Social Software

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These are some slides from http://alt.ac.uk/altc2006/pre_and_post.html

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Social Software

  1. 1. ALT/SURF 2006 social software Scott Wilson, CETIS This work is licensed under a Attribution-NonCommercial-ShareAlike 2.0 licence http://www.cetis.ac.uk/members/scott/foaf.rdf
  2. 2. Social Software <ul><li>&quot;software that supports group interaction&quot; </li></ul><ul><li>Clay Shirky, 2003 </li></ul>
  3. 3. Social Software <ul><li>Support for conversational interaction between individuals or groups </li></ul><ul><li>Support for social feedback </li></ul><ul><li>Support for social networks to explicitly create and manage a digital expression of people's personal relationships, and to help them build new relationships. </li></ul><ul><li>- Stowe Boyd, 2003 </li></ul>
  4. 5. Communities of practice <ul><li>“ Communities of practice are groups of people who share a concern or a passion for something they do and learn how to do it better as they interact regularly.” </li></ul><ul><li>- Etienne Wenger, 2004 </li></ul>
  5. 6. Community of practice
  6. 7. Community of interest
  7. 8. Community of action
  8. 9. Community of purpose
  9. 10. Community of circumstance
  10. 11. Community of position
  11. 20. Useful characteristics of web 2.0 <ul><li>Doing one thing well </li></ul><ul><li>Simplicity </li></ul><ul><li>Syndication, Hackability </li></ul><ul><li>Participation </li></ul><ul><li>Open Content </li></ul><ul><li>Share over Protect </li></ul><ul><li>The Long Tail </li></ul><ul><li>Network Effects and Collective Intelligence </li></ul><ul><li>Human Language and 'real voices’ </li></ul><ul><li>Emergent behaviour/synergy </li></ul><ul><li>Addressable Objects </li></ul><ul><li>Emergent Classification </li></ul><ul><li>Playfulness </li></ul><ul><li>Perpetual Beta </li></ul>

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