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Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
Future of Social Gaming
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Future of Social Gaming

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A very brief look at some of the changes happening in social media gaming over the next few years, including Facebook developments, new players in the market and cultural changes

A very brief look at some of the changes happening in social media gaming over the next few years, including Facebook developments, new players in the market and cultural changes

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  • 1. Presentation Title Hereby MediaCom, 00.00.0000
  • 2. Presentation Title Here by MediaCom, 00.00.0000The future ofsocial networkgaming
  • 3. Presentation Title Hereby MediaCom, 00.00.0000
  • 4. Presentation Title Hereby MediaCom, 00.00.0000
  • 5. Presentation Title Hereby MediaCom, 00.00.0000
  • 6. by MediaCom, 00.00.0000
  • 7. Presentation Title Here by MediaCom, 00.00.0000What is Socialnetwork Gaming?“The activity or practice of playing an online gameon a social media platform.”
  • 8. Top games july 2012#1 Texas holdem poker 33,200,000#2 Cityville 28,600,000#3 Bubble safari 28,100,000#4 farmville 21,900,000#5 Bubble witch saga 19,800,000
  • 9. How big is social network gaming?Over 300m active players a month$6bn spent on virtual goods in 2011Social gaming industry to be worth$10-15bn by 2015
  • 10. Presentation Title Here by MediaCom, 00.00.0000Who are socialgamers?
  • 11. More than 50% are over 40average social gamer is a womanaged 43
  • 12. Presentation Title Here by MediaCom, 00.00.000076% continue to use a desktop forsocial gaming
  • 13. Presentation Title Here by MediaCom, 00.00.0000Key players inthe market
  • 14. developers launched in 2007, floated last year, currently worth $9bn, 6 out of the top 10 games on FB, 246 million monthly active users bought for $400m by EA in 2009, 41.2 million monthly active users bought by Disney for $763m in 2010, 40 million monthly active users
  • 15. Facebook’s Dominance Presentation Title Here by MediaCom, 00.00.0000 83% of social gamers use Facebook to play games
  • 16. Presentation Title Here by MediaCom, 00.00.0000How do brandsuse thesecurrently?
  • 17. Presentation Title Here by MediaCom, 00.00.0000What does thefuture hold?
  • 18. Short-termFacebook willstill be the #1place to playsocial games
  • 19. Short-termSim city social will gotoe-to-toe with CityVille
  • 20. Short-termSocial games will becomemore like traditional videogames (and vice versa)
  • 21. Short-termIncreased competition/consolidation in the market
  • 22. Long-termTHE RISE OF ALTERNATIVE PLATFORMS(Zynga / google+)
  • 23. Long-termMobilebecomes thedominantdevice
  • 24. Long-termNew and updatedmonetization models
  • 25. Long-termThe rise and implicationsof social gambling
  • 26. Long-termRise of social gaming indeveloping markets
  • 27. Presentation Title Here by MediaCom, 00.00.0000What do thesedevelopmentsmean for us andour clients?
  • 28. Increased competition foreyeballs
  • 29. New networks to reach ouraudiences
  • 30. More flexible partnership +integration opportunities
  • 31. Increased mobileopportunities
  • 32. New markets

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