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Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
Agile retrospective part 2
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Agile retrospective part 2

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  • Picture of the work from many perspectives examine assumptions about who did what when identify patterns and energy level changes- let’s talk about the same stuffs. Hence draw our ‘playground’ emotional diagrams not just facts, but feelings as wellGroup members write cards to represent memorable, personally meaningful, significant events during iteration and post them in chronological order.Small groups - Less than 5 in a group- Keep people together who worked closelyPeople have to have pens or markers, write legiblyGoal is to see from Many perspectives
  • allow team members to think privately while still be a part of the team equal people, prevents the few people who are dominatingForm small groups. Each person has 5 minutes to brainstorm & write ideas individually at end of 5th minute each person passes the paper to person on right repeat until the paper returned to original writer
  • Use colored cards or sticky notes to describe times during the project where they were mad, sad or glad Note taking is time limited
  • Transcript

    • 1. …in various ways<br />Retrospective, part II.<br />
    • 2. Set stage<br />Gather data<br />Generate insights<br />Retrospective activities<br />1<br />2<br />3<br />4<br />Decide what to do<br />5<br />Close<br />
    • 3. Set stage<br />Part I. summary<br />1<br />What<br />How<br />
    • 4. Set stage<br />Gather data<br />Generate insights<br />Retrospective activities<br />1<br />2<br />3<br />4<br />Decide what to do<br />5<br />Close<br />
    • 5. Gathering data creates a shared picture<br />Instead of speculation try to understand<br />Group memory<br />
    • 6. Timeline<br /> 30-90 min<br />Collaboration<br />Gather Data<br />Feelings<br />Facts<br />Release<br />Stimulate memory of what happened during the increment of work<br />Color Coding<br /><ul><li>Feelings (sad, stalled, satisfied, confused, fun, stressed)
    • 7. Events (team, technical, organization)
    • 8. Functions (developers, customers, QA, testing)
    • 9. Themes (communication, environment, practices)</li></ul>Swim lines<br /><ul><li>Functional (row per function, place cards)
    • 10. In/Out (one half for pigs team, the other for chicken)
    • 11. On/Off (people out of project, retrospective)</li></ul>variations<br />
    • 12. Triple Nickels<br /> 30-60 min<br />Collaboration<br />Gather Data<br />Feelings<br />Facts<br />Release<br />Generate ideas for actions or recommendations <br />Uncover important topics about the history<br />
    • 13. Color Code Dots<br /> 5-20 min<br />Gather Data<br />Feelings<br />Release<br />Show how people experienced events <br />Use with the timeline technique<br />
    • 14. Mad Sad Glad<br /> 20-30 min<br />Gather Data<br />Feelings<br />Release<br />Get the feeling facts out on the table<br />variations<br /><ul><li>Rather emotions ask for “Proud” & “Sorry”</li></li></ul><li>Locate Strength<br /> 15-40 (+40) min<br />Gather Data<br />Feelings<br />Release<br />Facts<br />Identify strengths by interviews so team can build on them in the next iteration<br />
    • 15. Gather data<br />Summary<br />2<br />
    • 16. Resources<br />Agile Retrospectives: Making Good Teams Great, Esther Derby & Diana Larsen<br />http://picasaweb.google.com/ncancelliere<br />

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