Your SlideShare is downloading. ×
Augmented reality
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Augmented reality

261
views

Published on


0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
261
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
14
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Reality Reinvented Sejal Visawadia
  • 2. Augmented Reality Augmented Reality is a field of computer research which deals with combination of reality with computer generated data. It is still in an early stage of research and development. possibly by the end of this decade, we will see the first mass-marketed augmented- reality system
  • 3. An augmented reality system is one that : •Combine real n virtual world •Is interactive in real time •Is registered in 3D. Augmented Reality System
  • 4. Software based on Augmented Reality … • Wikitude – Wiki attitude • Layar
  • 5. Wikitude –wiki attitude WIKITUDE World Browser presents the user with data about their surroundings, nearby landmarks, and other points of interest by overlaying information on the real-time camera view of a smart-phone.
  • 6. VIDEO
  • 7. AR System needs to know two things 1.Where the user is located 2. Where he is looking
  • 8. Using Augmented Reality Education In an Augmented Reality interface students can be seated around a table and see each other at the same time as a virtual heart floating in their midst. This results in conversational behavior that is more similar to natural face-to- face collaboration than to screen based collaboration [Kiyokawa 2002].
  • 9. Using Augmented Reality Instant information -Tourists and students could use these systems to learn more about a certain historical event. Imagine walking onto a Civil War battlefield and seeing a re-creation of historical events on a head- mounted, augmented-reality display. It would immerse you in the event, and the view would be panoramic.
  • 10. Using Augmented Reality Gaming - How cool would it be to take video games outside? The game could be projected onto the real world around you, and you could, literally, be in it as one of the characters. One Australian researcher has created a prototype game that combines Quake, a popular video game, with augmented reality. He put a model of a university campus into the game's software. Now, when he uses this system, the game surrounds him as he walks across campus.
  • 11. Looking into future …… Expanding a PC screen to real environment..program windows & icons appear as virtual devices in real space & are eye or gesture operated, by gazing or pointing.
  • 12. Looking into future …. Replacement of cell phones: eye dialing. Examples might be a virtual wall clock, a to-do list for the day clocked by your bed for you to look at first thing in the morning, etc.
  • 13. Conclusion Augmented reality will further blur the line between what's real and what's computer-generated by enhancing what we see, hear, feel and smell.