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4880_presentation
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4880_presentation
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4880_presentation
4880_presentation
4880_presentation
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4880_presentation

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Published in: Economy & Finance, Education
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  • Transcript

    • 1. Project Cyber Wellness at Nan Hua High
    • 2. Agenda
      • Choice of GRC and Nan Hua High School
      • Project Goals
      • Identifying the issue
        • Focus Group and Findings
      • Selecting working group
      • Implementation
      • Post-Activity Evaluation
      • Challenges and learning points
    • 3. Choice of GRC and Nan Hua High School
      • CHERISH project: Platinum award
      • Health achievements of school
        • Sustained Achievement award for
        • Physical Fitness
      • Initial contact with Principal – Mr Foo
    • 4. Project Goals
      • Student-led initiative:
      • Bottom-up approach
        • Students to have ownership of project
        • Students identify & own outcome
        • Students decide on ways to achieve outcome
      • Sustainability of projects
        • To achieve sustainable change by first targeting
        • a pilot group
        •  subsequently replicate across the level and school
    • 5. Preliminary Field Research
      • Informal discussion with 20 students
      •  Interests, motivations, frustrations, worries, lifestyle and habits
      • Informal discussion with teachers
      •  LEAD ICT@Schools, SKY Programme
      •  Truancy
    • 6. Identifying the issue
      • Focus group
        • 2 classes of Secondary 2 Students
      • Objective:
      • To understand their general habits and lifestyles
      • Mahjong Paper Activity
      Video
    • 7.  
    • 8. Students’ illustrations:
    • 9. Recurring theme
      • Internet related:
        • Spending too much time on blogging
        • MSN chats while doing homework
        • Reduce concentration level
        • Addiction to online gaming
        • Poor grades
    • 10.  
    • 11. The Issue: Internet Addiction
      • Symptoms (MDA, 2005)
        • Preoccupation with the Internet
        • Observable increase in the amount of time spent on the Internet in order to achieve satisfaction
        • Frequent thoughts about previous online activity
        • Anticipation of the next online session
    • 12. Selecting working group
      • Info-Comm club
        • To ensure sustainability of the project
        • Rationale:
        • Synergistic links between the nature of CCA and the issue identified
    • 13. Communicating with Working Group
      • Regular school visits and meetings to build rapport
    • 14. Cyber-Wellness To develop a general positive well-being , knowing how to protect yourself and others in your community when using the Internet Eg.when blogging, online chats, gaming, social networking tools.
    • 15. Communicating with Working Group
      • Medium of communication
    • 16. Survey
      • Objectives
        • To measure the students’ preoccupation with the Internet
        • To measure the amount of time spent on the Internet by the students
        • To find out what internet addiction means to them
    • 17. Survey Finding
    • 18.  
    • 19. Survey Finding
    • 20. Survey Finding
    • 21. Preference for Interactivity: Survey Finding
    • 22. Planning for Implementation
    • 23. Objective of Activity
      • To raise awareness and encourage intention to change habits towards
      • internet use
      • Target audience:
        • Sec 2
        • Two classes: 76 students
    • 24. Implementation
      • Class activity and discussions:
        • Working group sourced out South Park Video relating to internet use and online gaming
      • Objective of screening video:
      • - Highlight link between health and excessive internet use
      • Video
    • 25.  
    • 26.  
    • 27. Post-Activity Evaluation
      • Objectives
        • To assess increase in awareness on Internet addiction
        • To measure an intention to change
    • 28. Post-Activity Evaluation
    • 29.
      • I will try to do my homework before going online – 39 responses
      • I will use my time wisely on Internet activities – 37
      • I will try to spend less time on online gaming - 28
    • 30. Intention to Change
      • “ I will try to stop my brother from playing too much online games and talking about it everyday.”
      • “ I will spend less time on the Internet such that I have more time to communicate with my family and friends .”
      • “ I will aim to get 10 points for my L1R5 and reduce my dependence on the Internet .”
    • 31. Future Plans
      • Working group:
        • To train other students in Info-Comm Club to be part of Cyber-Wellness committee
        • Plan to roll out the programme to entire school population
        • Upcoming plans:
          • skit competitions, booths, carnival
    • 32. Challenges
        • Overcoming bureaucracy
        • Classroom management
        • Communicating to the students: Age gap
        • Motivating the working group
        • Balancing various stakeholders interests: Working group, Teachers, Students, HPB
    • 33. Key Takeaways
      • Making it work
      • Reality Check!
      • Get REAL
    • 34. Roadmap Choice of GRC & School Identify the issue Identification & selection of working group Execution Post-evaluation

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