REVULATION OF SOCIAL GAMING SALMAN ORAK – SAMET ÇAĞIL TRIPLES
- Home Networks : The First Meeting With Others
- Networks In Internet Cafe : The Second Meeting With Others
- Online Internet Games : The Wire Is Reach To So Far
- The Player Change the Game World
- Game 2.0 : The Wolf Joined to Herd
- 24 Hours Online Games and 24 Hours Online Gamers
The Path of Revulation
- T o explain the historical development of gaming world from the TV arcade games to social games on Internet with milestones.
The Alone Gamer
- Before 1990’s t here is a joystick on box and the gamer is alone on the screen of Tv or Monitor.
- The gamers come together in same home or apartment to play games.
- The Games multiplayer models are very limited.
- The games are created for
Networks In Internet Cafe
- In this stage, t he person who don’t has a computer in home became computer gamer .
- The game not played in only one monitor and the gamer is not alone
Online Internet Games
- The gamer comes from all over the world.
- The games are more crowded.
- The games are more complex and also easy to reach game from anywhere.
- The real life and games began to merge
The Player Change the Game World
- After internet revulation, the player became prosumer.
- They have a right to say how the game should be.
- The Players like to effect the
- Senerios also the all stage of game.
Game 2.0 : The Wolf Joined to Herd
- The teenagers and also the mature people had a second life that lives in digital world.
- T he gamer started to live in the game .
- Each wolf of game is strongly joined the Herd consist of players that plays a same game in world
24 Hours Online Games and 24 Hours Online Gamers
- Before the online games , game finished in the same day .But now, Game lives and continue 24 hours a day .
- Knight Online, WOW ( World of WarCraft), Silkway, Metin2 .
- Knight online has more than 10 million active members, WOW has 12 million active members
- According to surveys that, the social network users spend their %50-60 times to play a game
- Economic aspects of social game: There are more than 400.000.000 player in social networks . (5 -10 USD from each users )
In the next years :
- The p opulation of game and gamers will be more crowded.
- The game addictives will taste a more complex .
- The age that people start to play social games will decrease .
- The game status will affect the real life more than now. ( king of game –respectful)
- The social and online game sector economically will increase as exponentially .
- These market will also be additional income for housewives .
- The people will spend more time in social games .
- The social game items will be more valuable in real life . And social affects.