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  1. IA Summit 2010 Redux in Tokyo
    IA Summit 2010 Redux in Tokyo A presentation from IA Summit 2010 Redux Tokyo. from atsushi, 2 years ago in Design 53 slides | 4 favorites
  2. Bridging the gap between our online and offline social network
    Bridging the gap between our online and offline social network A 30 minute talk I gave at the IA Summit 2010. If you find the content useful in your work, I'd love to hear your stories and examples to inform a book I'm writing. Please get in touch! padday at gmail dot com from padday, 2 years ago in Design 179 slides | 370 favorites | Download
  3. The Holistic Customer: Beyond the Website Experience - Managing Experience 2010
    The Holistic Customer: Beyond the Website Experience - Managing Experience 2010 Design for a holistic experience for your customers - don't just think about the website. I'll talk about why this is important and provide some tips on how to get started! from samanthastarmer, 2 years ago in Business & Mgmt 122 slides | 13 favorites | Download
  4. Leaving Flatland: Cross-Channel Customer Experience Design
    Leaving Flatland: Cross-Channel Customer Experience Design Jess McMullin & Samantha Starmer's 2010 IA Summit workshop on cross-channel customer experience design from jessmcmullin, 2 years ago in Design 203 slides | 65 favorites
  5. Is It Possible to Teach an Entire Organization User Experience
    Is It Possible to Teach an Entire Organization User Experience How do you educate an entire organization on the values of user experience? Here are some tips and tactics that I've used. from ckistler, 2 years ago in Design 42 slides | 11 favorites | Download
  6. See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Summit 2010 version
    See->Sort->Sketch : Pen & Paper Tools to get from Research to Design : IA Summit 2010 version In the world of user experience, learning about your customers is key to making great stuff. But design research reports are dense and boring. Unlock the power of sketching and pen and paper tools to create research outputs that are vibrant, sticky and that reflect personality, human perspective and that move seamlessly into design. IA Summit 2010 presentation from intelleto, 2 years ago in Design 52 slides | 73 favorites | Download
  7. 10 war stories about selling creative services
    10 war stories about selling creative services Ten war stories related to selling services. The stories themselves were strictly oral and are therefore not in this presentation, only the conclusions. from ericreiss, 2 years ago in Business & Mgmt 25 slides | 18 favorites | Download
  8. Toler Presentation Iasummit2010
    Toler Presentation Iasummit2010 Interaction designers, graphic designers, and anybody else involved in the ongoing production of commercial websites should pay a lot more attention to instructional principles – even if the project at hand is not overtly instructional. What makes material good for learning also makes it good for other conversion goals – such as explaining products, services, and strengthening brands. This presentation gives an overview of several key learning theories valued by instructional designers, with real-world examples of how they make a difference in all sorts of consumer applications (such as in banking, how-to, and entertainment). The principles include: learning from visuals, cognitive load theory, situated learning, cognitive flexibility theory, scaffolded vs. discovery learning, and case-based reasoning. The emphasis will be on using the instructional designer's theoretical toolkit to build an evaluation framework, or heuristic, for reviewing non-instructional designs. from toddtoler, 2 years ago in Design 37 slides | 6 favorites | Download
  9. Who you are. What you (now) need to know. And how to collaborate (well) with your peers.
    Who you are. What you (now) need to know. And how to collaborate (well) with your peers. My portion of the IA Summit Beyond Findability pre-con workshop produced by Andrew Hinton. The presentation focuses on resolving the identity crisis many UX teams feel by first encouraging practitioners to look at who the are and what they (now) need to know, and the importance of collaborating (well) with peers of other disciplines. Other presenters include, Joe Lamatia, Erin Malone, Christian Crumlish and Joe Lamantia. from cchastain, 2 years ago in Design 38 slides | 12 favorites | Download
  10. Persuasive Design:  Encouraging Your Users To Do What You Want Them To!
    Persuasive Design: Encouraging Your Users To Do What You Want Them To! So you've designed a great product, fixed a stack of usability problems and spent a fortune on marketing. The only problem is, people aren't using it. In this session you will learn how to get your users to do what you want them to through good design, human psychology and a touch of mind control. from andybudd, 2 years ago in Design 76 slides | 225 favorites
  11. Los Angeles IxDA - Designing Social Interfaces
    Los Angeles IxDA - Designing Social Interfaces Version of the Designing Social Interfaces - 5 patterns, 5 practices, 5 anti-patterns talk I did for the IxDA Los Angeles group. Slightly different from the SF talk by the addition of a few new slides. from emalone, 2 years ago in Design 60 slides | 19 favorites | Download
  12. Ia2010 event program_fw
    Ia2010 event program_fw Presented by TechColumbus, the annual Innovation Awards recognize outstanding achievements in technology leadership and innovation. From hundreds of entries, a handful of outstanding leaders and teams who exemplify the best in technology leadership and innovation are honored during this annual event. from TechColumbus, 1 year ago 76 pages | Download