Resume

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    Resume - Presentation Transcript

    1. Shane Peterson 750 S 216th St. APT#4 Des Moines, WA 98198 | 206.661.4939 | shane@petersonstudios.net Education Adobe Flash, Discreet Combustion, Blender References Animation Arts and Design The Art Institute of Seattle 2323 Elliot Ave Available upon request Seattle, WA 98121 Experience Engineering Design Technologies Computer Networking Systems Design Visualization Specialist Sea-Tac Occupational Skills Center PB Design Visualization (Formerly Company 39) April 18010 8th Ave S 2006 - January 2009 Burien, WA 98146 • Created detailed high and low polygonal models Skills of both existing and proposed commercial/ 3D Modeling: residential/ engineering projects and surrounding Produce detailed models with high polygon counts or low structures including models within various areas polygon counts using box modeling, subdivision of Seattle, New York, and Honolulu surfaces, NURMS, NURBS, spline modeling • Created textures, shaders, and materials for 3D assets Rendering: • Layout for still images and animations including Produce photo-real, hyper-real, non-photo-real renders placing cars/ people/ landscaping and any using Vray, Mental Ray or Scanline additional scene details • Created lighting rigs to simulate realistic indoor Shading: and outdoor lighting. Produce materials and shaders using textures or • Animated cameras to simulate walk throughs, fly procedurals for diffuse, specular, reflection, bump, and bys, and aerial shots normal maps. • Optimized scenes for render by minimizing polygon count and optimizing render and Animation: material settings 2D and 3D animation through keyframe and procedural • Rendered animations and still images for print, techniques web, and video • Composited render passes and added effects to Compositing: enhance final images Create complicated, layered scenes and images through video editing and effects 3D Production Artist Bellena Technologies Inc. June 2004 - April 2006 Illustration: Utilizing traditional and digital techniques produce raster • Created detailed polygonal models of existing and vector images for print, web, and video sporting facilities from reference video • Created textures and materials to match those Storyboarding: on location Create detailed storyboards to previsualize projects using • Created lighting rigs to simulate realistic indoor traditional and digital illustration techniques and outdoor lighting using the scanline renderer • Placed scene assets such as stadium seating Photo-manipulation: and decorations Utilize digital software to edit, alter, or enhance photo • Animated cameras to moving all sections of the imagery including seamless composting of separate facilities elements • Rendered 180 degree turns to be composited Software: into panoramics • 3D Studio Max, Vray, Mental Ray, Adobe Photoshop, Developed Maxscripts to automate repetitive Adobe Illustrator, Adobe After Effects, Adobe Premiere, tasks
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    The resume of 3D Generalist Shane Peterson

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