Design Thinking Action Lab
Student Locker Re-Design:
A Place to Change?
Design
Challenge
Re-design the
student lockers at
a large public
high school
Step 1:
Discover
The ultimate
solution to a
problem is
rational; the
process of
finding it is not.
To understand
the man, you
must first walk
a mile in his
moccasin.
Analyze (and
empathize with)
the users
Facts
Benefits
P...
A moment's insight
is sometimes worth
a life's experience.
Access?
Security?Upkeep?
Privacy?
Space?
Anything else?
?
Analy...
If you don't know
where you're
going, any road
will take you there
Analyze the
users
Define the
problem(s)
Define design
o...
Step 2:
Design
If the first
idea is not
absurd, then
there is no
hope for it.
Brainstorm
design options
The best way
to get a good
idea is to get a
lot of ideas.
We are doomed
to make choices.
This is life's
greatest paradox.
Brainstorm
design options
Compare
options - select
the bes...
Life is "trying
things to see if
they work".
Brainstorm
design options
Compare
options - select
the best one
Check if the
...
Step 3:
Develop
and Deploy
The best way to
predict the future is
to create it.
A goal without a
plan is just a wish.
Plan the
development
A dream doesn't
become reality
through magic;
it takes sweat,
determination, and
hard work.
Plan the
development
Develop t...
What's good about
deployment?
You get your
butterflies back.
Plan the
development
Develop the
solution
Deploy /
implement ...
Step 4:
Determine
Success
Strive not to be a
success, but rather
to be of value.
Success comes in
cans; failure in
can’ts.
Gather user
feedback
What gets
measured gets
done improved.
Gather user
feedback
Measure
effectiveness of
solution
It's fine to celebrate
success. But it is more
important to heed the
lessons of failure.
Gather user
feedback
Measure
effe...
One last
time… with
feeling
Analyze (and
empathize with)
the users
Identify the
problem(s)
Define design
objectives and
goals
Brainstorm
design option...
Thank You
Design Thinking Action Lab
Shamik Chowdhury All icons courtesy www.iconfinder.com
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Design Thinking Action Lab - How Do You Solve Problems

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Assignment # 4 of the Stanford Online: Design Thinking Action Lab course.

How Do You Solve Problems?

Submission by Shamik Chowdhury

Published in: Design, Education, Technology
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Design Thinking Action Lab - How Do You Solve Problems

  1. 1. Design Thinking Action Lab Student Locker Re-Design: A Place to Change?
  2. 2. Design Challenge Re-design the student lockers at a large public high school
  3. 3. Step 1: Discover The ultimate solution to a problem is rational; the process of finding it is not.
  4. 4. To understand the man, you must first walk a mile in his moccasin. Analyze (and empathize with) the users Facts Benefits Process Cautions Feelings Creativity
  5. 5. A moment's insight is sometimes worth a life's experience. Access? Security?Upkeep? Privacy? Space? Anything else? ? Analyze the users Identify current problem(s)
  6. 6. If you don't know where you're going, any road will take you there Analyze the users Define the problem(s) Define design objectives and goals
  7. 7. Step 2: Design If the first idea is not absurd, then there is no hope for it.
  8. 8. Brainstorm design options The best way to get a good idea is to get a lot of ideas.
  9. 9. We are doomed to make choices. This is life's greatest paradox. Brainstorm design options Compare options - select the best one
  10. 10. Life is "trying things to see if they work". Brainstorm design options Compare options - select the best one Check if the solution works (prototyping)
  11. 11. Step 3: Develop and Deploy The best way to predict the future is to create it.
  12. 12. A goal without a plan is just a wish. Plan the development
  13. 13. A dream doesn't become reality through magic; it takes sweat, determination, and hard work. Plan the development Develop the solution
  14. 14. What's good about deployment? You get your butterflies back. Plan the development Develop the solution Deploy / implement the solution
  15. 15. Step 4: Determine Success Strive not to be a success, but rather to be of value.
  16. 16. Success comes in cans; failure in can’ts. Gather user feedback
  17. 17. What gets measured gets done improved. Gather user feedback Measure effectiveness of solution
  18. 18. It's fine to celebrate success. But it is more important to heed the lessons of failure. Gather user feedback Measure effectiveness of solution Learn, improve, celebrate
  19. 19. One last time… with feeling
  20. 20. Analyze (and empathize with) the users Identify the problem(s) Define design objectives and goals Brainstorm design options Compare options - select the best one Verify that the solution works (prototyping) Plan the development Develop the solution Deploy / implement the solution Gather user feedback Measure effectiveness of solution Learn, improve, celebrate 1. Discover 2. Design 3. Develop & Deploy 4. Determine Success
  21. 21. Thank You Design Thinking Action Lab Shamik Chowdhury All icons courtesy www.iconfinder.com

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