Post-Opulence Design               Hans Gerwitz                       @gerwitz   UPDATE: notes and links have been posted ...
safely ignored
Umair Haque
Douglas Rushkoff
first!
so why listen?
frog
heritage of ID
got big                     Amst  Sea San                 erda            Bos   ttle               m       MunFranci      ...
still design things
…and more
future contexts        ec           ono               m                y                                     e            ...
edge possibilities
singularity
collapse
on the treadmill
showing off
conspicuous
wealth display
why not?
maybe environment
resource depletion
climate disruption
carbon control
maybe economics
end of growth
population slowdown
stagnation
consumer hourglass
maybe culture shift
sustainability
urbanization
demonization of wealth
rise of the maker
then what?
branding is forever
conspicuous experience
virtual opulence
social opulence
eudemonia
business
dematerialize
ephemeralize
industrial design
process            1. Product Genesis                    strategy and design    2. Production & Operations  applying mater...
commonplace luxury
affordable without austerity
experience design
gamification
supporter boasting
experience boasting
conspicuous creation
marketing
brand halo
start with product
curate social
fini      Today’s mainstream consumers       are conspicuous with wealth.         Consider other ways to          influence ...
Thanks  Follow @gerwitz for slides & notes and please continue the conversation   UPDATE: notes and links have been posted...
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Hans gerwitz-sic-2011

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Hans Gerwitz's presentation at Seattle Interactive Conference 2011.

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Hans gerwitz-sic-2011

  1. 1. Post-Opulence Design Hans Gerwitz @gerwitz UPDATE: notes and links have been posted athttp://hans.gerwitz.com/library/records/sic-2011.html
  2. 2. safely ignored
  3. 3. Umair Haque
  4. 4. Douglas Rushkoff
  5. 5. first!
  6. 6. so why listen?
  7. 7. frog
  8. 8. heritage of ID
  9. 9. got big Amst Sea San erda Bos ttle m MunFranci ton New Mil Gur Au Kiev & gao Sha sco York an sti Che ngh Ban n n nna ai galo re i Johan nesbu rg
  10. 10. still design things
  11. 11. …and more
  12. 12. future contexts ec ono m y e c ultur ology techn
  13. 13. edge possibilities
  14. 14. singularity
  15. 15. collapse
  16. 16. on the treadmill
  17. 17. showing off
  18. 18. conspicuous
  19. 19. wealth display
  20. 20. why not?
  21. 21. maybe environment
  22. 22. resource depletion
  23. 23. climate disruption
  24. 24. carbon control
  25. 25. maybe economics
  26. 26. end of growth
  27. 27. population slowdown
  28. 28. stagnation
  29. 29. consumer hourglass
  30. 30. maybe culture shift
  31. 31. sustainability
  32. 32. urbanization
  33. 33. demonization of wealth
  34. 34. rise of the maker
  35. 35. then what?
  36. 36. branding is forever
  37. 37. conspicuous experience
  38. 38. virtual opulence
  39. 39. social opulence
  40. 40. eudemonia
  41. 41. business
  42. 42. dematerialize
  43. 43. ephemeralize
  44. 44. industrial design
  45. 45. process 1. Product Genesis strategy and design 2. Production & Operations applying materials, consuming energy, emitting pollutants 3. Usage & Consumption consuming materials, consuming energy, emitting pollutants 4. Recycling re-use of materials, management of disposed waste
  46. 46. commonplace luxury
  47. 47. affordable without austerity
  48. 48. experience design
  49. 49. gamification
  50. 50. supporter boasting
  51. 51. experience boasting
  52. 52. conspicuous creation
  53. 53. marketing
  54. 54. brand halo
  55. 55. start with product
  56. 56. curate social
  57. 57. fini Today’s mainstream consumers are conspicuous with wealth. Consider other ways to influence tomorrow’s.
  58. 58. Thanks Follow @gerwitz for slides & notes and please continue the conversation UPDATE: notes and links have been posted athttp://hans.gerwitz.com/library/records/sic-2011.html
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