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Social Gaming
 

Social Gaming

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    Social Gaming Social Gaming Presentation Transcript

    • REVULATION OF SOCIAL GAMING SALMAN ORAK – SAMET ÇAĞIL TRIPLES
    • OUTLINE
      • The Alone Gamer
      • Home Networks : The First Meeting With Others
      • Networks In Internet Cafe : The Second Meeting With Others
      • Online Internet Games : The Wire Is Reach To So Far
      • The Player Change the Game World
      • Game 2.0 : The Wolf Joined to Herd
      • 24 Hours Online Games and 24 Hours Online Gamers
    • The Path of Revulation
      • T o explain the historical development of gaming world from the TV arcade games to social games on Internet with milestones.  
    • The Alone Gamer
      • Before 1990’s t here is a joystick on box and the gamer is alone on the screen of Tv or Monitor.
    • Home Networks
      • The gamers come together in same home or apartment to play games.
      • The Games multiplayer models are very limited.
      • The games are created for
      • Sinle player modes.
    • Networks In Internet Cafe
      • In this stage, t he person who don’t has a computer in home became computer gamer .
      • The game not played in only one monitor and the gamer is not alone
      • The teams were called
      • gang and the players
      • are no more alone as
      • before.
    • Online Internet Games
      • The gamer comes from all over the world.
      • The games are more crowded.
      • The games are more complex and also easy to reach game from anywhere.
      • The real life and games began to merge
    • The Player Change the Game World
      • After internet revulation, the player became prosumer.
      • They have a right to say how the game should be.
      • The Players like to effect the
      • Senerios also the all stage of game.
    • Game 2.0 : The Wolf Joined to Herd
      • The teenagers and also the mature people had a second life that lives in digital world.
      • T he gamer started to live in the game .
      • Each wolf of game is strongly joined the Herd consist of players that plays a same game in world
    • 24 Hours Online Games and 24 Hours Online Gamers
      • Before the online games , game finished in the same day .But now, Game lives and continue 24 hours a day .
      • Knight Online, WOW ( World of WarCraft), Silkway, Metin2 .
      • Knight online has more than 10 million active members, WOW has 12 million active members
      • According to surveys that, the social network users spend their %50-60 times to play a game
      • Economic aspects of social game: There are more than 400.000.000 player in social networks . (5 -10 USD from each users )
    • In the next years :
      • The p opulation of game and gamers will be more crowded.
      • The game addictives will taste a more complex .
      • The age that people start to play social games will decrease .
      • The game status will affect the real life more than now. ( king of game –respectful)
      • The social and online game sector economically will increase as exponentially .
      • These market will also be additional income for housewives .
      • The people will spend more time in social games .
      • The social game items will be more valuable in real life . And social affects.
              • THANKS YOUR INTEREST....
      DONT FORGET