Physical Education and Technology Study

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Physical Education and Technology Study - Presentation Transcript

  1. PHYSICAL EDUCATION & TECHNOLOGY
    • Sara Crawford - COE 503
    • Introduction to Qualitative Research - Dr. T. McCarty
  2. Nation Wide
    • More than 10,000 schools across the country are integrating technology into Physical Education classes (Carter, 2005) .
  3. Nation Wide
    • A growing number of schools are embracing a new phenomenon known as "exergaming," encouraging students to exercise using video games such as Nintendo's new Wii Fit and Dance Dance Revolution (DDR), in which players mimic dance moves on the screen, requiring constant movement. (Carter, 2005)
  4. Sample of Dance Dance Revolution
  5. Purpose
    • Several schools in the Coldwater School District (pseudonym) are utilizing technology in the Physical Education departments to help increase physically activity and assist in their health and wellness education.
  6. Purpose
    • This mini-qualitative research study will examine teacher perceptions on if and how technology has enhanced their physical education curriculum.
  7. Facts & Rational
    • Many health and fitness habits begin when children are between the ages of 5 and 6, and also during adolescence (Burwinkle, Schwimmer, & Varni, 2003).
  8. Facts & Rational
    • Studies have shown that a child who is obese between the ages of 10 and 13 has an 80 % chance of becoming an obese adult (Burwinkle, et al., 2003)
  9. Facts & Rational
    • Increased weight can impact a child’s cognitive, physical, psychological, behavioral, and social health (Murna, Price, Telljohann, Dake, & Boardly, 2006).
  10. Short-Term Effects of Obesity
    • Short-term effects include depression, peer rejection, low self-esteem, and even discrimination (Murna et al., 2006).
  11. Long-term Effects of Obesity
    • Long-term effects may include, development of type 2 diabetes, asthma, heart disease, hypertension, high cholesterol, sleep apnea, and obesity in adulthood (Murna et al., 2006).
  12. cross-sectional appeal PE Technology
  13. gap
    • A great deal of research has been conducted in the area of school nutrition, exercise habits of school-aged children, and the impact of several different intervention programs for overweight children (Flores, Gbarayor, Shaya, Wang, 2008).
  14. Gap
    • However, further research should be conducted in the area school-based technology’s effect on children’s wellness.
    • With the increase of technology in the 21st century, and the rise of childhood obesity, it seems that the fusion of these two topics could benefit our students
  15. Significance
    • The implications of this research study could be the discovery of a method that students will respond to regarding health and wellness.
    • If it seems to be true that students acquire improved health habits through the use of technology then, it could be considered a meaningful avenue for instruction.
  16. potential bias
    • Researcher realizes her bias towards subject may alter the interpretation of observations
    Bias
  17. Methods Interviews & Observations Two Schools
  18. Why interview & observe?
    • We interview and observe to provide access to understanding actions and generate rich descriptive data
    • (Seidman, 2006 &
    • Rossman & Rallis, 2003)
  19. An unclear picture
    • A great deal of research is done on schooling in the United States, yet few studies focus on the perspectives of individuals whose collective experiences constitutes schooling (Seidman, 2005).
  20. Schools
    • Located in an urban area of Arizona
    • The demographics in this district:
      • Hispanic: 90%
      • White: 4.6%
      • Native American: 1.1%
      • Asian: 0.4%
    • 87 % of students receive free or reduced lunch
  21. interviews
    • Purpose:
    • Discover the physical educations teachers’ perceptions of the impact that technology has had on their students’ attitudes toward physical activity
    • Questions:
    • 21 questions
    • Recorded with an iPod using an external
    • microphone attachment
    • 45 to 60 minutes in length
  22. Interview
    • Used a combined & condensed method to interview
      • Seidman’s 3 -Interview Series
      • Rossman & Rallis’ approach & procedures for conducting interviews
        • Introduction
        • Body
        • Summary & Closure
  23. 1st portion of Interview
    • Focused Life History
      • Questions centered around the context of participants experiences
  24. 2nd portion of interview
    • Specific questions relating to technology and instruction
      • Allowed for reflection on the meaning of the study
    • Ex: What is your perception on the effect that technology has on Physical Education instruction?
  25. Observations
    • Observe the response to technology-based instruction from students.
    • Observe the percentage of active engagement of students.
    • Observe types of technology based instruction
      • 45 minute observations
  26. Progress on study
    • Both interviews have been conducted
    • One classroom observation has been conducted
  27. Data Gathered
    • Technology used in PE at two schools include:
      • Play Station Palm Pilot
      • Eye Toy ACTIVboard
      • Digital Video Recording Pedometers
      • Heart Rate Monitors Basketball Program
  28. Data Gathered
    • Both teachers interviewed have experienced an increase in student engagement with the use of technology
  29. Data Gathered
    • Using technology in physical education allows for delivery of instruction through different modalities:
      • Kinesthetic
      • Visual
        • Hands -Ons
  30. Data Gathered
    • Both teachers are aware of the statistics relating to the rates of childhood obesity
  31. Data Gathered
    • Observation:
    • Level of engagement = 100%
  32. data gathered
    • “ PE and life has changed so much over the years. We need to take advantage of whatever we can to create that lifetime excitement about being active” Teacher 2
  33. WII Sports Fitness Experiment
    • In this research Mickey DeLorenzo wanted to investigate whether engaging in daily active gaming with a Nintendo Wii would have an impact on his health and fitness.
  34. A Physical Education teacher says...
    • "I think fitness and health will have resurgence in importance as people realize that their kids need to learn how to live healthy lives. If kids are going to be spending a lot of time on the computer playing games, chatting online or surfing the Internet, they may as well use technology to help their exercise plan as well." (Myers, 2005)
  35.  

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