Interactive Graphic Storytelling: “How the Internet Impacts the Graphic Novel”

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A presentation given during the Graphic Novel Conference held at Ohio University Lancaster October 2010

A presentation given during the Graphic Novel Conference held at Ohio University Lancaster October 2010

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Transcript

  • 1. Interactive Graphic Storytelling “How the Internet Impacts the Graphic Novel”Shane Tilton twitter: @silnanAssistant Professor tiltons@ohio.edu
  • 2. Why should we care?• Decline of 20% in print comic and graphic novels over the past ten years. (Berger, 2009)• Mainstream comic publishing companies (DC, Marvel) are putting a strong emphasis on digital publishing and web content (i.e. Comixology.com)• The tools of production are accessable to most comic fans.
  • 3. Web comics are primarilytextually driven
  • 4. Web comicshave “natural” points of distribution
  • 5. Web comics act as a platform ofremixing pop culture
  • 6. Web comics help escapes the restrictions of a traditional publication structure
  • 7. Web Comics helpdevelop communities of commonality.
  • 8. A webcomic of romance,sarcasm, math, andlanguage.Web Comics can focus on niche topics and materials.
  • 9. There are no limits to howweb comics can be presented.
  • 10. Content can bemore dynamic in the web comic format
  • 11. Content can bemore accessible in the web comic format
  • 12. Web comics canact a one platformin a multi-platform media system
  • 13. Web comics arebecoming more “mainstream”
  • 14. Several issues exist in this space• The difference between independent & “mainstream” artists/companies.• Mainstream comic publishing companies (DC, Marvel) are putting a strong emphasis on digital publishing and web content (i.e. Comixology.com)• What is web content now? (“The Death of the Web”)