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Agile retrospective part 2
 

Agile retrospective part 2

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  • Picture of the work from many perspectives examine assumptions about who did what when identify patterns and energy level changes- let’s talk about the same stuffs. Hence draw our ‘playground’ emotional diagrams not just facts, but feelings as wellGroup members write cards to represent memorable, personally meaningful, significant events during iteration and post them in chronological order.Small groups - Less than 5 in a group- Keep people together who worked closelyPeople have to have pens or markers, write legiblyGoal is to see from Many perspectives
  • allow team members to think privately while still be a part of the team equal people, prevents the few people who are dominatingForm small groups. Each person has 5 minutes to brainstorm & write ideas individually at end of 5th minute each person passes the paper to person on right repeat until the paper returned to original writer
  • Use colored cards or sticky notes to describe times during the project where they were mad, sad or glad Note taking is time limited

Agile retrospective part 2 Agile retrospective part 2 Presentation Transcript

  • …in various ways
    Retrospective, part II.
  • Set stage
    Gather data
    Generate insights
    Retrospective activities
    1
    2
    3
    4
    Decide what to do
    5
    Close
  • Set stage
    Part I. summary
    1
    What
    How
  • Set stage
    Gather data
    Generate insights
    Retrospective activities
    1
    2
    3
    4
    Decide what to do
    5
    Close
  • Gathering data creates a shared picture
    Instead of speculation try to understand
    Group memory
  • Timeline
     30-90 min
    Collaboration
    Gather Data
    Feelings
    Facts
    Release
    Stimulate memory of what happened during the increment of work
    Color Coding
    • Feelings (sad, stalled, satisfied, confused, fun, stressed)
    • Events (team, technical, organization)
    • Functions (developers, customers, QA, testing)
    • Themes (communication, environment, practices)
    Swim lines
    • Functional (row per function, place cards)
    • In/Out (one half for pigs team, the other for chicken)
    • On/Off (people out of project, retrospective)
    variations
  • Triple Nickels
     30-60 min
    Collaboration
    Gather Data
    Feelings
    Facts
    Release
    Generate ideas for actions or recommendations
    Uncover important topics about the history
  • Color Code Dots
     5-20 min
    Gather Data
    Feelings
    Release
    Show how people experienced events
    Use with the timeline technique
  • Mad Sad Glad
     20-30 min
    Gather Data
    Feelings
    Release
    Get the feeling facts out on the table
    variations
    • Rather emotions ask for “Proud” & “Sorry”
  • Locate Strength
     15-40 (+40) min
    Gather Data
    Feelings
    Release
    Facts
    Identify strengths by interviews so team can build on them in the next iteration
  • Gather data
    Summary
    2
  • Resources
    Agile Retrospectives: Making Good Teams Great, Esther Derby & Diana Larsen
    http://picasaweb.google.com/ncancelliere