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  • Jogando.net 25
    o MELHOR SERVIDOR DE MU ONLINE DO BRASIL! Season 6 Ep. 3
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Transcript

  • 1. REVULATION OF SOCIAL GAMING SALMAN ORAK – SAMET ÇAĞIL TRIPLES
  • 2. OUTLINE
    • The Alone Gamer
    • Home Networks : The First Meeting With Others
    • Networks In Internet Cafe : The Second Meeting With Others
    • Online Internet Games : The Wire Is Reach To So Far
    • The Player Change the Game World
    • Game 2.0 : The Wolf Joined to Herd
    • 24 Hours Online Games and 24 Hours Online Gamers
  • 3. The Path of Revulation
    • T o explain the historical development of gaming world from the TV arcade games to social games on Internet with milestones.  
  • 4. The Alone Gamer
    • Before 1990’s t here is a joystick on box and the gamer is alone on the screen of Tv or Monitor.
  • 5. Home Networks
    • The gamers come together in same home or apartment to play games.
    • The Games multiplayer models are very limited.
    • The games are created for
    • Sinle player modes.
  • 6. Networks In Internet Cafe
    • In this stage, t he person who don’t has a computer in home became computer gamer .
    • The game not played in only one monitor and the gamer is not alone
    • The teams were called
    • gang and the players
    • are no more alone as
    • before.
  • 7. Online Internet Games
    • The gamer comes from all over the world.
    • The games are more crowded.
    • The games are more complex and also easy to reach game from anywhere.
    • The real life and games began to merge
  • 8. The Player Change the Game World
    • After internet revulation, the player became prosumer.
    • They have a right to say how the game should be.
    • The Players like to effect the
    • Senerios also the all stage of game.
  • 9. Game 2.0 : The Wolf Joined to Herd
    • The teenagers and also the mature people had a second life that lives in digital world.
    • T he gamer started to live in the game .
    • Each wolf of game is strongly joined the Herd consist of players that plays a same game in world
  • 10. 24 Hours Online Games and 24 Hours Online Gamers
    • Before the online games , game finished in the same day .But now, Game lives and continue 24 hours a day .
    • Knight Online, WOW ( World of WarCraft), Silkway, Metin2 .
    • Knight online has more than 10 million active members, WOW has 12 million active members
  • 11.
    • According to surveys that, the social network users spend their %50-60 times to play a game
    • Economic aspects of social game: There are more than 400.000.000 player in social networks . (5 -10 USD from each users )
  • 12. In the next years :
    • The p opulation of game and gamers will be more crowded.
    • The game addictives will taste a more complex .
    • The age that people start to play social games will decrease .
    • The game status will affect the real life more than now. ( king of game –respectful)
  • 13.
    • The social and online game sector economically will increase as exponentially .
    • These market will also be additional income for housewives .
    • The people will spend more time in social games .
    • The social game items will be more valuable in real life . And social affects.
  • 14.
            • THANKS YOUR INTEREST....
    DONT FORGET