Making successful Social Games
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Making successful Social Games

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In this presentation I talk about the making of successful social games at wooga.

In this presentation I talk about the making of successful social games at wooga.

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Making successful Social Games Making successful Social Games Presentation Transcript

  • Social GamesFrank Ließner, Flash Developer
  • wooga Founded January 2009 Founding $32mTeam of 110 from 20 countries 6 games on Facebook 31 million active user 70% of users are female
  • TeamLead Product ManagerProduct ManagerDesignerFrontend DeveloperBackend Developerno Project Manager
  • Workflowscrum / kanban
  • Methodik
  • Methodikscrum / kanbanweekly iterationsstandupsbacklog
  • Workspacefree choice of tech. settingkeep admin rightsfree arrangementresponsibility
  • Prototypevision
  • Prototypevision buy buy andgame loop plot place item collect wait income income
  • Prototypevisiongame looptheme
  • Prototypevisiongame loopthemetests
  • Prototype - technical nearly no fixed specs try decide server / db
  • Gamenew projecttransfer good partsadd trackingadd monitoringtranslations
  • Releases1. prototype2. first playable3. alpha4. beta5. silent public6. public7. public with links
  • Enhancements operate without interruptions more users - more bugs unittestings refactoring stable codestructure new features a/b tests
  • Summaryprototypeagiler workflowno masterplanstep by stepbe fast, be boldgood skilled team
  • Questions?frank.liessner@wooga.com wooga.com
  • wooga.com/jobs