REVULATION OF SOCIAL GAMING<br />SALMAN ORAK – SAMET ÇAĞIL<br />TRIPLES<br />
OUTLINE<br />The Alone Gamer<br />Home Networks : The First Meeting With Others<br />Networks In Internet Cafe : The Second Meeting With Others<br />Online Internet Games : The Wire Is Reach To So Far<br />The Player Change the Game World<br />Game 2.0 : The Wolf Joined to Herd<br />24 Hours Online Games and 24 Hours Online Gamers<br />
The Path of Revulation<br />To explain the historical development of gaming world from the TV arcade games to social games on Internet with milestones. <br />
The Alone Gamer<br />Before 1990’s there is a joystick on box and the gamer is alone on the screen of Tvor Monitor.<br />
Home Networks <br />The gamers come together in same home or apartment to play games.<br />The Games multiplayer models are very limited.<br />The games are created for<br />Sinle player modes.<br />
Networks In Internet Cafe <br />In this stage, the person who don’t has a computer in home became computer gamer.<br />The game not played in only one monitor and the gamer is not alone<br />The teams were called <br />gang and the players<br />are no more alone as <br />before.<br />
Online Internet Games <br /><ul><li>The gamer comes from all over the world.
The games are more complex and also easy to reach game from anywhere.
The real life and games began to merge</li></li></ul><li>The Player Change the Game World<br />After internet revulation, the player became prosumer.<br />They have a right to say how the game should be.<br />The Players like to effect the <br />Senerios also the all stage of game.<br />
Game 2.0 : The Wolf Joined to Herd<br />The teenagers and also the mature people had a second life that lives in digital world.<br />The gamer started to live in the game.<br />Each wolf of game is strongly joined the Herd consist of players that plays a same game in world<br />
24 Hours Online Games and 24 Hours Online Gamers<br />Before the online games, game finished in thesame day.But now, Game lives and continue 24 hours a day. <br />Knight Online, WOW ( World of WarCraft),Silkway, Metin2.<br />Knight online has more than 10 million active members, WOW has 12 million active members<br />
According to surveys that, the social network users spend their %50-60 times to play a game<br />Economic aspects of social game: There are more than 400.000.000 player in social networks.(5-10 USD from each users)<br />
In the next years:<br />The population of game and gamers will be more crowded. <br />The game addictives will taste a more complex.<br />The age that people start to play social games will decrease.<br />The game status will affect the real life more than now. (king of game –respectful)<br />
The social and online game sector economically will increase as exponentially.<br />These market will also be additional income for housewives.<br />The people will spend more time in social games.<br />The social game items will be more valuable in real life. And social affects.<br />
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