Internet2 slide 3 (applications)


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Internet2 slide 3 (applications)

  1. 1. Advanced R&E NetworkingNetworking Capabilities:<br />TODAY<br />Megabit-per-second bandwidth<br />IP-based services<br />Campus-focused middleware<br />Loose coordination across networks<br />TOMORROW<br />Gigabit-per-second bandwidth<br />IP-based and Dynamic Circuit (DC) services<br />Inter-domain middleware <br />High coordination across networks<br />
  2. 2. Advanced R&E NetworkingApplications:<br />TODAY<br />TV-Quality Videoconferencing<br />Gigabyte-class data sets among small research groups<br />Limited access to remote scientific instruments<br />TOMORROW<br />Uncompressed HDTV and gigapixel displays<br />Terabyte-class data sets among global research groups<br />Routine, reliable, and discipline wide access to remote scientific instruments<br />
  3. 3. High Speed Videoconferencing <br /><ul><li>High-Quality: High performance networks allow for richer, more natural audio and video quality.
  4. 4. Low Latency: No lip synch issues, can use for foreign language, remote music instruction, etc.
  5. 5. Real Time Interactive Collaboration: Learning objects can be manipulated in real time.
  6. 6. Easy Entry Point: IP Videoconferencing is versatile and an easy way to get started.</li></ul>MegaconferenceJr.<br />Read Around the Planet<br />Physics Master Classes<br />
  7. 7. It’s more than just videoconferencing!<br />Digital Library Resources<br />Remote Instrumentation<br />Networked Instrumentation<br />Medical Simulation<br />Distributed Collaboratories<br />
  8. 8.  Types of Applications<br />Internet2 applications require enhanced networking functionality—such as high bandwidth, low latency (delay) and jitter, and multicast—not available on our commercial Internet connections. <br />5<br />
  9. 9.  Example applications:<br />Grid computing<br />Telemedicine<br />Astronomy<br />Tele-immersion<br />Music<br />Digital Video<br />Tele-Operation of Remote Equipment<br />6<br />
  10. 10. Using the network as a "backplane" to build network-wide computation and data services. <br />It enables scientific exploration, which requires intensive computation and analysis of shared large-scale databases, from hundreds of TeraBytes to PetaBytes, across widely distributed scientific communities. <br />7<br />The Grid project<br />
  11. 11. 8<br />The two biggest centers<br />For Particle Physics<br />Fermilab near Chicago<br />CERN in Geneva<br />
  12. 12. 9<br />The Computing Challenge<br />3.5 PetaBytes / year<br />~108 events/year<br />
  13. 13. Telemedicine<br />During a surgery performed at Ohio State University, Abilene was used to conference with doctors from other parts of the country.<br />An MRI machine can scan a patient in one location and send the data to a remote supercomputer for processing, and then deliver the resulting images to a doctor in a third location.<br />10<br />
  14. 14. Tele-health<br />Medical instruction<br />Clinical practice<br />Research<br />
  15. 15. Radio Astronomy<br />Electronic transmission of Very Long Baseline Interferometry (e-VLBI) data from the Haystack's Westford Observatory and NASA's Goddard Geophysical and Astronomical Observatory, which were streamed over Internet2's Abilene Network to the Haystack correlator at 512 Mbps. <br />The live results were displayed in a 3D plot (correlation amplitude, differential Doppler, differential delay) in Pittsburgh as the data were correlated. <br />12<br />
  16. 16. 13<br />
  17. 17. Tele-immersion<br />Tele-immersion creates coordinated, partially simulated environments at geographically distributed sites so that users can collaborate as if they were in the same physical room. <br />In the case of medical applications, such as tele-radiology and urgent diagnostics, the availability of such technologies in the places that are physically inaccessible to specialists could potentially save the lives. Off-shore ships and oil rigs are good examples of such environments.<br />14<br />
  18. 18. The participants in this session were not only able to see each other in 3D but they were also able to engage in collaborative work, and take part in a design process (a simple example of interior office design)<br />
  19. 19. Synthetic Worlds<br />Otherwise known as massive multiplayer interactive games<br />Over 5 million “inhabitants” today<br />Doubling every 18 months<br />About 2% of the Internet-connected population age 14-28 spend more time in the synthetic world than in the real world<br />Linked to the real world<br />Physical artifacts like playing cards<br />Ebay auctions for “money” and resources<br />Real people make real money<br />
  20. 20. Undersea Oceanography<br />Images National Geographic<br />
  21. 21. Supporting Large-scale Distributed Sensor Networks<br />Ecology<br />Seismology<br />Meteorology<br />
  22. 22. Astronomy<br />High-Energy and Nuclear Physics<br />Access to Unique Scientific Instruments<br />
  23. 23. Hi-fidelity Collaboration<br />HD-quality video<br />CD-quality audio<br />
  24. 24. <ul><li>Agriculture
  25. 25. Arts
  26. 26. Biological Sciences
  27. 27. Business
  28. 28. Computer Science
  29. 29. Education
  30. 30. Engineering
  31. 31. Geophysical Sciences
  32. 32. Health Sciences
  33. 33. Humanities
  34. 34. Mathematical and Physical Sciences
  35. 35. Other
  36. 36. Social Sciences</li></ul>21<br />List of projects by discipline area :<br />