Second Life As A New Educational Challenge

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    Second Life As A New Educational Challenge - Presentation Transcript

    1. What’s good, what’s wrong with educational in SecondLife All slideshows by Sergio Panagia contacts: info@neapolisdesign.net
    2. Focus on: Virtual Worlds
      • A computer-based simulated environments
      • Interaction via avatars: text based or voice-supported
      • Virtual economy and currency:
        • Resident economy ( calculated logging users money transfers ) ‏
        • Business economy ( money transfers are usually outside a virtual world) ‏
      • Usage Orientation:
        • Gaming
        • Business
        • Educational
        • Research/Development
        • Chat/Community
    3. The Case: SecondLife
      • Online virtual world created and owned by its residents
      • Created and managed by Linden Labs (USA) ‏
      • 10Million registered user, 400k/500k official residents
      • Virtual currency: LindenDollar (1 US$ to 270 L$)*
      • Includes all possible usages of virtual worlds
      *source: secondlife.com
    4. Focus on: Educational
      • “ Normally, no matter how good a distance-learning class is, an inherent distance does still exist between you and your students, Second Life has really bridged that gap”
          • Rebecca Nesson, Harvard professor
    5. Focus on: Educational
      • What’s good:
      • Second Life implements a large variety of learning tools such as:
      • slideshow viewer , interactive boards , 3d custom objects reproductions , voice support , custom animation ;
      • Second Life involves people, they are present as avatars stimulating collaboration and interaction trough discussions and animations;
    6. Focus on: Educational
      • What’s wrong:
      • Some technical aspects of Second Life must be well settled up:
      • Consider your bandwidth, better cable or DSL; PC performance must meet SL minimum system requirements;
      • classes must be well-organized or they might be dispersive;
      • Under-18 registration restrictions;
    7. Focus on: Educational
      • Some Solutions :
      • Teen Grid : if an educational project treats students under 18, there is an alternative dedicated grid.
      • OpenSim : the development of open source servers brought the possibility to have a relative null cost SIM that can be installed on your own server.
    8. Focus on: Statistics
      • Italian Educational Institute with an impact presence in Second Life:
      • Università Degli Studi Di Cagliari
      • Università Degli Studi di Torino
    9. Focus on: Statistics World Educational Institute with an impact presence in Second Life: “ University of Florida, Princeton, Rice University, University of Derby (UK), Vassar College, the Open University (UK), Harvard, INSEAD, Pepperdine, Saint Joseph's University, Praxis Business School , , Drexel, Ball State, University College Dublin, Edinburgh University, Elon, University of North Carolina at Chapel Hill, Bowling Green State University, Ohio University, New York City College of Technology (CUNY), New York University, Ithaca College, University of Houston, University of Colorado at Boulder, Central Michigan University, Michigan Technological University, Australian Film Television and Radio School, Stanford, Delft University of Technology” Source: wikipedia.com, 18/03/2008
    10. www.neapolisdesign.net/viralab

    + Sergio PanagiaSergio Panagia, 2 years ago

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