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    1. 1. Project Cyber Wellness at Nan Hua High
    2. 2. Agenda <ul><li>Choice of GRC and Nan Hua High School </li></ul><ul><li>Project Goals </li></ul><ul><li>Identifying the issue </li></ul><ul><ul><li>Focus Group and Findings </li></ul></ul><ul><li>Selecting working group </li></ul><ul><li>Implementation </li></ul><ul><li>Post-Activity Evaluation </li></ul><ul><li>Challenges and learning points </li></ul>
    3. 3. Choice of GRC and Nan Hua High School <ul><li>CHERISH project: Platinum award </li></ul><ul><li>Health achievements of school </li></ul><ul><ul><li>Sustained Achievement award for </li></ul></ul><ul><ul><li>Physical Fitness </li></ul></ul><ul><li>Initial contact with Principal – Mr Foo </li></ul>
    4. 4. Project Goals <ul><li>Student-led initiative: </li></ul><ul><li>Bottom-up approach </li></ul><ul><ul><li>Students to have ownership of project </li></ul></ul><ul><ul><li>Students identify & own outcome </li></ul></ul><ul><ul><li>Students decide on ways to achieve outcome </li></ul></ul><ul><li>Sustainability of projects </li></ul><ul><ul><li>To achieve sustainable change by first targeting </li></ul></ul><ul><ul><li>a pilot group </li></ul></ul><ul><ul><li> subsequently replicate across the level and school </li></ul></ul>
    5. 5. Preliminary Field Research <ul><li>Informal discussion with 20 students </li></ul><ul><li> Interests, motivations, frustrations, worries, lifestyle and habits </li></ul><ul><li>Informal discussion with teachers </li></ul><ul><li> LEAD ICT@Schools, SKY Programme </li></ul><ul><li> Truancy </li></ul>
    6. 6. Identifying the issue <ul><li>Focus group </li></ul><ul><ul><li>2 classes of Secondary 2 Students </li></ul></ul><ul><li>Objective: </li></ul><ul><li>To understand their general habits and lifestyles </li></ul><ul><li>Mahjong Paper Activity </li></ul>Video
    7. 8. Students’ illustrations:
    8. 9. Recurring theme <ul><li>Internet related: </li></ul><ul><ul><li>Spending too much time on blogging </li></ul></ul><ul><ul><li>MSN chats while doing homework </li></ul></ul><ul><ul><li>Reduce concentration level </li></ul></ul><ul><ul><li>Addiction to online gaming </li></ul></ul><ul><ul><li>Poor grades </li></ul></ul>
    9. 11. The Issue: Internet Addiction <ul><li>Symptoms (MDA, 2005) </li></ul><ul><ul><li>Preoccupation with the Internet </li></ul></ul><ul><ul><li>Observable increase in the amount of time spent on the Internet in order to achieve satisfaction </li></ul></ul><ul><ul><li>Frequent thoughts about previous online activity </li></ul></ul><ul><ul><li>Anticipation of the next online session </li></ul></ul>
    10. 12. Selecting working group <ul><li>Info-Comm club </li></ul><ul><ul><li>To ensure sustainability of the project </li></ul></ul><ul><ul><li>Rationale: </li></ul></ul><ul><ul><li>Synergistic links between the nature of CCA and the issue identified </li></ul></ul>
    11. 13. Communicating with Working Group <ul><li>Regular school visits and meetings to build rapport </li></ul>
    12. 14. Cyber-Wellness To develop a general positive well-being , knowing how to protect yourself and others in your community when using the Internet Eg.when blogging, online chats, gaming, social networking tools.
    13. 15. Communicating with Working Group <ul><li>Medium of communication </li></ul>
    14. 16. Survey <ul><li>Objectives </li></ul><ul><ul><li>To measure the students’ preoccupation with the Internet </li></ul></ul><ul><ul><li>To measure the amount of time spent on the Internet by the students </li></ul></ul><ul><ul><li>To find out what internet addiction means to them </li></ul></ul>
    15. 17. Survey Finding
    16. 19. Survey Finding
    17. 20. Survey Finding
    18. 21. Preference for Interactivity: Survey Finding
    19. 22. Planning for Implementation
    20. 23. Objective of Activity <ul><li>To raise awareness and encourage intention to change habits towards </li></ul><ul><li>internet use </li></ul><ul><li>Target audience: </li></ul><ul><ul><li>Sec 2 </li></ul></ul><ul><ul><li>Two classes: 76 students </li></ul></ul>
    21. 24. Implementation <ul><li>Class activity and discussions: </li></ul><ul><ul><li>Working group sourced out South Park Video relating to internet use and online gaming </li></ul></ul><ul><li>Objective of screening video: </li></ul><ul><li>- Highlight link between health and excessive internet use </li></ul><ul><li>Video </li></ul>
    22. 27. Post-Activity Evaluation <ul><li>Objectives </li></ul><ul><ul><li>To assess increase in awareness on Internet addiction </li></ul></ul><ul><ul><li>To measure an intention to change </li></ul></ul>
    23. 28. Post-Activity Evaluation
    24. 29. <ul><li>I will try to do my homework before going online – 39 responses </li></ul><ul><li>I will use my time wisely on Internet activities – 37 </li></ul><ul><li>I will try to spend less time on online gaming - 28 </li></ul>
    25. 30. Intention to Change <ul><li>“ I will try to stop my brother from playing too much online games and talking about it everyday.” </li></ul><ul><li>“ I will spend less time on the Internet such that I have more time to communicate with my family and friends .” </li></ul><ul><li>“ I will aim to get 10 points for my L1R5 and reduce my dependence on the Internet .” </li></ul>
    26. 31. Future Plans <ul><li>Working group: </li></ul><ul><ul><li>To train other students in Info-Comm Club to be part of Cyber-Wellness committee </li></ul></ul><ul><ul><li>Plan to roll out the programme to entire school population </li></ul></ul><ul><ul><li>Upcoming plans: </li></ul></ul><ul><ul><ul><li>skit competitions, booths, carnival </li></ul></ul></ul>
    27. 32. Challenges <ul><ul><li>Overcoming bureaucracy </li></ul></ul><ul><ul><li>Classroom management </li></ul></ul><ul><ul><li>Communicating to the students: Age gap </li></ul></ul><ul><ul><li>Motivating the working group </li></ul></ul><ul><ul><li>Balancing various stakeholders interests: Working group, Teachers, Students, HPB </li></ul></ul>
    28. 33. Key Takeaways <ul><li>Making it work </li></ul><ul><li>Reality Check! </li></ul><ul><li>Get REAL </li></ul>
    29. 34. Roadmap Choice of GRC & School Identify the issue Identification & selection of working group Execution Post-evaluation