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Video Games and Diabetes    Promoting Diabetes Awareness    and Management in Appalachia           through a Video Game.
The ChallengeAppalachia• 23 million population• 42% rural versus 20% nationally• 1.2% higher than national poverty rate• 9...
The GoalThe videogame had to:• Appeal to all members of the family• Include both management and prevention  information• A...
Research Questions• How will Appalachian Culture inform  this project?• How can we reach out to entire  families?• What le...
The Appalachian Region•   The importance of family•   A history of health problems•   Tradition and communication•   Isola...
Diabetes Type II•   Prevention and Management•   Diabetes and the family•   Morale•   Food
Family Health Model• Better health care through family  routine management• Health as a fluid state• Contextual, functiona...
Mass Media Health    Communication Strategies•   Television•   Radio•   Internet•   Print•   Effective strategies•   Probl...
Serious Health Games•   Glucoboy•   Nanoswarm•   Re-mission•   The Larger Picture
Recommendations•   The county fair•   Diabetic player character avatar•   Mini-games and character interaction•   The game...
The County Fair•   Artifact of region•   Safe and timeless space•   Avenue for information•   Setting for diverse mini-gam...
Diabetic Player Avatar• Player experiences diabetic lifestyle• Counters cultural feelings of shame• Makes consequences of ...
Mini-games and NPCs• Diversity• Interact with blood glucose  management• Reward player to encourage replay• Venues for inf...
The Game and the Family• Player created family avatars• Family interaction through mini-game  competition• The family home...
Thank You                      The Deepening Divide Nathan Dutton, Howard Fisher, Todd Harper,Shane Tilton, Seth Weinberg ...
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Video Games and Diabetes: Promoting Diabetes Awareness and Management in Appalachia through a Video Game.

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  • We have received a challenge. How do we use video game technology to communicate diabetes prevention and management information to poor families in rural Appalachia?
  • This videogame will be part of a total health package that includes diabetes manuals for health professionals, videos of diabetes information, and many other resources.
  • To answer all of these questions, we designed a research question involving our medium and desired result. The research question is as follows: what about video games allows them to effectively and innovatively communicate health information in ways that other methods have not?
  • Transcript of "Video Games and Diabetes: Promoting Diabetes Awareness and Management in Appalachia through a Video Game. "

    1. 1. Video Games and Diabetes Promoting Diabetes Awareness and Management in Appalachia through a Video Game.
    2. 2. The ChallengeAppalachia• 23 million population• 42% rural versus 20% nationally• 1.2% higher than national poverty rate• 9.4% of West Virginia diagnosed with Diabetes type II• Lack of Diabetes Education
    3. 3. The GoalThe videogame had to:• Appeal to all members of the family• Include both management and prevention information• Act as a part of a kit• Be targeted at Appalachia
    4. 4. Research Questions• How will Appalachian Culture inform this project?• How can we reach out to entire families?• What lessons can be learned from other health games?• What can be learned from other health communication strategies?
    5. 5. The Appalachian Region• The importance of family• A history of health problems• Tradition and communication• Isolation
    6. 6. Diabetes Type II• Prevention and Management• Diabetes and the family• Morale• Food
    7. 7. Family Health Model• Better health care through family routine management• Health as a fluid state• Contextual, functional and structural
    8. 8. Mass Media Health Communication Strategies• Television• Radio• Internet• Print• Effective strategies• Problems to overcome
    9. 9. Serious Health Games• Glucoboy• Nanoswarm• Re-mission• The Larger Picture
    10. 10. Recommendations• The county fair• Diabetic player character avatar• Mini-games and character interaction• The game and the family
    11. 11. The County Fair• Artifact of region• Safe and timeless space• Avenue for information• Setting for diverse mini-games and NPCs relevant to Appalachian Region
    12. 12. Diabetic Player Avatar• Player experiences diabetic lifestyle• Counters cultural feelings of shame• Makes consequences of diabetes management explicit, but safe• Information delivered on level of everyday lived experience
    13. 13. Mini-games and NPCs• Diversity• Interact with blood glucose management• Reward player to encourage replay• Venues for information
    14. 14. The Game and the Family• Player created family avatars• Family interaction through mini-game competition• The family home as game space• Family communication
    15. 15. Thank You The Deepening Divide Nathan Dutton, Howard Fisher, Todd Harper,Shane Tilton, Seth Weinberg and Karen Riggs
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