Shane Peterson 750 S 216th St. APT#4 Des Moines, WA 98198 | 206.661.4939 | shane@petersonstudios.net
Education Adobe Flash, Discreet Combustion, Blender
References
Animation Arts and Design
The Art Institute of Seattle
2323 Elliot Ave Available upon request
Seattle, WA 98121
Experience
Engineering Design Technologies
Computer Networking Systems Design Visualization Specialist
Sea-Tac Occupational Skills Center PB Design Visualization (Formerly Company 39) April
18010 8th Ave S 2006 - January 2009
Burien, WA 98146
• Created detailed high and low polygonal models
Skills of both existing and proposed commercial/
3D Modeling: residential/ engineering projects and surrounding
Produce detailed models with high polygon counts or low structures including models within various areas
polygon counts using box modeling, subdivision of Seattle, New York, and Honolulu
surfaces, NURMS, NURBS, spline modeling • Created textures, shaders, and materials for 3D
assets
Rendering: • Layout for still images and animations including
Produce photo-real, hyper-real, non-photo-real renders placing cars/ people/ landscaping and any
using Vray, Mental Ray or Scanline additional scene details
• Created lighting rigs to simulate realistic indoor
Shading: and outdoor lighting.
Produce materials and shaders using textures or • Animated cameras to simulate walk throughs, fly
procedurals for diffuse, specular, reflection, bump, and bys, and aerial shots
normal maps.
• Optimized scenes for render by minimizing
polygon count and optimizing render and
Animation:
material settings
2D and 3D animation through keyframe and procedural
• Rendered animations and still images for print,
techniques
web, and video
• Composited render passes and added effects to
Compositing:
enhance final images
Create complicated, layered scenes and images through
video editing and effects
3D Production Artist
Bellena Technologies Inc. June 2004 - April 2006
Illustration:
Utilizing traditional and digital techniques produce raster
• Created detailed polygonal models of existing
and vector images for print, web, and video
sporting facilities from reference video
• Created textures and materials to match those
Storyboarding:
on location
Create detailed storyboards to previsualize projects using
• Created lighting rigs to simulate realistic indoor
traditional and digital illustration techniques
and outdoor lighting using the scanline renderer
• Placed scene assets such as stadium seating
Photo-manipulation:
and decorations
Utilize digital software to edit, alter, or enhance photo
• Animated cameras to moving all sections of the
imagery including seamless composting of separate
facilities
elements
• Rendered 180 degree turns to be composited
Software: into panoramics
•
3D Studio Max, Vray, Mental Ray, Adobe Photoshop, Developed Maxscripts to automate repetitive
Adobe Illustrator, Adobe After Effects, Adobe Premiere, tasks
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