    肤色识别的准确性
    动作交互的鲁棒性
    游戏渲染性能
    解决方案
    记录不同的环境下的各种参数
    仿真实验,寻求最佳处理算法
    优化渲染流水线
  • 16. 进度安排
    12
  • 17. 13
    下一步计划
    增强肤色识别,加入自适应功能
    增强对运动信息的识别,提高鲁棒性
    丰富游戏场景和情节,加入更多游戏元素
    使游戏元素具有智能性

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