Revulation Of Social Gaming
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Revulation Of Social Gaming

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Revulation Of Social Gaming Revulation Of Social Gaming Presentation Transcript

  • REVULATION OF SOCIAL GAMING
    SALMAN ORAK – SAMET ÇAĞIL
    TRIPLES
  • OUTLINE
    The Alone Gamer
    Home Networks : The First Meeting With Others
    Networks In Internet Cafe : The Second Meeting With Others
    Online Internet Games : The Wire Is Reach To So Far
    The Player Change the Game World
    Game 2.0 : The Wolf Joined to Herd
    24 Hours Online Games and 24 Hours Online Gamers
  • The Path of Revulation
    To explain the historical development of gaming world from the TV arcade games to social games on Internet with milestones.  
  • The Alone Gamer
    Before 1990’s there is a joystick on box and the gamer is alone on the screen of Tvor Monitor.
  • Home Networks
    The gamers come together in same home or apartment to play games.
    The Games multiplayer models are very limited.
    The games are created for
    Sinle player modes.
  • Networks In Internet Cafe
    In this stage, the person who don’t has a computer in home became computer gamer.
    The game not played in only one monitor and the gamer is not alone
    The teams were called
    gang and the players
    are no more alone as
    before.
  • Online Internet Games
    • The gamer comes from all over the world.
    • The games are more crowded.
    • The games are more complex and also easy to reach game from anywhere.
    • The real life and games began to merge
  • The Player Change the Game World
    After internet revulation, the player became prosumer.
    They have a right to say how the game should be.
    The Players like to effect the
    Senerios also the all stage of game.
  • Game 2.0 : The Wolf Joined to Herd
    The teenagers and also the mature people had a second life that lives in digital world.
    The gamer started to live in the game.
    Each wolf of game is strongly joined the Herd consist of players that plays a same game in world
  • 24 Hours Online Games and 24 Hours Online Gamers
    Before the online games, game finished in thesame day.But now, Game lives and continue 24 hours a day.
    Knight Online, WOW ( World of WarCraft),Silkway, Metin2.
    Knight online has more than 10 million active members, WOW has 12 million active members
  • According to surveys that, the social network users spend their %50-60 times to play a game
    Economic aspects of social game: There are more than 400.000.000 player in social networks.(5-10 USD from each users)
  • In the next years:
    The population of game and gamers will be more crowded.
    The game addictives will taste a more complex.
    The age that people start to play social games will decrease.
    The game status will affect the real life more than now. (king of game –respectful)
  • The social and online game sector economically will increase as exponentially.
    These market will also be additional income for housewives.
    The people will spend more time in social games.
    The social game items will be more valuable in real life. And social affects.
  • THANKS YOUR INTEREST....
    DONT FORGET