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Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
Experiential Learning with Games and Social Media by Peter DePietro
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Experiential Learning with Games and Social Media by Peter DePietro

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More and more, instructors are integrating social media into curriculum to …

More and more, instructors are integrating social media into curriculum to
engage students and prompt collaborative learning. The popularity of
social media in class sessions is gaining, and the use of conventional
technology such as computers, laptops, etc. in certain disciplines of
study is waning. Social media Websites have become assets in the
classroom for some educators, me included.

The main reason for the popularity of social media in the classroom, I
believe, is the collaborative nature of social media platforms. Social
media is a useful way of connecting students, one that is easily available
and affordable. In most cases social media is free, making it
cost-effective. All that is required is a computer or computing device,
an Internet connection, and a browser.

In "Experiential Education with Social Media," I present a case study I
conducted using Facebook in an undergraduate electronic media course at
the University of Cincinnati. Did Facebook serve my pedagogical objectives
of involving students with content first and technology second? It did.

Published in: Education, Business
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Transcript

  • 1. EXPERIENTIALLEARNINGPETER DEPIETROWITH GAMES ANDSOCIAL MEDIA
  • 2. WHAT IS A?GAME
  • 3. ?COMMUNICATIONSMEDIUM
  • 4. ?EDUCATIONALTOOL
  • 5. ?WAYTOMOTIVATE
  • 6. YES
  • 7. ENGAGE THEPLAYER !
  • 8. KEYELEMENTSGAMEDESIGN
  • 9. CORE MECHANICSINTERACTIVITYSTORYTELLINGKEY ELEMENTS
  • 10. 1CORE MECHANICS
  • 11. HOW?
  • 12. THE POWEROF GAMES
  • 13. CHOOSERS ANDCHOOSEESCASE STUDY:LEARNING BYPLAYING GAMES
  • 14. 2INTERACTIVITY
  • 15. WHY?
  • 16. ACTIVITYTHEORY
  • 17. EMOTIONALBENEFITPRACTICALBENEFIT
  • 18. BALANCE
  • 19. EMOTIONALPRACTICALFAIRGAME BALANCE
  • 20. RESULTSLEARNING BYPLAYING
  • 21. WHAT ISSOCIAL?MEDIA
  • 22. ?COMMUNICATIONSMEDIUM
  • 23. ?EDUCATIONALTOOL
  • 24. ?WAYTOMOTIVATE
  • 25. YES
  • 26. SOCIAL MEDIAAND  COLLABORATIVELEARNING
  • 27. CASE STUDY:INTERACTING WITHLITERATURE ONFACEBOOK
  • 28. LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY  
  • 29. SOCIAL MEDIAEXPERIENTIALLEARNING
  • 30. ENGAGE THESTUDENT !
  • 31. READ BLINKPONDER THE TEXTTAKE EXAM ON FACEBOOKKEY ELEMENTS
  • 32. CREATE A UNIQUE ACCOUNTFRIEND THE PROFESSORPOST A REPRESENTATIVE PHOTOBRING REQUIRED LAPTOPEXAM SETUP
  • 33. 15 (OF 30) STUDENTS3 STUDENTS ANSWERQUESTION BY POSTING ONPROFESSOR’S FACEBOOK WALLEXAM PHASE ICONT.  
  • 34. 3 ADDITIONAL STUDENTS LIKETHE ANSWERS THEY BELIEVE TOBE CORRECT AND ADDCOMMENTEXAM PHASE I
  • 35. 15 (OF 30) STUDENTS1 STUDENT ANSWERS QUESTIONBY POSTING TO WALL14 STUDENTS LIKE THE ANSWERIF CORRECTEXAM PHASE II
  • 36. RESULTSLEARNING BYINTERACTING
  • 37. MOVING FORWARDEXPERIENTIALLEARNING
  • 38. PUSHBOUNDARIES OFTECHNOLOGY INEDUCATION
  • 39. INVENTNEW TEACHINGPROCESSES`  
  • 40. INTEGRATETECHNOLOGY WITHPROCESSES`  
  • 41. PRODUCEMEANINGFUL,CONSEQUENTIAL,INNOVATIVE...
  • 42. EXPERIENTIALLEARNING
  • 43. EXPERIENTIALLEARNINGPETER DEPIETROWITH GAMES ANDSOCIAL MEDIA

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