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Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
Next generation of Video Game
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Next generation of Video Game

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  • 1. ARG * Alternative reality game is an interactive networked narrative that uses the real world as a platform and uses trans media storytelling to deliver a story . * These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls in the middle of the night from game characters and more. http://www.cracked.com/article_19346_the-5-most-insane-alternate-reality-games_p2.html
  • 2. I Love Bees was a promotion for Halo 2
  • 3. The Dark Knight
  • 4. Augmented Reality Games Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
  • 5. Alternative reality vs Augmented reality vs Virtual reality
  • 6. Game Play cameras Camera angles widely using in games *Side Scrolling *Top Down / Isometric *General Third Person View *First Person *Over The Shoulder
  • 7. Side Scrolling Games
  • 8. Isometric
  • 9. Third Person
  • 10. First Person
  • 11. Over-the-Shoulder
  • 12. Virtual World  A virtual world is an online community that takes the form of a computer-based simulated environment ,using text-based, two-dimensional or three- dimensional graphical models . Advantage  Users can interact with one another and use and create objects  users take the form of avatars visible to others.
  • 13. WHERE WE USING?  TOURISM  VIDEO GAMES  MEDICAL  E-COMMERCE  EDUCATION  COMMERCIAL  BUSINESS
  • 14. ONLINE IDENTITY Online identity is one created by the human user that acts as an interface between the physical person and virtual person other users see on their computer screen.
  • 15. WHAT IS NEXT ??
  • 16. Virtual reality Games Virtual reality gaming is where a person can experience being in a three-dimensional environment and interact with that environment during a game.
  • 17. How it works * Persons are connected with small sensors which are attached to a data glove, suit or even the body and record movements made by that person in a 3D space,its called bio-sensing. * It enables you to visit a virtual world and interact with other people in the form of a virtual person or avatar. This avatar is designed by you and in whatever form you want.
  • 18. BIO – SENSING DEVICES
  • 19. AVATAR  Avatar is the graphical representation of the user or the user's alter ego or character.  It may take either a three-dimensional /two- dimensional .
  • 20. Where we using Avatars?  Internet forums  Blogs  Video Games  Academics  Social Networks  Artificial intelligence
  • 21. Advantages * Physically demanding Virtual reality games provide a great opportunity for people, to exercise. * Virtual reality is being used to treat arachnophobia. * Virtual reality games to allay the pain felt by burn victims. * provide solutions for serious mental health problems.
  • 22. UPCOMING ADVANCEMENT IN GAMES Touch

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